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Everything posted by dalves

  1. Thanks again for the help. I was able to use the composite palette and jzintv looks great again.
  2. Thanks for the info. I was looking at the link about using a custom palette. I was wondering if this is data I would add to my current batch file or does this need to be it's own file? FWIW, I've attached pictures showing the difference in colors between my current jzintv and MAME. The MAME colors seems to be more consistent with what I get from jzintv on my Raspberry Pi, or when I'm playing my Intellivision console.
  3. On my gaming computer, and my test computer, I'm using the jzintv version from 12/25/2018. The colors look fine when I use my test computer through it's monitor, but the gaming PC colors look off when going through my HDTV. I would have assumed this would mean the TV was off or the colors on my video card were off. However, when I run the same Intellivision ROMS on my gaming computer through MAME, the colors are perfect. I'll certainly read more on the link you sent about defining your own color palette, but if the new version does have updated colors, is there an easy way to revert back to the previous color palette, or is it build into the jzintv.exe?
  4. Just a quick follow up. I bought a new gaming computer with an AMD Ryzen 5 with Vega 11 graphics. I installed jzintv but was still having problems with it stretching even when maintaining aspect ratio on the video card settings. I found out this had been a glitch in AMD's Radeon settings software, and when I updated it, it had been fixed. Jzintv is now working in 4:3. The only problem now is the colors are slightly off. The "Tan" color is greener and the "Brown" is dark green. All other emulators look like the colors are correct. I've tried adjusting the colors in my display settings, but when Intellivision looks good, every thing else looks way off. It's only happening on this new computer, so it has to be a setting thing. I'll keep tweaking it and see if I can find a good balance. Thanks for all the help getting it setup in 4:3 with the correct border.
  5. Right now I am using it on a "Test" computer that is an old Dell with a stock video card. I'll try moving it to another computer and see what I can find with the video settings. I know when I use MESS and load an Intellivision game, it will go to full screen, but maintain the 4:3 ratio. The same is true if I use Stella or Nestopia. It seems that JZINTV and Nostalgia 5 are the only ones stretching to 16:9. That is why I was assuming it wasn't a video card setting, but I will try on another computer and see.
  6. I am using my computer monitor which is widescreen. I have changed the batch file to read -z1024x768,8. In windowed mode, it is the 4:3 ratio. If I run it in full screen, it stretches it to 16:9.
  7. So I erased everything I had and started with a new jzintv install and created a new batch file. I am able to get it running with the batch file, but I still can't get it to have a 4:3 ratio when full screen. Below is the batch file I am using. "C:\Program files\jzintv\bin\jzintv.exe" -z1024x768, -f1 -v1 -b10 %1
  8. Does anyone know if the ROM is available for purchase?
  9. It appears there is something wrong with the path. I was trying to do this off the desktop of my work computer just to see if I could get it running, but must have screwed something up in the batch file. I was also trying to eliminate the keyboard hack file just in case something was messed up there. I'll try it again from scratch and see what I can do. I'm just hoping to have jzintv run at full screen with the 4:3 ratio. I have just moved my jzintv folder to C:\Program files. I tried doing a new batch file, but having the same results. My current batch file is below. "C:\Program files\jzintv\bin\jzintv.exe" -z3 -f1 -v1 "--kbdhackfile=C:\Program files\jzintv\kbdhackfile.kbd" %1 pause I used a screen capture to record the error as it would show only as the command prompt window was closing. It says... C:\Program Files\jzintv\rom>C:\users\dalves\Desktop\bin\jzintv.exe -z3 -x0 --kbdhackfile=swappable.kbd "C:\Program Files\jzintv\rom\KINGMOUN.ROM" The system cannot find the path specified.
  10. Sorry for the very delayed response. I am still having trouble trying to configure jzintv on my Windows computer. I've tried creating a batch file following the post below. However, when I right click on a ROM and use "Open With" and point to the batch file I made, the command prompt window opens for a second and closes. If I to the same thing with the ROM, but select the jzintv.exe instead, it launches the game but it is in the 320x200 window. I am quite certain this is something stupid that I am missing or doing wrong. For Windows use a text editor like notepad and create a batch script file (e.g. jzintv.bat) with a single line like the following example. Obtain a "keyboard hackfile" or create an empty text file named 'kbdhackfile.kbd' for now, or just remove that part of the command. Use this batch file in the above instructions to start a game. "path\to\jzintv.exe" -z3 -f1 -v1 "--kbdhackfile=path\to\kbdhackfile.kbd" %1
  11. I feel I've almost got it... When I added "-s0" to the command line, then none of my Intellivision ROMS would launch. I found the ecs.bin file on my computer and added it to my Raspberry Pi. Now my Intellivision ROMS work. I removed the "-s0" line and the Intellivoice games launch in ESC mode. If I add the "-s0" back to the command line, the games now load directly. Space Patrol works fine, and the Intellivoice games launch. However none of the Intellivoice games have the Intellivoice voices. There is still sound in those games, but it's missing the voices. I do have the "exec.bin, grom.bin, ivoice.bin, and ecs.bin in the Retropie BIOS folder. Just as a heads up, below is the config lines I currently have. jzintv = "/opt/retropie/emulators/jzintv/bin/jzintv -z1 -b10 -p /home/pi/RetroPie/BIOS -q %ROM%" default = "jzintv"
  12. So I upgraded the old version of jzintv that was on my Raspberry Pi with the newest Linux version from the website. The -b setting looks great and it now looks like what I am used to seeing with Intellivision games. That said, all the games load and play great with the exception of the Intellivoice games and Space Patrol. With the updated jzintv files, they won't run. If I use the older jzintv files, the intellivoice games and Space Patrol work perfectly. I'm trying to figure out what I may be missing with the upgrade.
  13. I am interested to try this, but wondering if there is a specific place I need to enter the -b flag in the retropie config I'm using. Below is what I currently have. I didn't know if I would add it between the -z1 and -p? jzintv = "/opt/retropie/emulators/jzintv/bin/jzintv -z1 -p /home/pi/RetroPie/BIOS -q %ROM%" default = "jzintv"
  14. I will check various games tonight to check the extended scroll boarder. The thing that makes me wonder if it's that, is the games that show the border offset using JZINTV on my Raspberry Pi, have perfectly aligned borders when I use the same ROM in my MESS emulator. I will check, but my memory is that every game with a colored boarder used on my Raspberry Pi had the border offset.
  15. dalves

    Cut boarder

    From the album: Attachments

  16. I didn't see a specific forum for this, so I figured I'd ask here. I have recently build a Raspberry Pi 3 and got a bunch of emulators running on it. I have JZINTV as my intellivision emulatior, and it works fine. However, on games that use a colored boarder, the border on the right side of the screen is cut in half. I never noticed this when using JZINTV on my computer, but since I still use MESS as my main emulator, it may be true there as well. When I asked about this on the Retropie forums,I was told this is a flaw in JZINTV. I'm just wondering if any one has noticed this before, and if it may be a screen setting issue. Thanks...
  17. Thanks artrag for the information. My apologies for being a dunce, but where do I edit that information? I didn't see a config file.
  18. Hey all, I thought I had asked this question before but couldn't find any post about it, so maybe I just was thinking about asking it. I had been using MESS as my intellivision emulator, but really want to use jzintv exclusively. Is there a way to configure jzintv to display at a 4:3 aspect ratio instead of stretching to fill the whole screen?
  19. I bought a Missile Domination cart a little while ago and it's great. I am getting a new Raspberry Pi set up and was wondering if the ROM for it is available anywhere. I checked a couple links where it may have been available once upon a time, but nothing now.
  20. Thanks for the kind words and feedback. mmarrero thank you SO much for changing the .bas file to show how I could use DATA to process that information. That helps a ton. It makes it easier for me to understand how it is working when I see it applied to code I was writing. I'm wondering if I may want to draw the mountains and backgrounds using DATA in the future. That may be the next test. I wasn't sure if PRINT statements add more to the ROM size than #BACKTAB statements do, or if they're about the same. The Good, The Bad, And The Ugly is one of my favorite movies of all time, and making a game based on it has been more fun than it has felt like work. I was hoping to make it in the style of GTA or Red Dead Redemption, where you have missions you can complete in order to finish the game, or it can be open world where you just fight, and find food and water to survive. Like the movie, I'm hoping to have clues to where the money is buried depend on which character you play as. Still a lot of work to be done, but it's been fun and I'm hoping it will be a good game when its done with some decent replay value. I meant to ask another question. If I use CONT1.KEY= command to scroll through text dialog in the game, it sees a single press of the key like I pressed it two or three times. Do I need a WAIT command to have it see the press of that keypad button as a single press? Or do I need to add a command to turn the KEY off after it's pressed?
  21. I am using the IntyBASIC SDK and I do include the Constants.bas as well. I was thinking this morning that I may need to build a test program to see what statements I use, and the way I write them, are adding more to the ROM size and then find ways to work around it. I am using a lot of "IF" and "PRINT" statements and I know there are things I can do to be more efficient. I've attached the latest .BAS file if anyone is curious. Bear in mind this is still very much in the "Sketching" phase and the code is messy and not as organized as I would like. I did try to label things with names that make it easier to follow what they are doing. GBU8.BAS
  22. I believe when I checked the ROM size yesterday it was about 40k. I know there are more efficient ways to do the code, and I need to learn them. The use of DATA and PEEK/POKE are things I've always had kind of a mental block for and I know I should take the time to learn and not worry that I may spend a little less time "Creating" for the time being. As a musician, I used to compare my programming ability to a kid who is learning to play guitar for the first time. As soon as that kid learns how to play a power chord, he has the ability to "Fake" his way through any song. He will be a better musician if he learns how to play chords like a G minor 7th, but he's so happy that he can play songs at all, that he neglects learning more... I would say that's a pretty accurate description of me when it comes to programming... I was hoping to have something playable that I could post soon, but right now the game is not much more than having your character be able to walk across a 900 screen map that changes biomes and time of day. I'm implementing "Health", "Hunger", and "Thirst" meters that are effected by temperature, biomes, and tasks. The missions and battles were going to be added later.
  23. The 900 main screens that make up the map are mostly similar. Using a similar background and changing the foreground subtlety to create the illusion that you are passing through different areas. I am doing this using my very limited programming knowledge. Below is kind of an example of what I'm doing for the 900 screens. If screennumber=200 then screenground=1:#groundcolor=cs_brown:screenfill=12:landmark=5 Screenground is made up of a couple gravel patterns. Screenfill would be a series of numbered print screens that would add rocks, trees, and other items. Landmark is added to draw specific buildings, or structures in the game. When I checked this morning, my .bas file was 68k. I know I can shrink the file size just by reducing the size of current variable names. I also think I may have some overall code that could use some cleaning up and just be written more efficiently. The game is still in the "Sketching" stages.
  24. Thanks DZ, I appreciate it. I think I was falling into the thought of it being Kilobytes instead of Kilodecles. My open world game I'm working on is currently 900 screens (30 horizontal x 30 vertical). My fear was getting it almost done and then finding out the game is too big, but I will cross that bridge when I come to it. I'm hoping to have something more playable soon that I can post.
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