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bomdiavermes

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About bomdiavermes

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    Space Invader

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    Campinas/SP/Brazil
  1. Thanks for the info RT! I'll check it later today as soon as I finish some other business (I run an online t-shirt store). I'm planning to get into your (excelent btw) article on fake gravity today as well. I implemented yesterday a jumping routine of my own, but it looks very buggy so I didn't updated the bin with the jumping stuff.
  2. Thanks! Oh, maybe you didn't realized but I updated the bin yesterday, it is supposed to flip when you go to the left.
  3. Thank you Mountain King! Did you ckecked the .bin? Does the sprite animation looks alright? Like I said, this is my first try with dB so probably the first versions of this project will be more testing than anything else. Right now I'm looking at RT's fake gravity topic for a good jumping code. As soon as I manage to get the jumping part working I'll move to the scenario (platforms and obstacles).
  4. Updated the .bin in the first post. Now the player is reflected (using REFP0) when it walks to the left. Also here's a screenshot, since I forgot to post it the first time.
  5. Hi there! Let me introduce myself. My name is Daniel. I'm a brazilian graphic designer, digital artist and web and mobile designer. I have some basic experience with C/C++ and Java, and used to play a lot with Basic when I was a kid with my good ol' MSX I got for christmas. That said, please forgive my bad english skills (everything I know I got from reading books and watching movies). So, this is my first Atari 2600 project. I'm a 2600 enthusiast, and found AA when I was collecting info on 2600 games for my collection a few months ago. At the forums I found out this homebrewing community and since then realized I really needed to create my own 2600 game. My initial plan is to make a runner kinda like Bit.Trip Runner, respecting the 2600's limitations of course (and perhaps bending a little bit those limits ) I have no clue if it is possible to do, for I started to mess around with bB only a few days ago. The player for this game will look like a skeleton, as you'll see on the first screenshot. The level design should use a lot of white, black and gray tones for an eerie feeling, with occasional colors to make impact (I really like Frank Miller's Sin City comics, just so you know what I'm talking about). This is my first take at the player. I'm using Atarius Maximus's samples as reference for the coding. Atarius's playfield example is still there since I'm messing around with those snippets and only implemented player's movement and sprite animation. You can check the first .bin at the end of the post. I know that there's almost nothing to see here, but it means a lot to me. Hopefully I'll update this post regularly. If you're an old timer on bB, I'll appreciate your comments. If you're a newbie like me, feel free to ask me how I did this or that. We'll learn together! Keep on rockin'! char.bas.bin
  6. Congrats on the project! I'm starting my own this week, my first go on bB ever. I'll follow your topic, looks like a fun game. Perhaps you could make the missile range a bit longer, or use a wider angle for it's trajectory? right now you have to be really close to the opponent to hit it.
  7. I'm probably as new as you on the subject, but I'm trying to mess around using Visual batari Basic (VbB). Got everything running ok, and now I'm playing with these samples from Atarius Maximus's topic: http://atariage.com/forums/topic/109288-code-snippets-samples-for-bb-beginners/ Try checking out CurtisP's tutorials first then download the samples Atarius provided in his topic. It's really helpful. One other thing that worked for me a bit, I spent the whole day reading Andrew Davie's tutorials on Assembly (Random Terrain compiled it here: . I realized that no, I won't be playing with assembly this early, but the concepts there helps you to understand how the 2600 works. Right now I'm working a few concepts for my game. I'm planning to show every step in my own topic in a few days, if I manage to get the time to do it.
  8. No, you're right. Got the answer in the batari forum. It's just that Stella wasn't showing my bin files, so I thought I needed an actual .rom file. Problem solved. Thanks!
  9. Nah, I actualy searched for the project folder, but it appeared empty on the Stella screen. Anyway, thanks for your help. My friends already got the file and opened it!
  10. Thanks Papa (lol)! I thought I had to export the .bin in some way to get a proper .rom file, but you RT enlighted me. Thought the .bin was a format related to the VbB. Thanks again, problem solved!
  11. I see! Thanks for the answer! Now that I tried to open the file and selected Stella to run it, I got it. But when I opened Stella and then searched for the file, the .bin doesn't shows up on the load rom screen.
  12. errr, just realized I'm posting in the wrong forum, since this is a batari basic question. sorry for that.
  13. Hi! First of all, I'm sorry for the extremely newbie question. I'm new to Batari Basic, and have been trying a couple of tutorials on bB. Managed to install everything allright (bB and VbB) and to run a few examples. So now I'm trying to learn, and made a simple screen that displays some text. It compiles and runs on VbB/Stella, but the question is: How do I build the actual ROM so I can, for exemple, send it to someone that doesn't have bB and VbB installed? I wanted to show it to a couple of friends and was hoping to send them the ROM file so they could run it in Stella, for example. So far I can only see the .bas and .bin files, but can't find or build a .rom file. Am I missing something? Once again, sorry for the newbie question. I hope in a few months I can show you some real results. My name is Daniel Sousa, I'm a graphic designer and digital artist and also know a bit of programming in C/C++/Java, so I'm not exactly new to programming. Thank you in advance!
  14. Hi! First of all, I'm sorry for the extremely noob question. I'm new to Batari Basic, and have been trying a couple of tutorials on bB. Managed to install everything allright (bB and VbB) and to run a few examples. So now I'm trying to learn, and made a simple screen that displays some text. It compiles and runs on VbB/Stella, but the question is: How do I build the actual ROM so I can, for exemple, send it to someone that doesn't have bB and VbB installed? I wanted to show it to a couple of friends and was hoping to send them the ROM file so they could run it in Stella, for example. So far I can only see the .bas and .bin files, but can't find or build a .rom file. Am I missing something? Once again, sorry for the newbie question. I hope in a few months I can show you some real results. My name is Daniel Sousa, I'm a graphic designer and digital artist and also know a bit of programming in C/C++/Java, so I'm not exactly new to programming. Thank you in advance!
  15. Excelente! Vou dar uma olhada já! Já programei assembly para o 8086, mas se rola o basic, melhor ainda! Quem sabe não aparece mais um homebrew brazuca ?
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