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Shaggy the Atarian

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About Shaggy the Atarian

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    Stargunner

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  • Gender
    Male
  • Location
    Utah
  • Interests
    Video Games(mostly Atari), music, movies

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  1. They are insufferably posting on Instagram too. Lots of pro-VCS comments from people who don't seem to care that they took almost a year to finally show off some prototype plastic cases and have still not announced any new games or partners whatsoever for this miracle device. My favorite is their latest one which is taking the bold stance of proclaiming that somehow this Linux WebTV device will be as groundbreaking to entertainment as the original VCS was back in 1977
  2. Here's a price list of some games from 1985, so not exactly the era you are looking for, but how much a game would cost would often be determined by it's demand seen on location test or even at trade shows. Keep in mind that a lot of those were fire sale prices or were game kits, kits always costing considerably less than a dedicated cabinet: https://twitter.com/arcadeheroes/status/1124376852175261696 It was unusual for a new dedicated game to cost above $3000 in the 70's & 80's. But even then, most games made their money back without too much trouble. I remember coming across an old Cinematronics Rip Off around 2009. Inside of the cabinet was a paper with some numbers written on it from 1982. I wish I had a picture of it, but I recall that Rip Off itself was hauling in over $120/wk in '82, and that was for a somewhat obscure game. Big stuff like Asteroids, Pac-Man, Ms. Pac-Man, Space Invaders could haul in over $1000 a week without breaking a sweat. Fast forward to today and things have changed with inflation - the average price of an arcade machine is about $8000, but typical ROI is 12 months (in some cases, much faster if the game is really hot; my Cruis'n Blast had earned it's keep in only 5 1/2 months). Of course, nowadays we have games that are surpassing the $30k threshold on cost (almost any VR system; Halo: Fireteam Raven; Star Wars Battle Pod; House of the Dead Scarlet Dawn after shipping & taxes).
  3. Easy. We stop wasting time dreaming about some kind of Atari console that will swoop in and save the day(if that's your fantasy), continue to enjoy homebrew hardware & software for existing Atari systems(like SD multi-carts, repro controllers, etc), keep playing games on other modern consoles that fit our fancy and just live life. Unless you have a few million dollars to buy Atari SA from Fred, then any plans you might have regarding the brand as a fan are entirely worthless. Much like the Atari Tacobaker Deluxe (now with more AMD Ryzen on paper).
  4. Bonus points for using a reference even more obscure than Kee Games.
  5. I'm not the developer but pretty sure I can answer those questions: 1) Yes (better than Pokey) 2) Yes (can be used in other games) 3) and Yes (is it new) Of course, any chip is only as good as the musician that creates music for it. Some of the sounds are also TIA there, which creates a unique blend for R&V. Here's hoping we get more like it in the future (I would be down for a re-issue of Bentley Bear's Crystal Quest with BupChip support)
  6. Oh no, they are targeting Ninja Golf as the next IP to trash. Don't get me wrong, NG could be great - in the right hands. But my faith is zero that this will be. Then they claim "Games, Games, Games" for the Atari VCS...lol. It's been almost a year and the only "games" they've claimed will show up on the taco baker is Atari Vault and Tempest 4000.
  7. I picked it up for Christmas. Fantastic game that treats the original with proper respect. And it's tough as nails
  8. Lode Runner is like Spelunker in Japan - for whatever reason, both of those titles gained cult status there, so you got a few arcade recreations. Not many people know that Choplifter & Pitfall II were also turned into arcade games; I have Pitfall II, which is like a combination of Pitfall I, II and some Super Mario envy. It's weird, but charming.
  9. Yeah, that's why I only mentioned Trevor McFur and in-house Atari stuff...pretty small lists for both systems (Trevor McFur, Club Drive, Hover Strike for the Jag...maybe Fight For Life?; Basketbrawl, Dracula, Electrocop?, Scrapyard Dog, Power Factor, Robosquash for the Lynx?). Would be curious if any IP was sold in the JTS days though.
  10. I remember being both sad that Atari was potentially breaking up all of those pieces to whatever buyer back then, but also happy that a company like Rebellion got BZ, since they would treat it with respect. Wish I would have screencapped the page that showed everything they had up for auction at the time. The Atari brand name and a package of 70's arcade games (Pong, Tank, Breakout, some others I don't remember) was available at that time for something like $2m; they were selling off bigger IP like BattleZone and Asteroids for $250k. I only recall BZ getting bought, then they decided that they could stave off bankruptcy with the cash they'd made (selling BZ as well as some of their non-Atari related IP).
  11. Apart from what Tommy mentions, BattleZone is one of those IPs that isn't theirs anymore - they sold it to Rebellion back in 2012 when they had the Atari brand name and a bunch of 70's games up for sale too. Unfortunately I don't know if any other major games have been sold outside of what Tommy revealed there; we can assume that Haunted House is still theirs, since they've remade that something like 3 or 4 times in the past 10 years. And of course, any arcade game that belonged to the Atari Games label, which is now under Warner Bros. On other arcade games, that's a tough question to answer and I am unsure. They probably have the rights to all of the lesser known/celebrated 70's arcade games, it's just that they can barely figure out how to milk the popular ones, much less the obscure ones. Maybe I haven't looked into it enough, but they don't seem to have touched Crystal Castles in a long time, so I dunno about that one. As a safe bet, if it was originally developed by Atari for any of the Atari game consoles, then they probably still have it, I would assume Star Raiders, Countermeasure, Dark Chambers, Power Factor, Trevor McFur in the Crescent Galaxy, etc. (I'd be amazed if they had any clue as to holding IP rights for Lynx or Jag originals made at Atari though)
  12. I own a G:DL, although it's currently residing in a break room that I operate some games at; otherwise, I am around proper old-style cabs every day As for the Atari logo on brand new arcade machines, Centipede Chaos is launching in June. It does have an amusement mode (so you don't have to play for tickets), and the gameplay is fun, even though it's different from the original in several aspects (no trackball, multiplayer, each wave is different, the spider behaves very differently, there are boss battles). CC is being developed by Play Mechanix, who is made up of ex-Midway arcade staffers. I wouldn't mind them doing a smaller cabinet for this:
  13. 1996 for console Atari 2001 for coin-op Atari. I hate it when I come across a Gauntlet Dark Legacy that had the Fuji logo covered up with a Midway one for the "Midway Games West" joke it served for that one game.
  14. My arcade isn't super dark, but isn't super bright either. Most light comes from the games at this point, but with more and more of them using LED's, I could shut off my track lights and it wouldn't make a huge difference. Here's one angle from the classic games area.
  15. Let's say it does ship - people like Mark NJ on Facebook and JohnPhelan1979 on IGG will do their crowing for a day or two. Then it'll be fun to watch them defend the fact that it has zero software that anyone actually wants. Look up Atari's games that they have bothered to publish in recent times and the only ones that have good reviews are the Atari Vault and Tempest 4k. Everything else (Rollercoaster Tycoon, Haunted House Remake #53156, Night Driver) are forgettable garbage, at best. Nothing like a system seller that will drive sales beyond the initial backers. I've also thought that this whole thing was designed as a ploy to get some deep pockets company to buy them up. Remind the world that Atari still exists, generate some hype, find a buyer who is just as easy to dupe as JohnPhelan. That hasn't panned out yet, so they are left scrambling for excuses to try and deliver or figure out a way to quietly cancel the project and move onto the next harebrained scheme to sell off the company for millions.
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