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Shaggy the Atarian

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About Shaggy the Atarian

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    Stargunner

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    Utah
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    Video Games(arcades), music, movies, astronomy, writing

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  1. For anyone curious as to what the "Motion for Entry of Default" means, here's a link. Looks like here's one that Atari's going to lose. I'm sure they'll tout that in their next investor meeting!
  2. I've said this previously, but bears repeating - Atari should have begun manufacturing at the end of 2018/early 2019 to meet their originally promised dates (sooner than that for the Spring 2018 dates they first promised). When July 2019 came and went (remember how they promised big updates that Summer, then after they were pressured, announced Antstream?), they pushed it back to December 2019 for backers, March for everyone else. To have met those dates, they should have been mass producing these things throughout Fall 2019, well before any virus was causing any sort of disruption to manufacturing. But as we found out from Rob Wyatt's lawsuit, Atari doesn't pay people it hires, and the work that Wyatt had done had not really been completed for his part until the end of the summer. After Wyatt left, they had to find a 3rd architect to work on this thing and figure out the rest, but they won't fess up to anything about these troubles, as they know it would unveil them to be the incredibly incompetent company that they are. To Mikebloke's point, Konami on the other had still has an active arcade division in Japan, who creates both hardware and software for their latest music machines and whatever else they throw out. They actually have experience with hardware that they can go to within the company, as opposed to modern Atari, who only has experience in lawsuits, sending out press releases and playing games with stocks. But even though Konami doesn't have console machine experience, they've still managed to announce a product, polish it, and get it to market despite a temporary shut down in manufacturing in China. Atari on the other hand, has missed three high profile release dates, lost two of their system architects because they are such tightwads that they refuse to pay out what they promise, and we're now five months past when backers should have had their product, and there is still nothing they can grab. Except for tacos. Tacos are available, even in quarantined districts, so Tacos win again. On another note, is this new? I don't tend to hit up Atarivcs.com very often, but look at how they're branding the Box now: I love how they wrote that line in their blog, to make-believe that there are 500 individuals or companies out there working on their awesome unconsole. If I had to wager, I'd say that's 495 units over-the-mark. I think we've talked about this a few times, but yes, it's absolutely bizarre that a $300+ gaming device that's been known about for 3 years and counting, still has no developers announced for it apart from Antstream and the implication about YaK porting T4K to Linux. They used to list out their Atari partners on the VCS site, but that's since been scrubbed. Last time I think they were given heat about it, they ducked by using the NDA/contractual obligations excuse, until they realized that they could just claim that everyone making something for a PC can count as one of "their" developers, so take that haters! In RealityLand, when things like this are ignored by the producer, it means that it's too embarrassing to talk about, so you just don't mention it. It would be laughable if they only had devs in the single digits for this, so just never tell anyone and problem solved! Also to the point that the PS5/XSX (and maybe Switch Pro) will be out by the end of the year, the best that Atari can hope to attract is an indie dev who is worried about being lost in the sea of Steam/Epic Games/GOG/PS/eShop/XBL stores. But the number of devs who would find that worthwhile to take the risk on, for a console that will have a laughably minuscule user base, is extremely small. I don't say that to knock indie devs, as there are some who can create some great games. But if anything awesome was headed to the VCS, why would Atari be muzzling the developer in the first place? The oddest thing about devs on the VCS for me is how Atari has released a few different games to mobile over the past few years (Night Driver, Pong Quest, Ninja Golf, etc), and yet none of these games have mentioned the VCS as being an intended platform to play them on. I also think it's telling that they never have mentioned RollerCoaster Tycoon as coming to it, given that RT is Atari's star money-making IP. If anyone over at Atari HQ had a brain, a VCS-exclusive RT would have been the first game announced for it. Instead, enjoy those games that you already own several times over with Mega Vault! And here I thought that Super Breakout being the pack-in title for the Atari 5200 was one of the dumbest launch moves ever...
  3. Yeah, while it wouldn't have generated quite the hoop-la the VCS did, Atari's reputation (such as it was - they were still doing a lot of shady things prior to the 2017 announcement) would've been sparred the industrial-strength paper shredder they've put it through. LOL, his ability to move the goal posts never ceases to amaze me. Quick search for gaming PCs on Newegg.com in the $500-$750. Even the cheapest PC here absolutely destroys the VCS - any of them can do everything the VCS can & do it better. The reality though is that this is going to only be looked as a console by the general public. Atari is too incompetent to market it as an every-man device (shown by how well they've handled "unconsole"), and after three years they still haven't figured out their target market and what to do with the thing once they've had a few crapped out from the Chinese factory. When someone is looking to spend $300-$400 on a gaming device, they will always look at the Nintendo Switch, PS4 & XB1 first; Everyone also knows that more powerful options are headed their way by the end of the year (PS5/XSX/Maybe the Switch Pro), and will be saving their money for that, or buying discounted PS4s/XB1s.
  4. Behold fellow haters! Atari has released the AtariBox! Well...a woodgrain box with an Atari logo on it, pre-loaded with some games and a PS2 controller, all for only $99. We should all bow our heads in shame as the company reclaims their birthright as Masters of the Gaming Universe. Of course, there are other options out there more competitive on the price, but since many a shill has claimed they just want something with an Atari logo on it, then the above should do the trick+allow you to "play Atari games" via HDMI and any of the computing options a VCS could do.. (H/T to PlaysWithWolves for the discovery)
  5. Sound to me like if they had known that this little scheme would not result in causing their value to arbitrarily skyrocket to the point of some loaded sucker buying them out, then they would have dumped the VCS for some other nonsense, like the hotels idea.
  6. I think so. If not three, then definitely the second time. Although you'll notice in this update that they massaged the language to include production prototypes (that will likely be thrown out), units for distributors & marketing, etc. Given that they've only revealed pre-existing Atari partners and Antstream (something like 10 subsidaries/devs), I'd comfortably wager that 90% of that 500 is going towards the non-devs. Bonus: I've lost track of all the times that Atari or someone related to them has used the term or claim that "Atari is back": Atari CEO Bruno Bonnell used the phrase back in 2001 after Infogrames had bought Atari Media used this term back in 2014 when the whole Chesnais strategy was laid out Then most everyone used the term back in July 2017 when the Tacobox was unveiled Media used it again in 2018 talking about Atari's profitability Atari themselves did a blog post about it when one of their former management guys wrote up a puff piece about the company, but I can't find it now. It was before the Vaporbox had been announced...must've been scrubbed Then Atari doing it again as they market the VCS...using their old arcade games to promote it with weird videos (and the MegaShill poster got the game wrong as he kept spamming an FB group with the ads, it was Centipede being shown)
  7. Methinks they misplaced the decimal point. 5 developers would be more accurate to what they've bothered to reveal. Lol. So in saying it's not a console, he immediately has to try and defend why it is a fun living room console that'll certainly have games because Steam! The intent of every console is to bring fun to the living room. Does anyone in their right mind seriously believe that Sony, Microsoft and Nintendo sell their consoles so that people don't have fun with them? Good thing that Andrew isn't crafting the central message of marketing this thing to the public for Atari, otherwise he's setting up some lofty expectations that would result in a lawsuit. 1) His implication is that Steam will come pre-installed on the VCS, whereas the reality is that you need to purchase an external storage solution, download and install Steam, then hope that the games you want to play have minimum requirements to the level where the game will actually work. 2) Saying something like modern games+the Steam library (thousands of games) run "quite nicely" or "great" on this is very misleading. Sure, indie games that could run on a flip phone from 2001 will work on it. Minecraft & Fortnite don't need a lot of power, but they are already on everything and they don't sell hardware. But "modern games" like Doom Eternal, Red Dead Redemption 2 or Cyberpunk 2077? LOL. The only entertaining thing one could possibly expect out of those games on a VCS is watching videos to see how low the settings have to be for the game to run in the high single digits. At least maybe this thing will finally be crawling across the finish line soon so the nonsense can come to a close. After the Shills crow about it arriving in their hands for a week or two, then reality will set in that no one beyond the 11,000 backers (well, less than that, since many of those just bought the joystick) gives a crap about this. No "Netflix mom" will be chomping at the bit to replace their far cheaper Rokus/FireTVs/SmartTVs/etc. and when the holiday season arrives, the main systems that people will be discussing and wanting to get for their kids for Christmas are going to be the shiny new consoles from Microsoft & Sony. Throw in some tacos and that's where you'll bring fun to the living room.
  8. I have Warplock and Journey Escape, and they might just be games that I didn't "get" (any enjoyment out of), like Nightmare. FM is definitely their best game by far. Mythicon on the other hand, they have nothing redeemable by what I've played. I'm sure there's a separate thread about this, but for a game that I think gets a bad rap, but I have a weird thing for is Apollo's Infiltrate. Probably because as a kid I let my imagination fill in the blanks/lack of depth. The explosions were pretty awesome too. Infiltrate is one game that if I ever got around to learning how to code, I'd love to remake for the 7800 and flesh the concept out.
  9. I only tried this back when my Cuttle Cart II was working (which has been a while - over 10 years), and it's entirely possible that I didn't give it a fair shake, since I had no manual to refer to. But as I recall, the screen was just a mess of blocks and it made no sense what you were supposed to do. Because of that I don't know if it was unplayable, but it felt like I was playing an unfinished, shoddy demo of a game. If anything Dishaster at least allows you to spin the plates and animates that part ok. Nightmare was like trying to interact with digital vomit.
  10. RE: Basic Math, it reminds me of Nintendo billing the Famicom as a "Family Computer System." Couldn't be "family oriented" without some kind of edutainment stuff on it. I doubt the strategy worked out for Atari on Basic Math though. I also would have been severely disappointed to have received that as a kid instead of just getting an actual game. But, I understand now why they made it. Out of the 2600 games I have played, Karate & Nightmare compete for the absolute worse spot. Dishaster a close one - not because it's unplayable, but because it's one of the most boring "games" I've ever played. I'd rather do simple math stuff, as at least then I have to think. Dishaster was just dumb. On arcade ports, many of the games on the 2600 were the first time I was exposed to particular games - being a kid with no arcade close by in the 80's, I had no idea that Donkey Kong, Pac-Man, Asteroids, etc. started in the arcade first. Without any comparisons in my mind, or disappointments to suffer from, I had a lot of fun with most of the games as they were. Granted, I figured out that Pac-Man and DK had better versions elsewhere, particularly the arcade, but that doesn't negate the time and fun I had with the 2600 ports. One port that did flummox me a bit back then was Zaxxon. Although I suppose that they did manage to nail the frustrating "feature" of making it tough to figure out where object collision actually was. Still, that was a port I could never get behind. Almost everything from Data Age and Mythicon is flaming garbage. Data Age only saved itself with Frankenstein's Monster. A friend of mine had Starfox back then and we would occasionally plug it in, try and figure it out, then turn it off in frustration. We also thought it was related to SNES Starfox when the latter first came out, but struggled to figure out how. One absolutely terrible POS game that I'm surprised doesn't get mentioned more often is Atari's StarShip. I've given this one a chance a few times and still find it to be absolute trash. I can't see how people back-in-the-day could have enjoyed it. Definitely one of the worst of the system - in my humble opinion.
  11. Ah, Wanker regurgitates the ol' "Bad Fathers!" line again. Of course, we're not the ones who are scouring the Facebook profiles of strangers and making lists of those people, then making sweeping assumptions about them. Why, that's not disgusting or bizarre at all Andrew, but a totally normal and healthy behavior on your part. And yes, COVID-19 is an excuse. Not just because other products have been shipping right now, and factories in Wuhan have been open lately, but because if you knew the first thing about manufacturing, you would know that Atari should have been in production months before December and March hit. If you really think that Atari could have begun production the same month that units were supposed to ship, then you're a even bigger idiot than I already took you for.
  12. Ok, time to do some research. By what I can find, El Reg is backed up in the claim, I'm just wondering why they didn't chose to mention the specific show or name of the contestant. Here's a webpage for Atari Studios. Per the admission of this page, episodes aired for Codebreaker: CODEBREAKER was announced in June 2017. Per this, and the page above, the show had limited airings in the U.K. and Poland in 2018 Further evidence that filming with contestants did take place, per this sizzle reel. Not finding episodes on YT, although not everything gets uploaded to YT either: For the PlayerUp show, it doesn't mention that episodes aired, but uses the word "produced." If they haven't aired, could be that they've been shopping the show around or trying to find a service to steam them on. Looks like it's all limited to Europe though: Assuming that there was 1 winner per episode across the two shows, that means that there were at least 36 contestants that would have been promised some kind of winning from Atari. Either that one person that El Reg talked to was the only one who didn't get paid, or Atari is owing 36 people for promised winnings.
  13. True, there are facts there which would need vetting. Although I would be far more prone to trusting El Reg's source on this given how thoroughly they have documented their encounters with Atari, than to dismiss it outright. I likewise have an anecdotal story from a game developer friend of mine who worked for a studio that did release an Atari published product. They likewise screwed them over in payment. So while it is anecdotal without a source and details on the show, it fits the wider pattern that goes beyond two different console architects getting screwed over. At the end of the day, their stories - and lawsuits - speak volumes (likewise the owners of the Rollercoaster Tycoon IP suing Atari for failure to pay out promised amounts).
  14. I'm surprised that this hasn't been posted here yet: https://www.theregister.co.uk/AMP/2020/04/08/atari_vcs_architect_sues/ While some is the same info we knew about, there was this new tidbit that you can throw onto the enormous pile of examples of "Atari refusing to pay out promises" Granted, I'm 100% sure that the King of the VCShills will just dismiss it all as "nonsense" and "garbage," since he lacks the intellectual capacity to refute any of the accusations.
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