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Shaggy the Atarian

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Everything posted by Shaggy the Atarian

  1. Not that I'm aware of. While Stern has "digitizied" some of their pins into virtual form, the company that did Halloween is still relatively small and has shown no interest in such a thing. So only chances are coming across a real pin (which I imagine is not terribly easy in your neck of the woods) 😕 Hadn't heard of the Spooky Mix for DK, will have to check that out. Splatterhouse is definitely worth it and does get as close as you can to creeping you out, even in the arcade. Golly Ghost is a neat early version of Augmented Reality. Too bad they're super rare, but definitely really cool.
  2. I can't help be a little amused by being called a "paid shill" for the little video I did from the event. The check must've gotten lost in the mail. To provide some context, there was a guy behind the camera - not Tommy, but an INTV employee - asking us a bunch of questions, most were about the family-friendly nature of it all. Obviously, they didn't use a majority of the answers in this video. I think I was asked 6-8 questions but the only specific one I recall is "would you recommend this to your friends or family?" He also asked a generic question about what our favorite game was. My guess on the girl mentioning Roblox is that he asked that of the group, they brought up something like Shark! Shark!, she responded like that (it wouldn't make any sense that she would respond like that to the Amico in general, but that's how it comes off in the video, since we don't have context of the questions asked). As for my stance on the Amico, I've said this before, but going into the event, I was pretty indifferent about it - interested mainly due to the arcade remakes, but wasn't looking into the positives and negatives of it very much. I did want to experience the controller for myself, as I really thought it would suck (I hold zero nostalgia for INTV as a brand, as I didn't even come across one until I was an adult, and then it was only briefly; I hated the original controllers from what little I used of them). I've looked into a little here and there over the years as mentioned above, but compare that to the mountains of arguing and criticism I've done on the VCS, and you'll see where my interest has mainly been At this point, they seem to have focused the marketing better (main reason I thought that the constant bringing up of "3 billion casual gamers" was bad, is because that's just way too broad; There's a reason why target markets work) towards a target market of families. But also for some context there - Utah is basically the family capital of the world. We have one of the highest birth rates in the nation and Thanksgiving Point is a pretty big destination for families to go and hang out. It's also in an area that's locally known as "Silicon Slopes" since there are several big Silicon Valley companies that have branch offices setup there nearby (Adobe, Intel, eBay, Pure Storage, etc.). So for anyone wondering "why there?," well, that should answer it for you. If Atari had any marketing brains whatsoever, they would've taken the VCS to target market events like Midwest Gaming Classic or Retrogaming Expo. Not that having a console with zero exclusives on it would sway anyone other than brand worshippers, but still, that's what I would try and do if I were marketing over there.
  3. Haha, Chiller - what a "game." Yeah @GoldLeader, that brings to mind that there are a lot of haunted/Halloween themed pinball machines out there. The Addams Family certainly takes the cake, but you also have Twilight Zone, Ghostbusters, Dracula and even a new John Carptenter's Halloween: Also, that Genesis game looks interesting. Reminds me of that unfinished JagCD game that Starcat was working on years ago, can't remember what it's called though. @Place Logo Here No worries, just like GoldLeader talking about that Genesis game. Games that unnerved me were all on console - Dracula on the Lynx (with headphones at night), Alien Vs. PRedator on the Jag when I was younger, Clock Tower 3 on the PS2. Back on arcades, I remember the first and second House of the Dead Games being creepier than the newer stuff, maybe just because you don't feel terribly helpless when you've got a machine gun to mow enemies down with. That and they were more graphic. Another shameless plug for my recent HOTD: Scarlet Dawn capture
  4. Simple question - what are your favorite arcade games to play during Halloween season? Granted, you can't really get spooked or creeped out by a game in a public setting (at least I can't), but there are a ton of games out there which fit perfectly with the haunted/horror theme of the month. One of my faves is The Spectre Files: Deathstalker. Granted, this is exceptionally rare to find in arcades (as far as I know, Galloping Ghost only sold 4 or 5 of them), but it is available on Steam since last year.
  5. Ah ok. Some posts from this thread and some comments made it sound like there had been little to nothing shown, which surprised me. A lot of what I played felt arcade-like, excepting the length of the levels (which was surprisingly long for games like Astrosmash). But if you shortened that down, or in the case of Moon Patrol gave fewer lives, then some of the games could work just fine in an arcade cab. And in case anyone doesn't know about my arcade stuff, here's a recent tour from one of my arcades. Just throwing this out there to help show the angle I'm approaching this from
  6. Ah, I saw this guy at the event, but I didn't chat with him. I might have played some Shark Shark with his kids though. As mentioned in the other thread, I didn't realize that people hadn't really filmed the console at other events, otherwise I would have done more. I'll keep that in mind for next time.
  7. You're welcome guys - I had no idea that there was such a dearth of videos from recent Amico events(I heard that this was the 4th such roadshow), I thought that others had already filmed more. Had I realized that, I would have made more of an effort to show certain things, and had brought my 4k camera with a tripod. The only "horse in the race" I have so to speak is with arcades Yeah, I've had plenty to say about the VCS and why I haven't cared for that, but given that I make a living with arcades, that's where my loyalties are at. Naturally, seeing a remake of Moon Patrol really piqued my interest, but I'm just as interested in the other remakes they have going for it. That said, I would like to check out Cloudy Mountain and Night Stalker too, as those interest me on the console side of things, although I've never played CM and NS only on the 2600.
  8. Now for some video. The thoughts should reflect what I wrote on the other page and sorry about any shaky cam:
  9. It's pretty light. That surprised me, and makes me wonder about long-term durability, but hard to say on that given I only had an hour with it. But it was comfortable to use...wasn't sure what to expect given the design being so different from the norm these days.
  10. Yeah definitely. That one was probably the most played game while I was there, and it was mostly kids enjoying it. I did want to give the billiards game a shot as it looked interesting, but there were a couple of teenage girls who were really into it and were playing it the whole time. One thing to note for people that aren't familiar with the area - Utah is known for big families and lots of kids; Where this event was held is kind of in the center of all that along with it being the area known as "Silicon Slopes." Lots of tech/big tech Silicon Valley companies are setup in Lehi; Then it was held in a kids museum, which is pretty much just a giant indoor playground with ropes courses and the like. There were some people there who knew what the Amico was in advance, but I think a few were discovering it for the first time.
  11. Just got back from the event; Took my 5 year old daughter (her favorite game was Shark Shark, in case anyone is curious). The biggest question in the air for me was the controller. They are lightweight and easy to use; the disc threw me off for a second when I played Astrosmash (first game), but once I got the hang of it, it was just fine. My daughter didn't have any complaints about the controller either, and she has no filter when it comes to telling me what she thinks We played Astrosmash, Shark Shark, Evil Knievel, Moon Patrol, & Flying Tigers. The latter two weren't on display, but Tommy was kind enough to show them off to me after asking. Also keep in mind that apart from the classic gamer in me, I approach a lot of these games with an arcade player mentality, so take that for what you will; I also never have played an original INTV, I grew up with the 2600 (and the TI 99/4A ) and everyone on my street either had an Atari, an NES or the Master System. I did capture some video, will see about posting later to my Arcade Heroes channel, although I'm working my arcade today, so I probably won't be able to film commentary for it until tomorrow or Monday. Until then: Astrosmash - Playing Astrosmash with my daughter was a little more fun than alone, although I was surprised by how long level 1 was (she joined at the very end after we got a 2nd controller). I haven't played the 2600 version in ages so can't really remember it, but it's a fun little single-screen shmup. The power-ups offer that nice touch and it looks good in person. Yeah, it's not going to look like a PS5 game, but there wasn't any slowdown and I didn't notice input lag (one thing I was concerned about going into it). Shark Shark - I never played the original, but did play the 2600 homebrew Go Fish! which is just like it. We had fun with this one, particularly my daughter. Eat the small fish to grow. With 4 players, I was also surprised by the length of the levels here, I guess I was expecting something along the length lines of an arcade game. The fish animations are cool and it's fun. With pacing tweaks, this kind of game could do fine in a modern arcade environment. Evil Knievel - I hadn't seen much about this one prior, played both multiplayer (rocket darts) and single player modes. My daughter beat Tommy and myself in one of the rocket dart sets, so that's a great multiplayer game. The single player is fun and it gets challenging about the 3rd level. It's cool that it follows different feats of EK himself, where you're doing daredevil stuff. You have to use the tilt controller to properly angle your bike, and there's some fun crunches that can happen when you screw up (like Dragon's Lair, you might have fun just seeing different ways to crash and crumple your guy). My only gripes about it is that it could use more rumble in the controller, or maybe with the volume higher that would help the feel of the bike, as I wasn't always able to get the "feel" for the speed. Moon Patrol - As mentioned, this wasn't setup for the event, so it's early, but outside of it being set to German and some placeholder text, the game itself nailed the feeling and gameplay of Moon Patrol, while building on it. It's too bad that the volume on the TV had to be low, but I could kind of hear the iconic tune. Out of what I played, this was my personal fav, and like Shark Shark, it could become a modern arcade game with a few tweaks. I only played single player, but it does have Versus mode; It also handles up to four players, although not sure if that's a kind of co-op mode. They've also added a number of new moons from around the solar system, while taking liberties with them in adding alien stuff on occasion. You can jump using the top left button or the touchscreen, otherwise, you have to be careful on your timing, just like in the original arcade version. One nice thing is that if you make it mostly over a rock, but say your rear tire lands on it, you'll not explode, so it's slightly more forgiving - but it's still got plenty in it where you have to manage your speed to make jumps. A young girl watching me play was really interested in it too, said it looked really cool. Again, it's not a graphics showcase (although there are some nice special fx here and there), but since the gameplay is intact, I'm just fine with it. Flying Tigers - I hadn't really heard anything about this one, which is a vertical scrolling shmup in the vein of some classic Toaplan arcade shooters. That said, I wasn't expecting the euro-shmup style enemies (in that ones you would expect to be fodder planes take multiple hits - personal preference, I'd prefer enemies like that to be 1-hit deals, while larger planes could be multi-hits). Interestingly or oddly enough, firing with the touchscreen was faster than the button. The touchscreen also had a meter that when built can activate a screen clearing bomb. I did get to the final boss, but I was a little distracted while playing (my daughter was getting insistent about leaving, as she was hungry), so I didn't give this my A game. A nice touch was the "Old TV" filter to give it some old school look, but this can be shut off; There are six different planes with unique shots and abilities, and this can be played by 2 people. Emoji Charades and a pool/billiards game were also on display, but I didn't get a chance to try them as they were being played the whole time. I also didn't get to see any physical media, as I was distracted with other things and forgot to ask All-in-all, I'd give it a thumbs up. It's all more compelling to me than the VCS, and everything I played was fun. The more unique games they bring along for it the merrier; I would have loved to play Cloudy Mountain or Breakout, but I didn't have time to ask about those. Will I get one? I'm certainly leaning much more on yes now, whereas before I was just on the fence.
  12. I could drop by, if it happens and I can find the time.
  13. You could probably meet up at the NYC Dave & Busters, where they have the arcade version, then you can play both side-by-side Thanks for sharing my review @Reaperman! Interestingly enough (probably because everyone in the Nintendo YT community is reviewing the game), my arcade vs. Switch comparison is faring better in terms of interest:
  14. The game was designed by Play Mechanix, which is presided over by George Petro (of Midway fame - he did stuff like Terminator 2, Revolution X). On the hardware, it was the first non-indie arcade game to operate at 4K; Uses an HP PC, although not 100% sure of the spec. Whatever is needed to do [email protected] On the software, unfortunately that's been PM & Raw Thrills' MO for the past several years - "skill kills." All their games operate on a "time to die" feature, making the chance of 1ccing a game virtually impossible 😕 Places like Dave & Busters really likes this setup, but it's not gamer friendly, as you witnessed. The 4-player version is pretty neat, at least for the spectacle of a 4-person gun game, and interestingly enough the gameplay is slightly different from the 2p model (2p has more targets that show up on enemies) If you are looking for a modern game that is a bit more like how they were in the 90s, Sega is still around making games. They launched their new House of the Dead at the same time as Halo:
  15. We'd likely know by now, but unfortunately with the pandemic hurting exA's home market of Japan a bit harder than places like the US, this keeps pushing things back. That said, the stuff we can expect to see from SNK are names that you all definitely know In other exA news, Cosmic Digger 3671 is now up for pre-order. Remake of a super obscure Japanese arcade game from 1980, now with 4-player support and Jeff Minter-like graphics.
  16. Sure, some JAMMA and JVS setups have used that, so I don't imagine it would be too difficult to support, it's just that the main platform is made for the joystick/button controls. In exA news, SNK is now an official exA partner, which means that SNK titles will be coming back to arcades. Samurai Showdown V Perfect is the first, but they have several others in development (can't spill what they are yet, but some exciting stuff is on the horizon with SNK & exA)
  17. The test animation could easily turn into something like wandering around an area to choose your mini-game, a lot of games have done that sort of thing in the past. While they could try and radically change it to broaden appeal, it'll have to be something amazing to do so, on the level that Nintendo manages to do with their Mario games. That said, they still generally stick to the core (side-scrolling platformer) when it comes to primary Mario games, excepting the occasional experiment here and there. Would a "Dr. Earthworm Jim" or "Paper EJW RPG" departure like that work? Perhaps, but they've already set expectations that it's going to be a new adventure in platforming (99% of people looking forward to it likely didn't see what Tommy wrote on a forum among mountains of text), so screwing with that to subvert expectations often ends up in train wrecking a franchise. If true, it's too bad - IMO Finnegan Fox looks very 'meh' so a proper EJW is the kind of game that the platform could use to get some positive attention.
  18. Yup, agreed with all of you. EWJ just the best that Amico has when it comes to name recognition. If it isn't a platformer though...eesh. Never mind. That'll end up becoming one of the dumbest mistakes in gaming history. Skiing looks kinda fun, but revolutionary? Nah. Maybe I missed it, but have they shown footage of all the pack-in games, or are they still sitting on some of it?
  19. He has the awards all sitting on top of his sock drawer. Sure, they all look like they were cobbled together at the last minute using the clearance bin down at the Hobbycraft, but they're all perfectly legit.
  20. Let me butt in here to mention that developing a game with the success of Wii Sports is a once-in-a-generation kind of thing, and the factors that went into it being such a success are nearly impossible to replicate. It was clear from the first Wii unveil that the Wii was going to be a mega-hit, because the controller matched with Wii Sports was a fresh idea that had only really been tried with some success in arcades prior to that. That's all old hat now, and no one outside of the INTV fanbase seems all that interested in having mini-WiiU controllers. If the Amico had a Wii Sports-like game already, then everyone would know it by now because it would be driving millions of people towards wanting the console already which is what happened in the time between the Wii's E3 reveal and the console's launch. Not sure if you recall or were around the scene back then, but the hype was massive, arguably bigger than anything Nintendo had done since SMB3. That all said, it's still important to have at least one killer app for your game console, then the more the merrier since that increases the spread of potential buyers. The only thing that seems to be generating that kind of interest is Earthworm Jim so far (and to a lesser extent Moon Patrol), although we've seen too little about that for any hype train to leave the station (I also don't think that EJ is that big of an IP to really drive millions of gamers to the console, but it's got more name recognition than anything else). Seems to me that they think that stuff like Bomb Squad and Cornhole fit that bill. It shouldn't be too difficult for them to come up with some kind of Match-3 games though - the Unity Asset store has a ton of cheap Match-3 dev kits and assets that can be used to throw together any kind of generic match-3 game you like.
  21. As much as I had hoped that they would have shown off MP4, Dread was a nice surprise. One of the things that the best of the Metroid series has been able to pull off is that sense of Dread, so here's hoping that this game nails it.
  22. 1) Sega has a lot more money than Atari does right now. 2) The Genesis sold millions of units while the Jag sold something like 150k. 3) The only Atari system that sold enough to make modern business heads turn is the 2600, which is why it gets most of the love Licensors look at those kinds of things when they consider who they'll license something to. They also consider things like reputation. The Jag has one of the worst reputations among produced consoles in history, which can mean it'll cost you more to license something out like AvP. Doesn't matter how passionate we are about the Jag or the brand, the numbers don't show the idea of a mini console being anywhere near a success. If Atari is going to do anything with their Lynx/Jag IP, only makes sense to put it on the VCS, but even then it's not a free ride to do so.
  23. At one point in the VCSBox saga, Atari did promise Jaguar games for it, but so far that hasn't materialized. Granted, they own practically nothing of the Jaguar library at this point, as most of the games were developed and owned by someone else. Per the latest list, the only Jag games they have the rights to are Missile Command 3D, Tempest 2000, and for some reason they list Space War 2000. The story is similar to Lynx titles. Also, good luck licensing AvP anything now that Disney owns that license. The cost on that alone would make any kind of Jag mini project economically unfeasible. That's also likely why they aren't investing in a Jaguar emulator - recouping your cost on such a thing is unlikely to happen at this point.
  24. This is the kind of stuff that would have made a person like me interested in the Box - new takes on Atari's classic games (and maybe the classics of others - which is one positive point the Amico has going for it). Thanks for sharing your experiences, interested to hear more.
  25. Next thing you know, the Computer Space story will change from it being developed in Ted's daughter's room to JW's bedroom.
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