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Everything posted by MaPa

  1. Sorry for confusion.. looks like the versions we tried are OK, but have problems when run under QMEG.
  2. What translator disk? I'm talking about this game Gallahad - http://a8.fandal.cz/detail.php?files_id=4066
  3. Hi, has anybody working game Gallahad? Every version I tried has missing some data of items and after getting past big rift it has no room data and main hero just keeps dropin from to bottom in empty space.
  4. Ok.. I already finished it some hours ago.
  5. Hi, does anyone knows how to finish this game? We think we did all necessary but when trying open the vault at the end with the card, it sets ALARM and the game is over..
  6. From Altirra Hardware Reference Manual - "NMIST bits 6 and 7 are set starting on cycle 7 of a scan line where a VBI or DLI is active. Clearing those bits by writing NMIRES does not prevent the interrupt from firing, but can confuse an NMI dispatch routine."
  7. MaPa


  8. Being overly pedantic... we could also say that "To enable a display list interrupt, bit 7 of NMIEN must be set." is enough to ENABLE DLI. Instructions in DLIST "only" triggers DLI if it's ENABLED (but maybe I'm mistaken because my English is bad).
  9. Where is defined SCREEN variable? It's not defined so it's value is zero so you are poking zero value in address area of 21-458 (zero page with OS/BASIC variables, page one - stack etc.). No wonder it crashes
  10. No, this is code for that "unsolvable" level Poison was writing about.
  11. Hello, here is our contribution to realtime compo on Forever party which theme was Aliens, Eggs and eight bitters. Idea, code: MaPa, gfx: PG. alieggs.xex Alieggs.zip
  12. Maybe I don't get it, but isn't this demo from some ZX Enhanced machine and surely not Atari?
  13. http://a8.fandal.cz/detail.php?files_id=7003
  14. Isn't black border without VBXE "only" about changing gfx/mask data and have black color as background and blue color as another color?
  15. So take a stopwatch and make pressure on yourself
  16. While editing last post, the files got broken and can't be downloaded so here it is again... Millionaire.atr Millionaire Abbuc version.atr Millionaire.zip Millionaire Abbuc version.zip Millionaire Custom Game Builder.zip
  17. Here are updated disks and sources. List of changes: fixed bug with 50:50 and audience voting ruled out answers Abbuc version now has stereo support too (on stereo Ataris it plays L1 R2 R3 L4 channels) Custom Game Builder now accepts input either plain text in cp1250 coding or Unicode texts (all text files has to be of the same type) cp1250 encoging supports these characters: ASCII + §°€£„“áčďéěíňóřšťúůýžÁČĎÉĚÍŇÓŘŠŤÚŮÝŽäöüßÄÖÜĄĆĘŁŃŚŹŻąćęłńśźż (£ char must be represented by { char in source files) Unicode supports all defined characters in game font: ASCII + §£€°„“áčďéěíňóřšťúůýžÁČĎÉĚÍŇÓŘŠŤÚŮÝŽäöüßÄÖÜľĺôŕĽĹÔŔ‘”¡µ¿ƒ¢ŸąćęłńśżźĄĆĘŁŃŚŹŻŒœÀÂÃÅÆÇÈÊËÌÎÏÐÑÒÕØÙÛÞàâãåæçèêëìîïðñòõøùûþÿ (script should report any other characters as unsupported) Millionaire.atr Millionaire Abbuc version.atr Millionaire.zip Millionaire Abbuc version.zip Millionaire Custom Game Builder.zip
  18. Hi, here you can download our latest game Millionaire with source codes as always. There is an ABBUC version which contains English and German question sets (this version is updated with some minor fixes and some juicy gfx at million winning screen). Then regular version with one language (English in this case) and at last Millionaire Custom Game Builder which allows you to build your own disk with supplied question files. Code: MaPa Gfx, msx and English question sets: PG German question Sets: Charlie Chaplin Millionaire Abbuc Version.atr Millionaire.atr Millionaire Abbuc version.zip Millionaire.zip Millionaire Custom Game Builder.zip
  19. Not in this case.. as one of the color is black (color 0) so it will not produce third color when ORed (ok, it will, but it will be the same as the second color - pink/purple).
  20. I'm guessing that you are trying to control your game... but on Atari 5200 you need to have different code routine for input, as Atari 5200 AFAIK does not use joystick input, but paddles input. Did you try some Atari 5200 games?
  21. AFAIK Atari 5200 does not have shadow copy of CHBAS so you have to set the ANTIC $D409 register directly.
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