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edladdin

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About edladdin

  • Rank
    Dragonstomper
  • Birthday 10/20/1969

Contact / Social Media

Profile Information

  • Gender
    Male
  • Location
    Athens, Georgia, USA
  • Interests
    Atari 2600/5200/7800, Colecovision, PS1, computer games, vintage arcades/games, model and garden railroading, Star Wars and movies in general.
  • Currently Playing
    2600: Toyshop Trouble
    7800: Space Duel

Recent Profile Visitors

9,948 profile views
  1. I loved my OG 4 port 5200, which I got when I was 14. I'll never forget how spectacular the title screen on Pac-Man looked the very first time I fired it up. It felt like a huge leap forward from my 2600, which I also loved. Yeah, the controllers felt a little weird at first, but pretty quickly I got the hang of how to use them properly and it was never much of an issue again. In those days Qix, Space Dungeon, and Gyruss were my favorites. Today I can't get enough of Dreadnaught Factor, and Pengo and Popeye have joined the list of go-to favorites.
  2. Can you believe its been 7.5 years? We've learned so much since then!
  3. Vectrex is way more likely than Intellivision. The Intelly is a weird beast, and the fact that the original controllers are hard-wired to the console on the the first release complicates matters further.
  4. We considered it for a moment, then decided not to take pre-orders. The Kickstarter campaign of 2016 taught us that there is a much higher level of stress once we take money for something that we are not actually ready to ship. Much easier to get everything lined up and ready, then just throw open the doors to regular orders.
  5. Amplifiers drive sound therapy systems - speaker tables that you lie on for a vibroacoustic experience that is as soothing or exciting as the music you select. 🙂 www.betar.com This is the actual bread and butter of our company.
  6. Thank you very much! It tickles me to imagine you wearing the shirt without actually owning a controller. 🙂 The hinged steel control panels that are at the core of the Supreme controllers are actually made from lockable doors from Rosewill server cases. We make the server cases into audio amplifiers for another product line, but we don't need the doors. So when Edladdin was launched we had a big pile of these leftover doors that I thought "we might have a need for these some day". Unfortunately, we sell Supreme 78s much faster than we sell these specialty amplifiers, so we ran through that original pile and can only make Supremes when we build a batch of amps, which is not that often. After the Super 52, we're looking at more properly launching a USB controller, one for the Sega Genesis, and possibly one for the Vectrex.
  7. No offense taken from your comments. If it makes you feel any better, you were not the first to voice this concern. In the end, trying come up with a design with ambidextrous fire buttons, two primary control sets (joystick and knob), and the keypad did not leave us with any options that did not generate a squeeze for space. What you see was what we felt was the best compromise. But truly, every compromise is a compromise! FWIW, my right hand tends to rest more on the keypad than bump the knob because my arms slant in from the sides.
  8. Hi Everyone, The other day we shipped our 500th arcade controller! I just wanted to take a moment to thank this community for all your support and enthusiasm that you've shared with us since we first announced ourselves in November 2014. Not the least of which, Albert, whose partnership and inclusion of our hardware in the AA Store was a tremendous validation and is still a source of pride for us. Attached are photos of examples of all the controllers we've offered since the beginning: Super 78 - Atari 2600 & 7800 Super Twin 78 - Atari 2600 & 7800 Supreme 78: All-Play 4/8 - Atari 2600 & 7800 (mostly retired) Supreme 78: All-Leaf - Atari 2600 & 7800 (mostly retired) Super CV - Atari 2600 & ColecoVision Super Arcade Controller - Atari 2600, 7800, & ColecoVision (retired) Super Arcade Controller Plus - Atari 2600, 7800, & ColecoVision (retired) Super Combo - Atari 2600, 7800, & ColecoVision Super SMS - Atari 2600 & Sega Master System Super USB: CV - USB (never completely launched!) And of course, we've shipped many, many Seagull 78 and Seagull CV controller adapters, plus "Easy 78", "Easy SMS", and "Easy CV" PCB kits for people to build their own controllers. What's next for Edladdin? Its taken FOREVER to get through the retirement of our lead engineer and all the COVID slowdowns, but we are finally buying components to produce the long-awaited Super 52 controller for the mighty 5200. At this point we've received cases of hall-effect joysticks, rotary encoders, keypad/artwork assemblies, and DB-15 extension cords from China. We are still working on the custom-stamped aluminum enclosures, the PCBs, the rear nameplates, and the custom 3D printed keypad overlay frames. When its all said and done, we will have enough supplies for a run of 240 controllers that deliver: Self-Centering Analog Joysticks Rotary Encoders operating in Paddle and Driving modes Ambidextrous Fire Button Layout 12-key keypad, plus Start, Pause, and Reset buttons 3D printed keypad overlay frame DB9 "Masterplay" circuit that permits the use of any Atari 2600 joystick or Sega Genesis controller on non-analog games We should be ready to ship Super 52s this autumn. Finally, the Super 52 project is also going to allow us to isolate the "Masterplay" circuit and offer a Seagull 52 controller adapter for a much more economical price than the whole controller. Pricing for both products will be announced when we finished the procurement process. Thanks again to all our customers and clients around the world! Its been a real gift to see people getting more fun out of their old consoles with our gear. I'm very grateful for all the online and in-person friendships that have come out of this adventure. Best regards, Ed
  9. Hi Everyone, The other day we shipped our 500th arcade controller! I just wanted to take a moment to thank this community for all your support and enthusiasm that you've shared with us since we first announced ourselves in November 2014. Not the least of which, Albert, whose partnership and inclusion of our hardware in the AA Store was a tremendous validation and is still a source of pride for us. Attached are photos of examples of all the controllers we've offered since the beginning: Super 78 - Atari 2600 & 7800 Super Twin 78 - Atari 2600 & 7800 Supreme 78: All-Play 4/8 - Atari 2600 & 7800 (mostly retired) Supreme 78: All-Leaf - Atari 2600 & 7800 (mostly retired) Super CV - Atari 2600 & ColecoVision Super Arcade Controller - Atari 2600, 7800, & ColecoVision (retired) Super Arcade Controller Plus - Atari 2600, 7800, & ColecoVision (retired) Super Combo - Atari 2600, 7800, & ColecoVision Super SMS - Atari 2600 & Sega Master System Super USB: CV - USB (never completely launched!) And of course, we've shipped many, many Seagull 78 and Seagull CV controller adapters, plus "Easy 78", "Easy SMS", and "Easy CV" PCB kits for people to build their own controllers. What's next for Edladdin? Its taken FOREVER to get through the retirement of our lead engineer and all the COVID slowdowns, but we are finally buying components to produce the long-awaited Super 52 controller for the mighty 5200. At this point we've received cases of hall-effect joysticks, rotary encoders, keypad/artwork assemblies, and DB-15 extension cords from China. We are still working on the custom-stamped aluminum enclosures, the PCBs, the rear nameplates, and the custom 3D printed keypad overlay frames. When its all said and done, we will have enough supplies for a run of 240 controllers that deliver: Self-Centering Analog Joysticks Rotary Encoders operating in Paddle and Driving modes Ambidextrous Fire Button Layout 12-key keypad, plus Start, Pause, and Reset buttons 3D printed keypad overlay frame DB9 "Masterplay" circuit that permits the use of any Atari 2600 joystick or Sega Genesis controller on non-analog games We should be ready to ship Super 52s this autumn. Finally, the Super 52 project is also going to allow us to isolate the "Masterplay" circuit and offer a Seagull 52 controller adapter for a much more economical price than the whole controller. Pricing for both products will be announced when we finished the procurement process. Thanks again to all our customers and clients around the world! Its been a real gift to see people getting more fun out of their old consoles with our gear. I'm very grateful for all the online and in-person friendships that have come out of this adventure. Best regards, Ed
  10. Space Dungeon was one of my favorite 5200 games as a teenager. SO great to get in the zone and go about cleaning house. To this day, I like to carefully work my way through the entire grid killing and stealing everything for maximum points at the cash out. This only works on the first two, though, as the number of enemies being poured at me is too high from level three forward. I don't think I've ever made it through level five. Are you heavy hitters just sprinting for the exit on the higher levels? I never saw Space Dungeon in the arcades despite being a Golden Age kid/teen. I'm definitely planning on prototyping at least one Super Twin 52 when that controller comes online so that I can play it the way it was meant to be played on the 5200.
  11. I owned a 5200 as a teenager, but never got to try the port of River Raid in those days. It looked very similar to the 2600 version I'd already known and loved for years, and so my precious video game budget was going to be spent on new games rather than upgrades. In the collector/adult era, I have found it very difficult to play with the CX-52s, though I am sure I could get used to that with practice and orientation, just like playing Pac-Man became second nature even without a self-centering stick. All of that said, just a few nights ago I tried River Raid with our new Super 52 controller prototype and had the best game I'd ever played, so I think this is a game I will be going back to on a regular basis with the new controller.
  12. Thank you, you've managed to clear up several of my questions, all at the same moment! And thank you for your kind words on the brand identity! 🙂 At the beginning we had to decide if we wanted to riff on Atari and ColecoVision logos/game art, but we planned/hoped to stay in the community for years to come, so we didn't ever want to be at risk of being put out of business by the legitimate IP holders.
  13. I tested the spinner with the AA Homebrew Tempest cart last night. It plays great.... except the rotation on screen is backwards of what I see with the knob. Apparently this is a Known Thing? William Culver said he built a spinner using an old CX-52 and it did the same thing. Everything else I tried with the spinner/paddle modes, the movement was correct: Pete's Diagnostic Cart Super Breakout Pole Position Galaxian Space Invaders With the last two, there is a lag of about 10 degrees of rotation before the ship/base moves at all which make this a not-useful mode. I'm not sure why this happens, since both games play great with the Trak-Ball and the Super 52 paddle plays perfectly with Super Breakout. Galaxian and SI both play fine with the Super 52 in joystick mode, with immediate and crisp responses. I was also hopeful for spinner-based Gyruss, but it wants both axes. I need to try Gorf and Kaboom.... Are there any other "paddle" games on the 5200 to try? Anything with a single axis and looking for analog inputs? The Tempest proto that is in some ROM sets for use with AtariMax did not play correctly at all. Is that version supposed to be complete?
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