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About popsicle

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  1. I think familiarity has everything to do with the original controllers getting a bad rap for so long. With a few minor gripes, I really like the feel of them. Most people when picking one up for the first time don't intuitively know how to wield it. We Intellivision owners quickly figured out what worked. The side buttons indeed were too small and not as responsive as they should have been. I think the Flashback Intellivision controllers are better in this regard. Most of us that are seasoned Tarmin/Baseball/Sea Battle players can instinctively and without looking down have the absolute tightest control. That's one thing that worries me about the touchscreen - I like the tactile feel of the keypad 'bubbles' on the original. After really knowing the game, overlays were more of a hindrance. But, the possibilities of hidden information and board game type mechanics that are opened up with a touchscreen hopefully will far outweigh this concern! None of this applies to the Intellivision II controllers. Ugh, was that a step back.
  2. My favorite Epyx game, which was coded in basic. I had the Atari 8-bit version (on tape), and spent so much time with a friend trying to see who could build a monster that could survive longest. The manual was incredible, with tongue in cheek writing style, cool artwork, color coded player aid charts, and maps of the four different cities. Good times!
  3. I like that you can take less bombs (more fuel) for long range high dollar targets, like cruisers in the water, for a risk vs reward type mechanic. But when you fly back to England, way more targets than you destroyed fill up the map (mostly AA guns) and the next few runs are impossible. B-17 side note - I think I read that the gauges screen was not originally supposed to actually be in the game but was more of a debugging tool for the programmers. Someone on this forum put out a hack of Deadly Discs that has the disc hit enemies on the return flight. They must have felt the same frustration!
  4. Thanks for your detailed reviews. It's neat to see a first impression on these games we grew up playing and knowing so well. Some of them hold up quite well, and some really don't. In case this wasn't already pointed out, for Tron Deadly Discs you can use both controllers to avoid the simultaneous keypad/disc input block, i.e. left hand controls disc (you call it the 'circle') on left controller and right hand uses keypad on right controller. It sounds messy, but actually is quite liberating and allows you to move and shoot at the same time. Also, you don't have to wait for Tron's disc to go all the way to the edge of the screen. If you tap any keypad button in flight the disc returns to you. This feature is used all the time as you often miss targets. It might be that you are holding the keypad buttons down to launch your disc? Lastly, most seasoned players know how to consistently kill the Recognizer by standing in the correct spot (depending on where the Recognizer enters the screen from) and timing a shot to hit his eye when it is white. This is the key to big points and making the game progress faster, which not only increases the speed of gameplay but introduces different enemies. Give it another try! As pointed out above, pushing the disc is the default fastest game speed when starting most Intellivision games from the start up splash screen. I never had Pinball as a kid, but have really enjoyed playing it now. It actually has three different tables, not two. There was nothing better than head to head Biplanes in Triple Action once you and your opponent knew how to climb, stall, dive, etc. The other two games are indeed shite. B-17 Bomber was so great, but lacked a proper progression and ending to make it complete. The slow crawl from England to mainland Europe also was annoying. Make sure to check out the incredible Stonix homebrew. I don't even like breakout games that much but dammit I'm determined to finish all 100 levels.
  5. Like most others here, I am terribly excited about the Amico! As a 25 year teacher and parent of four (<---look I get to have an opinion), I'll echo that any gaming device whose primary focus is couch co-op is not only welcome, but needed. We indeed are in a board game renaissance, and I'm looking forward to seeing these digital implementations and party-type games just as much as the re-imagined classics. Tommy, it's clear you have the same nostalgia for the Intellivision as most others who frequent this board, and want to get this right. Your passion is infectious and I give you credit for responding to the naysayers here with *just* the right amount of patience. Eagerly watching for each update
  6. I don't see this particular game here, but if you haven't you should visit this site. It has ST games adapted for hard drive use with big fixes (in some cases avoiding annoying disk swaps).
  7. Here's one I used to put time into - Microleague Wrestling. I had it for the Atari ST, but it was available on c64, Amiga, and pc dos. Microleague Baseball is fondly remembered, but this one not so much. It was not a button masher, rather a 'choose your move' and see who gets the result based on difficulty, strength, character, and time of match. Crude digitized depictions of Hulk, Macho Man, and Paul Orndorff would show up after both players selected their choices, and each wrestler had unique moves. It was fun for a bit, and a nice diversion if you were in the mood to just sit back and trash talk your friend (brother in my case). https://www.youtube.com/watch?v=Z6guSGaFwZE
  8. I'll echo that any game that requires frequent repeated button presses should raise alarms (I love Joust, but oh man...) I always thought the Intellivision's biggest strengths were A) 2 player simultaneous games like Shark Shark, Sea Battle, Utopia, Frog Bog, Snafu, and of course all of the sports titles B) games that made use of the keypad like Tron Discs, Space Spartans, both AD&D games, Sub Hunt, and again Sea Battle and Utopia C) the 16 directional disc (again, most of the games listed above) Not to say there aren't already a slew of great conversions of arcade games that are expertly programmed and are impressive as they are fun, but an 8-way joystick and fire button gives better control to a lot of them. Speaking of Enduro and the horror of holding down a fire button to accelerate, I am reminded of the excellent Atari 8-bit port of Pole Position, which had the gas on automatically and you only used the button to brake (and up/down to shift into low/hi gear).
  9. Decathlon? You want him to break his joysticks and get a nose bleed the first time he turns on his system?
  10. Alley Cat M.U.L.E. Blue Max Missile Command His Dark Majesty (I think you'll like this if you like Ultima)
  11. I originally played the pc version, then had it for 3DO (best version). There is a fan made remake http://sc2.sourceforge.net/ that basically is the 3DO version. A really great action/adventure game with fun customization in addition to a player vs player melee bash.
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