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KIWASABI

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Everything posted by KIWASABI

  1. The guy with a SEALED Arcadia collection tells me he only has Football to spare on Channel F. Come on. This is ridiculous.
  2. Looks like I will probably only be getting a Channel F console, not APF or Astrocade. So if you could just let me know what Channel F games you're willing to part with.
  3. Thanks for letting me know. Didn't realize just how tough to find these are.
  4. Do you have it? I would imagine it must be quite expensive huh?
  5. Looks like the only cart for Channel F is Hangman? I'm mostly interested in shooters and Dodge It. #1, 2, 4, 5, 10, 13, 14, 16, 20. 23. 26 are ones I'm most interested in.
  6. If anyone has any Fairchild Channel F original games, homebrews, or multicart for sale or trade please let me know, thanks. Also interested in APF MP1000/M1000 or Bally Astrocade consoles with games.
  7. I'm looking for a working or mostly working APF M1000/MP1000 console with games. Loose or boxed is fine. Looking to buy or trade or do a combo. Have some cool items like Sundance homebrew for Vectrex which is worth over $100, Diner for Intellivision, Tempest 3000 for Nuon, etc.
  8. I came across one of these at a Doc's used game store like 7 years ago for maybe $120 or $130 and the owner told me about some cool games where you could squares that are rotating in circles and somehow made it seem very interesting. I spent the last week or so going through Youtube videos on all manner of retro consoles like Channel F, Astrocade, Arcadia 2001, Coleco Telstar, Coleco Gemini, etc. I thought APF sounded familiar when I saw that on Wikipedia but was only led to APF TV Fun which didn't have that game. Finally came across John Hancock's video on APF MP1000 and found it from there. Anyway, who wants to sell or trade or do a combination for one? I have a Vectrex homebrew called Sundance that is worth over $100, Diner for Intellivision, bunch of boxed Intellivision commons, Tempest 3000 for Nuon, and some other cool stuff.
  9. I've been playing X-fles for ps1, which is cheap (I found it for 5 bucks at Game Force) and worth checking out. It's a 4 disc FMV adventure game with full movement through pictures and video. You talk with fellow agents, witnesses, etc and at certain points you're asked a question by a person and get to answer in one of three ways i.e.: 1) Mean 2) Funny 3) Paranoid.I think how you answer is supposed to matter later on but I haven't gotten that far yet. The movement feels pretty constricted though which prevents it from being really interesting.
  10. Can you shoot each other? Space Duel was always a great 2-player Asteroids type game but I hated that we would always kill each other accidentally. -Adam
  11. You just proved TO fun to ignore. Like watching the "special kid" on the playground that has a kid leash on him because he gets TO hyper and mommy needs to keep him close. I bet you have the white shirt with "Adam" spelled out in big spaced out letters to go with it. At least I know which "too" to use. -Adam
  12. That's real nice and all, BigO, but the real loss here are the games; where on earth are AA members ever going to find an extra copy of E.T., Combat, and Asteroids for the poor guy? Better start digging in that landfill.
  13. So much for "/ignore on.", eh, Marty? Didn't take very long. I'm sure your word is as good as gold anyhow, though.
  14. LOL, yes you have it, that's it. It couldn't be that I just lost interest in the thread and hadn't checked it in a while only to find craphead statements like the above. Yup, and I haven't been engaged in contracts remaking several properties and updating them for Atari over the past year, nope. I just know how NOT to make a follow-up. Oh, and how NOT to care about following up on any more to lame pubescent displays of bravado on the AA forums such as this. Ta-ta, /ignore on. Well if you've proven one thing, it's that you're the biggest douchebag on the AA forums by a long-shot. I'll be looking forward to the remakes you claim to have a hand in; either they'll be little more than the originals with updated graphics, or just as bad as all the games discussed in this thread. -Adam
  15. Thrash Rally, but I wouldn't really recommend buying this game; I own it, and it's just decent as far as racing games go. Also, joysticks weren't meant for racers, so the controls aren't too great on an actual arcade machine. -Adam
  16. I have a Neo Geo MVS and it's probably my favorite game system. I'm not a fan of fighters really (although I play Samurai Shodown once in a very rare while). My favorite games are: Nam 1975 Shock Troopers Blazing Star Pulstar Metal Slug 3 Nam 1975 is probably my favorite because I love shooting gallery games (Cabal-style games) and this is one of the best. -Adam
  17. So wugungfu, I take it by your lack of response to the question I and onmode asked that you only know how NOT to make a follow-up to a classic? -Adam
  18. I'm with you on that, as long as it actually adds to the game. I loved the AI helper and jump mechanic in Tempest 2000, as well as the bonus levels. I think that was one of the better sequels to a classic arcade game. Oh, and it was a really small change, but I liked that the gun shot faster too. -Adam
  19. I can play Galaga for quite a while. I can play almost all the way through Area 51 on one credit. The Ninja Turtles games are pretty easy if you just constantly jump kick (it's basically impossible to get hurt). Asteroids I definitely can NOT play for more than 5-10 minutes; it just takes one stray bullet or small asteroid that I need to dodge, and then I'm done for. Oh and Dig Dug is easy to the point of being really boring for me. I never found any challenge in that game, and as a result, no fun, either. Star Wars is definitely way too easy as well, which is unfortunate, because it had excellent graphics, sound, and gameplay. -Adam
  20. Yeah, I won't deny that Sega was really stupid with their hardware between the Genesis and Dreamcast. But if you just pretend that 32x, Sega CD, and Saturn never happened, then damn, they sure did release some top notch stuff (plus they had really memorable, edgy marketing). -Adam
  21. If only that were the case. I wish that Sega's and Nintendo's fates were reversed... Sega did what Nintendon't. -Adam
  22. Could you contrast that with how a standard joystick feels? I agree it has a different feel, and I like it, but I don't quite understand what you're saying here. I love the Intellivision's disc, I think it's the closest thing to a mouse's precision on a console. I love playing Intellivision Atlantis with it; that game is so much better than the 2600 version. -Adam
  23. Shenmue cost $70 million. $20 million wouldn't have been too big of a deal since I'd imagine Nintendo easily spent over $20 million on Mario 64 given all the development time and false starts they had (I read on IGN's history of Mario that Miyamoto tried for 5 years to make a 3d Mario for SNES). http://www.gamepro.com/article/news/181688/gta-iv-overtakes-shenmue-as-most-expensive-game/ -Adam
  24. Ralph Baer created the Magnavox Odyssey in the late 60's/early 70's, and had a ping pong game for it, which was copied by Bushnell and turned into Pong. -Adam
  25. Thanks for the explanation. So how would you go about updating one of your favorite classics (pick one just so we're talking in specifics here)? If you take away adding new content to an existing property, really all that's left is the updated graphics, isn't it? Or maybe you just mean they aren't taking enough care when choosing what new content to add? As a side note, I met a guy at the Independent Games Conference West who claimed to have licensed the rights to all of Atari's 80's arcade games. He's gotten Ed Logg, Owen Rubin, and a couple of the other guys on board supposedly. The update he really wants to do the most is Major Havoc. Personally I think he should be doing a good remake of Centipede (or something else remotely popular), but whatever floats his boat I guess. His target platforms are the iPhone and Android. -Adam
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