Hi all! This is my first topic. I have created a game and while debugging I found something weird... with "set debug cyclescore" and a 10 digit score_graphics all is ok, but when I try the 16 digit score_graphics, digits go red. I use the score as inventory and that happens mostly when I call the routine to change item. Without "debug cyclescore" and only monitoring the cycles (ALT+L), no sign of anything wrong. Is it safe to assume that the extra cycles are due to the cyclescore combination with the 16 digit graphics?