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Sporadic

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Everything posted by Sporadic

  1. Because 3D models would look like compete bollocks and isn't the art direction I'm going for. I'm already decompressing assets from ROM in realtime between stages too and this is more like 90% drawn by the blitter with no "OP magic" and written in BASIC (with the awesome Raptor backend), so yeah, thanks for your ever valuable input to the forum. Please go and numberwang someone else's video.
  2. The only RIPing that's happening is one that's followed by TEARING. We haven't made all the changes/fixes we have only for them to be lost in hell. However, due to reasons, we have been on hiatus. Any worthwhile updates will be posted here.
  3. Thanks for these, I have updated them in the next release (excluding a couple that aren't typos ?)
  4. Hi, Thanks for pointing this out. We hard coded the position for jsfDebugMessage() and jsfDebugMessageHalt() because they were designed to be quick calls to show debug info. However I can appreciate that they might end up on the screen in front of whatever you're doing. I'll remove the hard coded positions from the next JagStudio release (which isn't far off). Thanks
  5. Hi, Are you testing that in Virtual Jaguar (or another emulator) or on actual hardware? On some computers, one sound engine or the other can sometimes perform poorly, however the exact same code will run fine on the actual Jaguar. Thanks
  6. Yes, but as ever, I've not had much time to work on it.
  7. Yes, the downloadable version is kind of like the Arcade mode of the full game, but missing a few features. The pay for cart version in the AA store has a load of extra features such as; - Campaign story - Music - Collectable power ups which you activate with the num pad. - More variable rock flight patterns. - 5 scoreboards. It is just generally more polished too The power ups add some extra strategy to the game too as you choose when to use them.
  8. Additionally, the sprites are always displayed in the order they appear in the object list. So if the order doesn't need to change, just put them in the correct order to start with. The zorder function does have a slight performance overhead so only use it if you really need to.
  9. My initial thought is, you are changing gfxbase. Therefore on the next change, you have altered the starting address. Perhaps store the initial gfxbase on game start, then always adjust the "live" gfxbase from that.
  10. https://www.raphnet-tech.com/products/jaguar2usb_adapter/index.php These were good. I used the DIY board version. Sadly they are currently out of stock. Not sure if it's what you're after, but you can use the Jag Pad via USB on your PC.
  11. Yes, font index will tell it which row to use. I'm guessing Photoshop isn't saving the image in the correct format. (Even though you are choosing 4bpp). Not having Photoshop here, I can't test.
  12. Are you sure your replacement font graphic is the same size and colour depth as the original? Edit: Also, it might not be documented at present, but the font/particle pallette is taken from the \assets\partipal.bmp graphic. So ultimately you need to update that BMP with your updated pallette.
  13. So in the JagStudio batch file, we use this; start virtualjaguar %BUILDPATH%\%PROJECTNAME%.abs --alpine Which starts VJ and auto loads the .abs . --alpine gives some of the extra Dev options
  14. In Windows you can just drag an abs file over VJ and it'll run. Or you can start VJ via command line and run the .abs I can't remember the command line off hand but JagStudio does it, for example. No special VJ required.
  15. Should Another World really be counted? Technically it was released in 2012. This 3rd run is a reprint, not the original release window.
  16. Crumbs! is another one by me to add to the list. I imagine Crumbs will be finished before Nitrous No release date on either game yet. https://atariage.com/forums/topic/272254-crumbs-by-sporadicsoft-preview/?do=findComment&comment=4653860
  17. I haven't checked, but surely the source code isn't freely available to use without permission/license? We can't just go reusing other peoples code without the relevant permissions. At the end of the day, a generic 3D engine will only run so fast. If you want the best performance, it must be optimised to the specific type of 3D game being created. I'd say this is even more important on old hardware where cycles are limited. So any source code for existing Jaguar games will likely already be optimised for that specific game. That's not to say we can't learn from them though, good or bad.
  18. I think there's some other threads here and in the old RB+ subforum that suggest graphic programs to use. I tend to use Paintshop Pro 7 personally although that's hard to find now. I can't suggest Photoshop options as I haven't tried it.
  19. 2.bmp from the background project is only 4 bit so that won't work without further changes. Try background.bmp from the doger project. That is a 352*240 image and 16 bit compatible. So change all your sizes in rapinit.s to 352*240 and those 3 properties I mentioned earlier set to sprite_framesz=352*240*2 sprite_bytewid=352*2 sprite_gwidth=352*2 This will help rule out if your image is incompatible. If it still doesn't work for you, please zip and post your project files here. Then we can help further.
  20. Hi, If it's a 16bit image, you need the *2 for these values; sprite_framesz = 320*240*2 sprite_bytewid = 320*2 sprite_gwidth = 320*2 The rapinit.s for the project template should have comments detailing this; Your assets.txt entry looks correct. PaintShopPro 7 couldn't open your BMP, but it does display in Windows image preview so i'm not sure off hand if that's corrupt or not. Try those values above and see what you get - post an image of what you see if it still fails ? Cheers
  21. Not at present. Aside from the issue that we're in the middle of a couple of large code and toolchain changes, there's also the legality of uploading the rom with assets etc. Now, yes there are a few ways to potentially distribute what we've done so far but it's also no longer 100% compatible with the Jaguar assets. So we will also need to spend time sorting that out.
  22. The Jaguar doesn't have dedicated 3D hardware. It will display whatever polygons you tell it to. It has no preference between quads and triangles. It's equally crap at drawing both ?
  23. That's exactly the kind of beat em up I want to create ? . I made that proof of concept years ago but I want to finish Crumbs and Nitrous (or at least one of them) before starting another large project.
  24. No more updates since the last one, unfortunately. I've had a busy year and not been able to focus on this too. I did manage to knock the last few items off my list for Crumbs last week though
  25. More accurately, someone will do it for free and some other assclown will sell it on eBay
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