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hyperon

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  • Gender
    Male
  • Location
    Fürth, Germany
  • Interests
    IT (Atari, Microsoft), Electronic Organs, Gardening

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  1. Thanks a lot for you friendly replys. In fact there are some 2 or 3 unfinished games. For example I tried a "Gravity war" type game, using really fast integer algebra to calculate the gravity forces. But somehow I did not get this thing working properly (I studied physics; I really thought I should get this right ) The disks and at least a 130XE + 1 floppy drive and the important books are in the attic for many years now. It's tempting to get it set up again. I really would like to show my daughter what were Computers like in her daddys youth. My Falcon and MegaSTE somehow got lost however when moving from one place to another (Andreas and I used them to write the user guides and also used them as a floppy simulator for the A8). I haven't met Andreas for >>5 years now. I could imagine to write maybe another nice game or so IN Quick (there are some interesting new games on smartphones that could work in principle on an A8, too), but I doubt very much that I would be able to refactor the assembler code after ~20 years . Since mid of the 90ies I only used C, C++ and some C# in my professional life and never assembler again.
  2. Hi ProWizard, That's my first post in this forum... I just had to answer, because its really great that Quick is still alive today. I'm Harald Schönfeld from former Raindorf Soft and I was stunned to find the rather new threads about our Quick here . It was fun creating the language to overcome the slow Basic programming without having to use assembler - which is so much more complicated than anything else.
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