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About HoshiChiri

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  1. 11. Sayonara Wild Hearts (Switch) 12. Untitled Goose Game (Switch) 13. Monster Hunter World: Iceborne (PS4) Ooo, my first multipost! Anyway- all of these fall under 'finished' but not 'completed', as they all have plenty of post-credit content to find. I imagine Iceborne post game will close out my year. Looking over my previous posts- good golly have I been on an indie/switch kick this year! It's not like I haven't played other things- I got to boss 6 (I think) in Govellius & the final stage in Sengoku 3 on the Neo Geo mini... but, I ended up getting stuck, & with my limited playtime, stuck games get shelved fairly quick. I'll have to try & prioritize some retro next year, though!
  2. I could be paid to take it- mostly becuase I don't expect it to ever exist & I'd be surprised to actually be given one. I think the hype can be summed up as such: We've seen snippets of gameplay, a few reputable people have said they've played the proto, the guy in charge will talk to us & hasn't asked for money. Sadly, that puts it leagues beyond the Coleco Chameleon & the Atari VCS in terms of 'thing that might exist someday'. I feel you on the Ouya thing- I'm really gonna have to play one of these just a bit before I'll really feel good paying for it- but, I think a lot of people just really want one of these revival systems to actually happen.
  3. They had a booth at PAX West this year. Built a giant one to put up front. They admitted on Twitter after the show that it was secretly a stress test- see if any units broke down being played so much & why, so they could fix things before going into full production. They passed with flying colors though- not a single unit quit working.
  4. As the title says. The Vectorman cart is the mega hits release, I believe the Majesco variant. The Sonic case is the Sega classic version, and is cracked, but still opens/closes fine. No damage to the art insert. Manual's wrinkly, but not from water damage- more like rough handling. Please pay shipping. Vectorman alone is a 4.1 oz box, Sonic case/manual is a 6.4 oz box, both is 8.1 oz. Coming from zip code 98002.
  5. Whoa, hold up there! I get it, the PC bargain bundle wasn't your cup of tea. You don't have time to fiddle with ROM requirements and graphics card- you just wanna stick a disc in & have it work! You'd rather have multiple machines than try to upgrade one! Well then, may I direct your attention this wonderful bundle of console games! Why, I wasn't even sure we'd be given the OK to sell this amazement- but then we found a box it'll fit in, so we're good! You get a whopping 11 games across 4 different consoles- the perfect bundle if you forgot you needed games to use those consoles you bought! Dragon Age Origins is even in its terribly rare Hollywood video rental case variant- truly a gem worthy of the finest collectors! But that's not all! You also get the PS3's video demo disc, complete with expired and useless voucher for the game Pain! Bask in the joy of knowing you dodged THAT bullet! You also get the PS2 online startup disc, version 3.5! Want to try and use the official online setup, despite the servers long being gone & most ad hoc solutions not requiring it? Here's you chance! And if you're into that, maybe you can figure out this weird plug! It's ethernet/phone line on one end, PS controller on the other! What's it for? NO IDEA! You can solve the mystery! Maybe there's a hint in this PS2 manual- I wouldn't know, I didn't read it! Now what kind of price could this command? Surely 10 times the last bundle, right? WRONG! It's still $20 (plus shipping)! I must have a head injury to keep doing this! Better get your offers in before someone hauls me to the doc & brings me to my senses! (Yeah, second pile of fiancé's old software. Box is 4 lbs, 1.6 oz, from 98002.)
  6. And pending! If any of you are around the Tacoma, wa area & want some star wars goodness, he's got a couple moving boxes worth of collectibles to offload too. Mostly 90s/00s era stuff, mostly cib. (I thought the old timey sales routine would be more fun :p)
  7. You! Hey, You! Come over here a minute! I can see you're a discerning fella- you like Star Wars, you like classic PC games, and you wish you could combine the two. Well buddy, have I got a deal for YOU! Here I have this impressive set of no less than 10 amazing Star Wars PC games! Are they complete? Do they work? I have NO IDEA- I pulled them out of this guy's trash! But they look fine to me! And just cuz I like ya, I'll throw in 4 MORE games, with a few less stars & maybe a few more wars. Now, how much would you expect to pay for this extravagance? $100? $200? Well lucky for you, I'm in a good mood, so I'll give you the bargain of the century! All this for the stupidly low price of $20 (plus shipping!) Can you get these at the thrift store for less? Possibly! But you're a busy guy, are you gonna go driving around from place to place to assemble such an amazing collection when it can be delivered right to your door? Of course not! But we're not done yet! I'll also throw in a real vintage find- a genuine Toys R' Us plastic bag! Why, they don't even make these anymore! Now I'm not throwing this in as box padding, it's genuinely added value, really! Don't all rush to DM me at once- except do, becuase I only have ONE of these amazing collections to go! Now, who'd like to have it? (Busking aside, these are old games of my fiancé's he wants to clear out. Box is 5 lbs, 6.5 oz, shipping from 98002.)
  8. Oh, that's not so weird- one game sells for a high amount, and there's a handful of resellers who rush in seeing the high price. Happened during the time I was hunting Video Whizball too- always lil' spurts of activity whenever one sold high.
  9. Are you sure it was sold? How do we not know someone snuck it out as the company was going under- meaning it was stolen? Basically, if you want to be sure you're legally the owner of a prototype, you'll want the paperwork. It's doubly important becuase if the collector isn't buying the IP too, then they know there's someone else with a claim to that data who might show up one day wanting it. The assumption of illegal ownership is pretty simple- unless the company does liquidate, they don't let protos go. They're more likely to be destroyed than given away. It's like animation cels- it's pretty well known the ones out there were mostly collected by trespassing dumpster divers rather can acquired above board. Unlike game protos, cels can't be a substitute for the animation, so there's no good reason for anyone to go after their fanbase over them. I actually just thought of something that's relevant to this discussion- Astro Boy. The original 1960s Astro Boy was abandoned for years, until a couple guys bought the rights due to childhood nostalgia, using a shell company one friend bought wholesale telescopes with called 'The Right Stuff'. Anime fans will recognize that one, as they rearranged the spelling to become rightstuf.com. Anyway- after buying the rights, they got ahold of Tezuka productions over in Japan... and found out the English masters had been destroyed decades ago. They only way they'd get ahold of the show is broadcast reels- which, legally, had to be destroyed after airing ceased. Did they go around suing fans for their illegally kept video reels? No- they put out ads in fan circles asking to borrow said reels to copy for an official release. End result? After months of logistical nightmare keeping the mailings straight, they assembled the entire show- including an episode lost in Japanese. No lawyers. No fans hoarding up reels saying 'No! episode 14 is MINE and I won't let anyone else see it ever again!' Just a whole lotta fans, all over the world, working together to make sure everyone had access to a classic anime. In my mind, this is how it should work. Apparently, though, there's plenty of game collectors who don't want games to be played- they want to keep their protos secret, lost to the world, never to be known or appreciated for reasons I do not understand. I guess we're assuming if you admit to having you'll immediately have a SWAT team at your door to take it away? Why do we even think that? I mean, aside from Piko, name a company who'd even care. And Piko's flat out said they don't want to get their lawyers involved- they'd rather just buy or borrow your proto to make a copy. This is just one thing I'll never understand- games are meant to be played. If you have a game people can't play... why wouldn't you find a way for them to do so? Be it giving the game to a willing distributor who owns the IP, or releasing the ROM for a piece of abandonware? What could you possibly get from locking it away?
  10. Will I buy the next-gen consoles? Yes. I imagine I will end up buying the PS5, the Scarlett, the Amico & the Playdate. Will I buy them next year? NO. The main concern with any new console is always, always about the games. Of the 4, the only one I've got hands on experience with is the Playdate. It's the only one I expect to be buying out of the gate. It's a bit out of character for me, but the (relatively) low price, getting all of the first games included with the system, & the pedigree of the developers they have lined up has me willing to make the leap. Plus, it's a quality lil' device- amazing screen clarity. The others will likely wait awhile, based on what games release for them & when I feel it's a good time to buy in.
  11. I agree to an extent- I'm not sure why attempting to profit from a title you buy the rights to is an issue... the game gets released to the public, preservation & distribution has occurred. The only difference is you need to buy the game now instead of downloading it. I don't see an issue. Especially given no one's suggested going straight to court over a proto- that's only an issue if the owner is being utterly uncooperative & holding the game hostage (as stated earlier.) It would go like this: "Hello Billy Bob- we are RetroGame company. We own the IP to 'Marty's Mudslingling Muthas'. We heard you have an early review build of the game, & we want to release it. Can we meet to discuss terms?" "NO, it's MINE! You can't have it!" "OK, we don't actually have to take the proto from you- we just need the data. We can arrange for the rom to be dumped- it won't be as big a payout & you'll need to sign some papers saying you won't release it to anyone else, but that will certainly wor-" "NO, it's MINE! You can't have a copy!" "Billy Bob, you do realize you don't own the game itself, right? We do- we have a right to that data. I'm sure we can work something out that benefits both of us if you'll just-" "NO, it's MINE! No one else can have it!" "Well, we tried- Mike! Call the lawyers!" I would really peg Billy Bob as the one playing dirty here- he lucked into a proto, likely through technically illegal means, and is now using that to keep the game from being released. He could have bought the IP himself. He could have sold the proto back to the company that owns the IP. He could have worked out a deal to get paid and keep the proto. Instead he refused to cooperate with anyone- he brought the legal action on himself.
  12. But, they WOULD own the IP. That's kind of the main point of this whole thing- a company protecting a game they own. Plus this is all assuming you are, in fact, refusing to sign something saying you won't distribute the ROM. Depends on if the developer/child can prove provenance, and if said developer owns IP (since I assume you mean 'guy what made the code' and not 'company that paid him'.) What it boils down to is, if a person/company owns the game program, you owning a copy of said program doesn't give you the right to put said program online. Most companies who actually care about this stuff aren't going to actively seek out protos & such for their games- that's basically suing their fanbase. But, if you make it clear that you intend to use your copy to distribute their program regardless, then they can (& likely will) use the legal system to stop you. Short version: Have a proto? Don't be a dick about it.
  13. So did Keio Flying Squadron on Sega CD. Given the rarity of the title, it's one of the most expensive demos around (or so I'm told.) I don't actively seek out demos, but I keep any that happen to fall in my lap. I was a PlayStation Underground member back in the PS2 era- and that was a great thing then. Every so often I'd just... get free demos in the mail. Sometimes with little goodies thrown in. I remember a Rogue Galaxy poster & an MRE-style snack pack with a military game (early Call of Duty, maybe?) A word of warning for those demos, though- the Holiday 2004 PS Underground disc came in two variants. If you have the early version, with the Viewiftul Joe 2 demo, DO NOT PLAY THAT DEMO WITH A MEMORY CARD INSERTED! There's a serious glitch in it that will forcibly reformat memory cards & cost you all your save data. They actually did a recall of the discs & re-released it without that particular demo present (which is why there's two versions.) On that note- if anyone's got a PS2 memory card with corrupt data they can't clear off, let me know? I've got that demo & I've always wanted to see if it can be used to 'fix' such a card.
  14. 'Ambulance Chaser' isn't really appropriate for describing Piko in this hypothetical scenario. That would be more along the lines of a deep-pocketed collector forming a shell company to buy game rights solely to hoard protos taken from other collectors. This is more like if you found an early review copy of a game that was pulled from release, then Piko started up preorders becuase they acquired the game rights & are prepping to release it, and you pop and go 'don't spend your money! I'll get the ROM out so you can have it for free!' You're gonna get lawyered on in that case since now you're pirating their game. If you have the game & haven't made it public in any way, I can't imagine they'd immediately seek legal action to take it from you... it would be so much easier to just pay you for it, or have you sign some legal-ese allowing them to sue the pants off you if your copy gets dumped. As long as you're not being a stubborn jerk, insisting your physical copy somehow equates to distribution rights for the program, I can't imagine they'd go the legal route. Ironically, the companies most likely to throw down with a lawyer are the big guys (ala Nintendo) who are doing it mostly to set a precedent for the games they do care about being pirated, instead of whatever obscure old rom you've got. I'm more OK with messing with those guys than a small operation that is, in essence, a game preservation business.
  15. Piko's got a very different take on this stuff for a very good reason- as an actual publisher specializing in retro, they actually have a proper legal claim to the data, as opposed to the physical cart/disc/whatever. If said data is in a finished or near finished state, it could impact the sales of Piko's version if it's released freely to the public. Basically, we've switched from collectors who happen to have unreleased material that will never surface without the collectors releasing it, to distributing a bootleg of a game owned and being released to the public by another entity. In Piko's case, it's less being dicks and more asset protection.
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