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About mr_me

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  1. Sure, the no update/hack list. It's all about how you define your list. But you have to also remove Super Pro Football, Slam Dunk, and Triple Challenge. That makes a list of 119.
  2. Does the screen flash when you press reset?
  3. -------- I'm too young to have played pong in a bar. Maybe it was like this.
  4. Well it did help direct the discussion to two questions. Is a software emulated console the same thing? And; Can a console created 41 years later by a different company be considered a successor to the former? Not sure about the first one but there are certainly arguments to support the second question?
  5. Well Mattel wouldn't have counted any third party cartridges (e.g. Imagic, Activision, etc). They tried to make them incompatible. Nobody created the list. The list happened naturally, only to be discovered and documented.
  6. How about this. Amico is not an "Intellivision Master Component". Intellivisions were made by Mattel from 1979 to 1984 and then by INTV Corporation from 1985 to 1990. Note that from 1979 to 1990 they were not made by Intellivision, because the Intellivision is a thing and not a manufacturer of things.
  7. That's fine. I just took Soulbuster's comment to mean Intellivisions were back in production.
  8. Amico is no more an Intellivision console than a Super Nintendo is an NES or an Atari 5200 is an Atari 2600.
  9. Amico is not an Intellivision console eventhough the manufacturer adopted the old console's name. An Xbox could emulate intellivision games, officially licensed. My understanding is that an intellivision cartridge dumper for amico might be in the works.
  10. I'm not saying the size of PC gaming in North America was anywhere comparable to console gaming, only that it's not "a tiny drop in the bucket". And the attention given to computer platforms by north american game developers at the time shows this. I'm sure kids on the playground were talking about their NES, but I can tell you at least in my high school nobody talked about nintendo in 1987/88, not publically anyway. I wouldn't expect most parents to buy their child a computer in the 1980s. The year 1988 was actually when PC sales started to grow exponentially. That source for C64 sales is low by about 50% compared to other sources and none of them include the five million commodore 128.
  11. Was the ST being used as a VAX terminal or were they replacing the VAX with personal computers?
  12. The defining moment is when a console is no longer in production and is no longer being supported by the manufacturer. Part of the condition of the sale of Mattel's video game assets in 1984 was that the system would continue to be supported and supplied. Technically the Intellivision became a discontinued console in 1990. If Intellivision Productions did produce cartridges in the late 1990s they would still be considered post Intellivision era cartridges much like 4Tris. First party or third party publisher has nothing to do with it since a good chunk of the 125 are from third party publishers. But many intellivision collectors collect original and modern cartridge productions so it really doesn't matter.
  13. In the late 1980s, we would justify the investment in a computer because we knew the games were essentially free/pirated; compared to the fortune you'd pay in NES cartridges. But it was really about the diverse types of games you were seeing on computers. By the late 1980s 15-20 million computers were selling annually (much of that for business). The best year for the nes/famicom was about ten million consoles. Even the C64 consistently sold about two million units per year in the late 1980s. Considering the attention game developers gave computer platforms, the market was considerable. Regarding atari having a sizeable chunk of the small UK console market. It's believable. In the early/mid 1980s there was a common myth that the atari 2600 was the superior gaming platform but far too expensive. So I could see it selling reasonably well in the UK in the later 1980s as a budget system.
  14. The Color TV Scoreboard I had, had two gun games, skeet and moving target. The gun became unreliable, I never really used it. I did play pong in practice mode, it was like playing tennis against a wall. In the pong era we did have handheld electronic games. They were very popular. We also played outside a lot, but at the time pong was great fun, especially hockey/soccer pong.
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