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Blog Comments posted by Lewis2907
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Karl G,
I have the error
text12a.asm (20): error: Label mismatch...
--> minikernel f54dUnrecoverable error(s) in pass, aborting assembly!
Complete.
Errors were encountered during assembly.
2600 Basic compilation completed.I noticed with the example program above once I added the below caused the issue. Well that is my assumption of the error.
inline text12b.asm
inline text12a.asm
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Thanks. I'm now playing around with the titlescreen to fix that. I think I have gotten as far as I can with the game. Learned a lot of stuff along the way as well.
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I'm trying to adapt the attached for use with the multisprite. I'm sure it's the "2playerlives" in asm (I kind of understand it) would be adjusted for use. Not sure if someone can fix the code to work, thanks.
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Ahh I remember this post now. Since I have more time now and another deployment coming up and I learn this aspect of Bb.
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This looks better than what I imagined. I was thinking Military style as I am a Reservist. I like the screen shot as well. Makes more sense on how it will look and what you can do. Thanks for taking the time out to put this together. If you need a student tester or help. I'm glad to do what I can. Once complete if your okay with it. Maybe RT can post a link to the page he maintains. I think almost everyone goes there from time to time.
Finishing Up (Minikernel Developer's Guide)
in Karl's Blog
A blog by Karl G in General
Posted
Thanks for explanation. I was thinking that maybe an issue (limitations), but having the multisprite kernel with the options you provided does make for some possible games.