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About NostAlgae37

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  1. These 2 mockups in particular make me drool over the potential of the XM.
  2. NostAlgae37


    Ack! It looks like low-res digitized graphics! I think that I'm having bad late eighties/early nineties flashbacks... j/k
  3. Or each should be at least 1.5 times (if that is even possible) the size that they currently are, if the 2 times makes each look too long. Does everything have to be in multiples of 2 when it comes to sprite sizing (in other words, 2x, 4x, 8x or can there be a 3x, 6x, etc.)?
  4. NostAlgae37


    This gimmick is the best yet, and makes playing the game feel very natural. It also has a very "VCS-innovative" quality to it, if that makes any sense at all (it seems like a trick that the programmers of that era might have actually utilized back in the day). Oh wait Andrew, you are actually one of the programmers of that era, aren't you?
  5. I didn't think that it was possible to make this game any better than it already was, but you went ahead and did it anyway. You are an incredible game designer and programmer, so many of your titles are top-notch.
  6. This new version is awesome (much better than the earlier versions, which were still good but maybe a tiny bit too difficult). It seems to have just the right amount of challenge and even better graphics than before. I love it, it is so much fun to play.
  7. But I meant that each one should be double the size that they currently are, even in the Release Candidate ROM (in other words, the shorter one should be the size that the longer one currently is and the longer one should be twice as long as it is now).
  8. NostAlgae37


    Wow, that looks amazing, Andrew. I love it, nice work with the pawn redesign.
  9. I almost feel that since the game was still in a state of development and not finished, why should we be content with the placeholder graphics that the prototype has? I doubt that most people would feel that the music that is present is at an acceptable standard for a cartridge release, so why not update the graphics also and make the cart release something really worth acquiring (rather than just a historical curiosity)? And for all these reasons, I would prefer a released version to have completely updated sprites and backgrounds done by you, provided that you have the time for and interest in such a project.
  10. I'm holding out for "In Sum" and "Moreover"!
  11. On the 2600? I'd think that an idea like that would be better suited for the 7800. I'd be on board for that, and might even be willing to help out by making sprite art for it if a programmer would emerge with an interest in tackling such a project.
  12. Hi POLARIA POYON, here's one for you to try out with the synthesizer/sound chip of your choice: https://www.youtube.com/watch?v=_KRl_pLl4vo It is one of the most beloved themes in the world and it inspires many fond nostalgic memories for those who watched the original 1986 CCTV television adaptation of Xi You Ji (Journey to the West), based upon a classic work of Chinese literature. The music has a haunting lyrical quality to it, so it might be difficult to do justice to with chip tunes but that is where the challenge lies.
  13. NostAlgae37


    I'm a bit torn about this one... I think that the new ones in the middle look better and less like barbells, but it does make the pawns have a significantly higher base than the other pieces on the board. Also, the right side of the cap of the pawn above the king blends in with the board square that it is overlaid upon.
  14. NostAlgae37


    Hmm, I wonder if that is worth trying out, just to see if it looks better or worse. I know that when I make sprites, I go through several iterations until I settle upon what I think looks most harmonious to the eyes (one pixel here or there is particularly impactful at these extremely low resolutions).
  15. Cart and box, please! Also instructions, if possible.
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