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Bmack36

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Everything posted by Bmack36

  1. Just as a FYI, I tried Mecha 8 through atarimax with a 1.7 firmware F18a and SGM and it ran just fine.
  2. The ebay listing shows a 2mm cable. You might be able to find a 2mm cable to plug in. 1 x 14-pin 2.0mm pitch 15cm flat cable, something like this: https://www.ebay.com/itm/2Pcs-2mm-Pitch-2x7-Pin-14-Wire-28-AWG-Female-IDC-Flat-Ribbon-Cable-Length-50cm-/181212516186 If you have the adapter board shown in the ebay listing you should be able to just get the cable
  3. Did it come with the 2mm 14 pin cable pictured? it looks like that should fit.
  4. What jtag programmer do you have?
  5. This is what I use for JTAG. https://store.digilentinc.com/jtag-hs2-programming-cable/
  6. The rom for Mecha 8 was just released in Dec. Here it is if you need it for testing: http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=545746
  7. 548,720 ~level 89 I forgot to look at the level before it went away
  8. The PS/2 interface was used since there was already support for it built in. USB would be much harder since there is no dedicated microcontroller with usb functionality built in. In order to keep the costs down we decided not to have a companion microcontroller. The plan is for the Roller controller and driving module to be supported although it may require the power input harness from a donor cv to provide power to the roller controller. I don't think there is a plan to have a physical button for pause, but it might be possible to use a key combination or keyboard key to accomplish the pausing. It should be possible to load different versions of bioses/fonts, if people have a certain preference.
  9. The 5V mod is not actually a full 5V mod. It does reduce the VRAM to only using 5V which is helpful, but the system still needs 12V for the video output. The only current way to only use only 5V is to use the F18a.
  10. Unlike ataribox we can show our early prototype system working (from GameOn Expo) This is also a FPGA system, so running a mame emulator is not likely. With this being an open source project, it shouldn't be hard for someone to port the arcade games that have been ported to other FPGA systems to our board.
  11. I can't speak for Opcode's project other then he said (on FB) there would send out an update soon. The Collectorvision Game system development is still on-going. New board is using BGA FPGA package which has added some time since the boards had to be shipped out to get assembled instead of being able to be hand assembled. I hope to have another update sometime around the middle to end of November.
  12. Just FYI, I'll leave this here: http://atariage.com/forums/topic/237287-why-i-got-back-into-collecting-colecovision/?p=3323630
  13. Still very early stages of prototype, but I thought I would show it off.
  14. Good Scores. I'm afraid I'm out this week. I got about 3,000 and I am not going to have a chance to play much before monday.
  15. Just FYI, The F18a isn't in stock, but it is not out of production. There just needs to be enough people ready to order to make a new batch.
  16. 805,200 .. so close to flipping it which unfortunately I won't have time to do before the round is over
  17. A couple notes... Sometimes the tank can get stuck. Try getting out of the tank and back in to see if that will fix it. You can only cross the sea when you have the Green F (float). After getting the F there is a counter at the top letting you know how long you have the ability. Sometimes you have to take the long way around if you don't have the float. You can also get you of the tank and have your man swim over and collect a F that will allow the tank to float if you get stuck.
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