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keepdreamin

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Everything posted by keepdreamin

  1. Just remember I'm not the one who started in on trashing gear that other people might own. For all you know the framemeister may be equal to or even a slightly bit faster than the scalar you just bought. Does the Enko treat 240p as 480i or does it recognize 240p as progressive? If you're not sure, you can use the 240p test Suite to check this. This is arguably the most important thing for a scaler to properly do, before RGB, before scan lines, before any of the other extra features, having 240p recognized as a progressive image is the first thing you should look for when shopping. Recent Samsung televisions have been actually recognizing 240p as Progressive and displaying it properly. they would be a better idea than any scaler that is interlacing it instead. These TVs would be plugged up to with component ,preferably HD retrovision cables
  2. I asked you simple questions regarding the performance of your Enko scaler. You've provided no details about the Enko and simply chose to trash the Framemeister. It's hard to take an opinion seriously if you can't elaborate on it.
  3. You're incorrect. Sorry, but that Enko he showed IS a scaler. It says scaler right on the picture, 1080P. A true converter makes no change to the source resolution. If it was a converter it would be putting out a 240P HDMI signal. I have not encountered a cheap converter that doesn't like anything below 480i. The ossc and Retrotink are some of the only devices I know of that can do a true 240P pass thru.
  4. I don't see the colors being screwed up in person. Phone camera may not be 100%, but there's nothing wrong with the OSSC. It's doing true internal 4:4:4 color processing with a RGB source. It's possible the deep colors as you stated with your setup are actually exaggerated values. Kind of like how some people think HDR isn't vibrant enough because they're used to overblown color values. The color settings on the OSSC are stock, I haven't messed with them. There is incredibly low lag in that setup. As Austin already stated, the OSSC has no lag. There's no frame buffer. That particular display is measured at 17ms, which for all HD sets has the lag measured at midscreen. If you were to do a lag test on a CRT midscreen as well, you'd see input lag of about 8.#ms, because it's halfway done drawing the frame. So that HDTV isn't 17ms slower than a CRT, it's around half a frame slower (17ms - 8ms). My manual lag tests in the 240P test suite, which is a great indicator of gameplay impact, usually show delay of 0 frames.
  5. Thought this would be easier to just show. This is a real Saturn hooked up to an OSSC with RGB. 5X scale which is 1080P output, that's why the top and bottom are slightly cropped. But the game is at the proper 4:3 ratio. Notice how the plane and bomb items aren't so squished. All this showing off forgotten, I'd rather play a game over composite with the proper aspect ratio and 240P treated as progressive versus a game over s-video or even RGB at the improper ratio and 240P is being interlaced.
  6. Just thought of a use for the Model 2 RF shielding. I can turn it into a grilling surface.
  7. I like how in your dismissing of the Framemeister you conveniently just glossed over everything. Does your Enko take a 4:3 source and properly display it inside a 16:9 1080P signal, or does it stretch the 4:3 image to 16:9 and you're left hoping your TV has some control over that? The Framemeister can properly put a 4:3 image inside its 16:9 1080P output. Does your Enko treat 240P as 480i, or does it process it as a separate progressive image like a proper upscaler should? This is a big deal, interlacing a 240P image leads to all kinds of visual garbage. The Framemeister recognizes 240P as a progressive image and displays it properly. Does your Enko offer scanlines, zoom, and overscan cropping abilities? The framemeister does. Does the Enko accept RGB, component, and 480P over RGB (Dreamcast VGA). The Framemeister can. Can you save setting profiles to quickly call up per different system? The framemeister can. Lastly, is your Enko even faster than the Framemeister? I haven't seen you actually list any lag data for the amazon special. Feel free to list all the devices the Framemeister is competing against that this 1 1/2 frames is supposedly ridiculous. Line doublers don't count. The Framemeister has a frame buffer, weird refresh systems can be displayed. There's no compatibility issues with any set. Yes it's expensive, but this has been known since 2011. No one said anyone had to get a XRGB mini, mine's boxed in storage and I've moved on to the OSSC. The lag improvement was minimally noticeable at best, so this whole 1 - 1/2 frames is terrible angle is just bogus. I'm using the OSSC more because, 1) I have a TV that works with all the line doubling modes. If I still had a set that only took 480P from the OSSC, I'd pull back out the framemeister. 2) The 240P/480i switch is faster on the OSSC. 3) There's less noise on solid colors. 4) The OSSC does a bit better job with a 480P source. All that said, I found the framemeister to be equal to the SNES classic edition in terms of lag, which is perfectly acceptable. I'm holding onto the XRGB mini, because as of 2018 there's nothing on the market it compares to. But we're talking about composite here. Anyone looking for low lag, composite/ s-video to HDMI that has 240P being treated as Progressive should look at the Retrotink. Not random amazon finds, for all those reasons I mentioned above.
  8. Yeah, this is a complete load of bull. I'm not sure where this is all coming from. First of all, the Framemeister is marketed for retro gaming as a large focus of it's usage. This is coming directly from Micomsoft's literature. I also don't get where you say it introduces lag for "most systems", implying some don't. It introduces 20ms for everything. PlayStation 1 to Master System, 20ms. 20ms is just shy of 1 1/2 frames. On a already slow TV this might push over the edge, but for decent sets it's fine. This is way less than the lag from a Raspberry Pi. I find the Framemeister and a Snes feels the same as the Nintendo snes classic edition. Perfectly fine. Another key feature you've glossed over is the treatment of 240p and 480i. All cheap scalers I've ever seen treat 240p as 480i. This adds interlacing artifacts to flickering Sprites. Also causes anything moving to blur out. The framemeister can differentiate between 240p and 480i. 240p is treated as Progressive. The Retrotink would be the cheap solution people should look for if they want that taken care of. Not some random HD scaler off Amazon.
  9. I thought I remember reading that in the 2600 days the interns' primary job was to run down to the corner and pick up some green herbal inspiration for the coders.
  10. One of the nice things about the DC drive replacements is you can stick with the .GDI format. The 1:1 rips with complete audio quality. There's no need to bother with compressed versions of games anymore that are hold overs from the CD-R burning days.
  11. This really needs explaining? Go watch a credit roll for any modern title, it's going to take you minutes to finish watching. There's dozens if not hundreds of people involved in a modern title's development, a cycle which lasts years now. There's coordination needed between departments, funding management, contractors needed for various services, motion capture units, language teams, PR, the list goes on and on. A 2600 game made in the 80's was like someone putting together a shed in their backyard over a weekend. A modern game is like engineers, planning commissions, construction, all coming together and building a new urban development over the course of years. They're not remotely comparable, other then the end result is on a TV screen.
  12. I don't know what to say, other than I really enjoyed the Shenmue games. I'd rather play through them over any Resident Evil, Zelda, Final Fantasy, Metal Gear Solid, all series that people go nuts over. I find those just alright in general. Shenmue II is especially epic. Very few games can meet its scale on that level, with the exception of some recent Sony first party studio stuff.
  13. All that stuff you just listed is how a player chooses to play the game. You can waste money on capsule toys and arcade games, or get down to business earning money to get Ryo overseas. It's entirely up to you how much time you want to take, Yu Suzuki left that open to the player to decide. This is what separated Shenmue apart from other games like Final Fantasy at the time. The fact is was more grounded in reality. Ryo can't ride a Chocobo all over the world map willy nilly. He needs to get to China to chase down his dad's killer, that costs money. It's the same with the karate. You can practice, learn the move scrolls and really dig into efficient fighting. Or be lazy and try to button mash your way. Those complaining about the stiff dialogue, you no longer have to endure the somewhat cardboard English dub if you don't want to. The HD remasters will include both language tracks. Shenmue 1 for the DC received a fan patch quite some time ago that puts the Japanese voice acting back in. That transitions into the PAL release of Shenmue 2 perfectly, because Sega left the voices in Japanese.
  14. https://www.harborfreight.com/12-outlet-super-power-strip-96737.html
  15. I'll take the model 2 w/ CD unit. I think I could break off the cd lid, and pop out the inner plastic to fashion a seat for a latrine. I'd position it over a dug hole. Game wise, I'd definitely take Virtua Racing, and pop out the pcb. The case should make a nice carrying container for flint and kindling. I'm not to sure what I could do with the model 2 console, but having the CD unit means I get two huge AC power bricks. They should come in handing when trying to smash open coconuts, or the shells of rock crabs, having a backup just to be safe. The remaining 5 games would be: Slam City with Scottie Pippen, Kriss Kross: Make My Video, INXS: Make My Video, Marky Mark and the Funky Bunch: Make My Video, and Sewer Shark. I'd hang them at various locations around the perimeter of the island like make shift wind chimes. Hopefully a passing ship will see the sun reflecting and flickering.
  16. and people in the 1940's rarely had to deal with traffic cameras and HOV lanes, yet the future kept coming.
  17. That OSSC bundle is an incredible deal , I'd be purchasing that in a heartbeat if I didn't already have an OSSC setup. Anyone who's been to keen to get their consoles (genesis, snes, PC Engine, saturn, ps1, dreamcast, wii, xbox, ps2 etc..) hooked up to a modern set should be all over that like moths to a light.
  18. Jim, when you ask a question that is in regards to a comparison, you need to specify what exactly you're wanting to know it is better than. How is this Wii that the HDMI adapter is being compared to hooked up.
  19. Good grief, do some of you people live outside of reality? This is that Coleco Chameleon "guarantee games won't need patches" pipe dream fairy tale again. Well, guess what. Games that were released 20 years ago on cart weren't bug free either. You might as well ask a car maker to only release vehicles that will be guaranteed never to have a recall issued. Game development has become exponentially more complex. Studios don't spend enough on in house testing? That's a complete fabrication, which makes me think anyone stating as such hasn't completed a modern game in the last 10 years. Watch the credit roll, and look for the Tester/QA section. All those people are being paid a wage by the studio simply to test the game, and that process still goes on even after the retail release.
  20. I'd be leery of super cheap all in one options for one console. Even just the cheap Dreamcast VGA cables are known for having poorly built connectors. Reading the reviews on Amazon, there's plenty of people who aren't that impressed with the end result. Shimmering picture, alignment issues etc...
  21. The Dreamcast doesn't output HDMI. So whatever this cheap cable is, it's still a VGA to HDMI solution.
  22. RGB from the SNES/Genesis (which the systems are outputting right now to the very ports you have composite cables currently plugged to). Is easily converted to component video with a simple transcoder. These devices have been around for ages. https://www.ebay.com/itm/SCART-RGB-to-YUV-YPbPr-Component-Video-Converter-Adapter-for-vintage-video-game/273178172012 Oh, and right now in Atari Age's market place. A user is offering an OSSC bundle, with a scart switcher, hdmi cable, scart cables for $170. Which is cheaper than the OSSC sells for itself.
  23. If his TV accepts 240P via component, all he needs is the cables and can plug the SNES directly to the TV set. The TV has component inputs already
  24. He's got a large SNES, RGB is already connected up to the multi-out. There's no mod required, only the cables. https://www.hdretrovision.com/snes/
  25. Just looking at your bottom photo: The Genesis outputs RGB stock, which can be processed through mentioned upscalers to HDMI OR converted to analog component video (the red,green, blue RCA) either by HD retrovision cables or a stand alone RGB to Component transcoder. The same is true for the SNES. Dreamcast should be hooked up via VGA, a lot of older HDTVs had a VGA connector. You might not need anything, other than a DC VGA box. If no VGA connector, there's VGA to HDMI converters. (OSSC also accepts VGA) N64 outputs s-video stock.
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