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Sbeehive

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Everything posted by Sbeehive

  1. Mrnarse I hate to hijack what you said for something "kind-of" related but I wanted to bring up a point about Neo-Geo. I've seen a few people gripe about the potential for a Neo-Geo FPGA citing prices of carts.... One of the most interesting thing about Neo-Geo right now is that it is one of the few retro systems you can actually buy a lot of the ROMs for. It isn't heavily advertised, but a lot of the "ports" actually come with the original ROM. This is especially the case on GOG.com. Theoretically, this could make it one of the most viable solutions and you could have one of the only "official" flash-cart/ROM systems. Makes me wish Nintendo/other companies would do the same. Having official releases on either a system or a flash-cart is just great in my opinion.
  2. Your mileage may vary substantially with these things but they do have Extron Units that output 480i for pretty reasonable prices (50). You will need either a passive or active converter to get it to VGA or RGBHV. They also have Extron Units that do 240p.... but once you get into 240p output things quickly get crazy price-wise. http://retrorgb.com/240p.html Fudoh has a lot of excellent information on the Extron units (he also talks about the 480i options and talks about a way to get a pseudo 480p mode out of them). http://scanlines.hazard-city.de/ I got both of the methods above working and was amused, but either method isn't perfect. Both methods presented with some kind of moving line of distortion (like a rolling scan line maybe?). Wasn't too noticeable unless the screen was moving but a perfectionist will not like it.
  3. I'm thrilled Analog is making a DAC. Makes me super happy I already have two on the way (one for me and one for my Bro's bday -> dude had a tough year). This is way too early to call, but I wonder if this will open the door to these types of DACs for newer systems. I already have some old-school DACs that do similar things but some gaming oriented options would be excellent. Not to mention the price of those things is absurd for the performance.
  4. People that want gaming TV's right now are in a special kind of pickle. That OLED video you linked shows a bunch of worse case scenarios, which definitely suck, but hasn't been my experience so far with light usage. I tried both the Switch and the AVS on an LG OLED (model number escapes me... I can grab it if need be) and I found the colors to be fantastic. The input lag clearly wasn't as great as my CRT, but wasn't horrible either for casual playing. As far as visual quality goes, it appears to be the closest we can get to a CRT like experience. I don't know what the pixel response time is but motion definitely appears much better on these sets. Maybe because the pixels don't "dim" as they move... I'm not so sure but I do know I found Pac-Man/Galaga much more pleasing to the eye on the LG versus my ASUS PG279Q (IPS). I haven't seen examples of local dimming LED just yet in person, but I already have seen people complain of bloom with that effect on such displays. The BFGD looks very promising but you can bet it is going to be absurdly expensive. I also wonder how good the quality control on those things is going to be. I have an ASUS PG279Q and the RMA on that thing was a nightmare. I managed to get two units with dead pixels and had to settle for a unit with a dead pixel in the corner. HTC Vive (and probably Occulus but I haven't tested one personally) actually makes a compelling gaming head-set outside of VR via Virtual Desktop. It does, unfortunately, introduce about a frame of lag (although this theoretically could be improved). You get near CRT-like motion quality with the benefit of amazing colors. There is a pronounced screen-door, unfortunately. Also, I have yet to figure a good way of linking say the AVS to my computer to get it to output onto the HTC. I know there are gaming capture cards, but it would have to be near lag-less to really give you a good experience. Not to knock anyone's opinions on here as we are all going to have wildly varying tastes. I find OLED's quite pleasing but I was very disappointed we didn't get any kind of gaming OLED release at CES this year. I think it just highlights how bad our choices really are right now. https://www.blurbusters.com/is an excellent read on these types of issues.
  5. Yeah I've put in into my Power-Pak and tried it on the NT-Mini, AVS, and a toploading NES but no dice so far. I noticed on your video you have a much fancier powerpak mapper intro than my pack. So I'm guessing its a mapper issue than? I downloaded all of Loopy's and some of the minor ones from here https://wiki.nesdev.com/w/index.php/PowerPak. I did not download any of TheFox's originally. For some reason I find it hard to get good info on what mappers to use for this damn thing (although it is awesome).
  6. Hmmm. This looks amazing but for the life of me I can't get it to work on either my Power-Pak or NT mini. Is there some sort of trick to getting it working?
  7. Agreed. I used to wonder what all the fuss about Turrican was and happened across the Genesis copy. Great series. Definitely a nice gesture that they are doing this.
  8. I wish there was a way to get that Colecovision Super Adapter working or have a paid BIOS for it/along with a cart adapter. There are so many games I want to buy and play (Bosconian being one from this site) that there's no way to play on the NT-Mini. I don't feel like modding my Colecovision as the NT-mini already does the RGB job.
  9. Hey Kev, Love your work man. Who do we talk to/email that we'd be interested in an analogue/240p version of this console as well? Thanks!
  10. If you do 480p and go the VGA route could the clock theoretically be set to the correct time? I mean not that anyone is developing the system here but does VGA have the same restrictions as HDMI?
  11. Yeah it ain't worth getting blacklisted hahah! Especially considering the sky's the limit in terms of the FPGA's they are going to produce now. I think you are right about the timeframe but I hate to sit here guessing what they are going to do, especially in today's scalper happy market. If it is something that they aren't going to do within the next year I'd just as well get one now. Where's the patron saint of FPGA's when you need him?!
  12. I was going to order the non-analogue version and cancel if they release another version..... Be advised they don't accept cancellations on pre-orders.... This definitely makes it a harder decision. https://www.analogue.co/pages/terms-conditions/
  13. I'll be completely honest with you, I don't entirely grasp why certain things look the way they do either in terms of motion blur, and have been trying to sort through it for years. For instance, my RetroUSB AVS running through HDMI on really any TV (I've tried it on an OLED, 4K IPS, and the aforementioned PG279Q) looks great sharpness wise but has a good deal of motion blur. The same can be said really for any gaming console that outputs HDMI. I had an HTC Vive run some retro games through it via Dosbox/Steam (Pac-man on steam) and the colors and motion were fantastic. Blur-busters has an article about it somewhere on there.... It's just a shame that A) I have no idea how you would output any console to the Vive without significant lag and B) The thing is monstrously uncomfortable and a pain to setup.... Which is why for anything on my PC I've resorted to ULMB. I have no idea why certain things look better when in reality I thought that would be tied to frame-rate. Some games cannot tolerate the 120hz the monitor is set at. I know my retro DosBox games aren't running at 120fps and neither would my steam games as a lot of them would natively be locked at 60fps (I think). The only thing I can say is that when Pac-man goes from one side of the screen to the other, without ULMB it is a blurry, disgusting mess. With it turned on it isn't CRT quality but it looks better. Why that is so defies logic considering the constraints of ULMB you brought up. ​You also brought up a good point. I wish someone would just release us a retro-gaming minded monitor.
  14. I'll have to respectfully disagree in terms of ULMB. It makes a huge difference in terms of games on my rig at least. Of course, between monitor makers there could be some large quality differences. I know BENQ makes a gaming monitor that does 60hz ULMB (their equivalent) but it sounds like there is a lot of flicker. I know at least in terms of my DosBox games the motion clarity on pixel based games is a lot better with it enabled. I don't know if the random images you have seen are from different technologies but my ASUS PG279Q does not do that. http://www.blurbusters.com/ That site makes a pretty good workup of the different technologies. But hey. In all honesty I'm not the patron saint of ULMB (nor am I trying to flame you). I just wish we had some kind of retro solution for motion clarity. I always get pissed off when I see sprites blur to the point of absurdity where they move across the screen. I can live with an upscaled image but I hate how current day tech handles motion.
  15. Yeah that is true... Maybe blank frame insertion than? Just throwing ideas out there! We have lag and upscaling figured out basically. I wish motion clarity would get there too. It kills me that I have a monitor that does ULMB but no retro-upscaler (OSSC) can use the displayport input which allows that (and than there's refresh rate.... which ULMB doesn't even work at 60hz).
  16. I hope they tell us whether or not they release an actual analogue version of this console as well soon (hopefully pre-February). Honestly I get the extra cost involved but I'm willing to pay the extra cost for the ease of use. It is nice to have a console that can capably do both and to avoid having to RGB mod what you have is a nice bonus. If it stays HDMI only I wonder if Kevtris could come up with a capable motion blur filter like ULMB (*gives monitors "almost" CRT motion clarity in terms of pixel persistence).
  17. Thanks for the reply Al. Would you be willing to sell us the Pokey games without the chip for those of us handy with a soldering iron?
  18. Hey all, Relatively new to the 7800 scene. Love the homebrew games. I've seen a lot said about the Pokey chip and its importance to sound on these newer games. However, as far as I've seen I don't believe the chip is included with the games that come from the AtariAge Store. If that is the case, can you just solder the chip in later from those releases or are there separate PCBs?
  19. If the list is still open, could I join the PK list as well? Thanks!
  20. Thanks all. Got a better cable, I foolishly thought the NES cable would work fine with the mighty 7800. Looks great now. Now I just need to replace that damn power button and it will be good to go!
  21. Hey all, Bought my first Atari System (the mighty 7800) ever after seeing the amazing homebrew scene. Picked one up off of ebay that cannot get a picture better than this. I believe this is an RF output issue. I'm OK with a soldering iron so I'd like to just get it over with and throw an S-Video Mod on it. What I'm worried about is that this could be something a bit more than that, and I should just return the unit as it was advertised as working. Thoughts? Thanks all.
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