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Everything posted by CentipedeFan

  1. I bought the original Vol 1 years ago and simply assumed the project was dead. So definitely good to know it's been completed. One question though. The original volume 1 is black with the an aerial joystick in the corner. The books shown in the link are just black with a green stripe and some generic print and look like mechanic handbooks. Im guessing those are just place holders pics in leu of the actual cover art? Just want to make sure the cover art is still the same. I don't mind the contents looking different as long as they still look good on a shelf or coffee table. Im not reading these from cover to cover or doing deep research on these games. I bought Vol 1 for occasional reference but mostly as decore.
  2. Since it is mathematically impossible for me to make the knockout rounds due to my belated entry into this season (See everyone season 11 ), I thought I'd explain some of my own strategies and help some of you guys on the bubble, sneak in. The two main obstacles to getting a high score are energy and D-time. Both of these essentially behave as timers. With the energy timer expiring halfway through each Gates stage. So in order to progress you need to be making great time through each stage. There are two way to accomplish this. Advancing full speed ahead increasing the scrolling and destroying enemies quickly. Advancing full speed ahead obviously is dangerous since you can't see whats ahead of you. In the early stages of the game I will take opportunities to do this after passing a wall then quickly retreat before the wall has moved off screen to give me time to react to the next obstacle. This is really only possible during stages 1 and 2 as the scrolling increases after stage 2 making it nearly impossible to use this technique afterwards (if my timer is expiring I tend to risk it on later stages without much success). At any rate you want to take all these chances you can early to help pad your timers. The second technique is destroying enemies quickly and this is all about positioning. As for myself I like to hang around the top of the screen all the way at the back just a few lines below the lowest part of the ceiling. A lot of enemies and homing missiles will spawn at this height as well as the upper batteries, and lower batteries can not hit you here. Try to time your shot so as soon as a wall moves off screen or an enemy is destroyed the next obstacle will appear just as you get off a shot. If it's a battery or an enemy at that height, you will destroy it instantly quickly progressing you to the next obstacle. Remember, the faster an enemy is destroyed the faster you progress. Also this helps with homing missiles. Missiles are much easier to kill from above than from below. When tracking a missile from below, the missile will offset just enough for you to miss making it a hard kill. You want to drop down to take shots at missiles (unless it's the angled missile variety then you just need razor sharp reflexes. And don't forget to grab that energy pill the second you see it. I know it's risky and I feel like a missile spawns almost every time after picking it up but you need the time. Don't hang back where it's safe and burn all that time. Gobble it up, quickly retreat, if a missile spawns do your best to swing around and shoot it down. Hope this makes some sense and helps you guys out. Nearly made the 4th gate on this run. D-time may be too much to overcome. 77,496
  3. Awesome, thank you for pointing me to what looks to be a great resource.
  4. Third gate defeated....death shortly after. Game 1, Diff B/B 63,966
  5. Any info or images on what the physical copies of these looked like? I know Robin Hood, Artillery Duel and Chuck Norris Superkicks were all released on the system. In fact I own a couple of manuals for these titles specific to the c64 but have never seen a physical complete copy come up for sale or even a loose disk for that matter. Curious if anyone owns a copy of one of these or has any images to share. My search comes up empty other than screenshots of the game.
  6. When you hear the cpu blaze through 5 gates in a row you know it's time to reset.
  7. Perfect run...good rng. Win by 77 Game 7 Dif B/B
  8. Does anyone else get pinky strain playing this? Quick question on protocol. Should I just be editing my old post upon improving a score rather than submitting a new post? Thanks much guys. 71575
  9. ....with one life to spare. This ended with the guy bouncing around at the top after a cleared screen and me freaking out I'd literally role the score over. Fortunately he came down and I managed to let him die. 9976 Game 6, Dif/A
  10. Last picture failed to show the gate size so here's a slight improvement with gates shown. Win by 74. Without a doubt the first time Ive ever played this game with any level of seriousness.
  11. Probably not. When on A you don't score on a crash as you lose a point when crashing and gain it back when passing through. On B you dont lose this point when crashing so you score on every crash. It is simply impossible to achieve this on B as the opponent will score at least 10-15 times even if he crashes through every gate and you pass them all at top speed. Although Im sure a zero is possibe given the right RNG on A.
  12. 39945 I had this as a kid and never knew you could play it with paddles.
  13. Hi, New here. My first upload. I played on original hardware. Hopefully a screenshot works. I used to play on marp where we used inp uploads. I was wondering if you can submit (or update) your score again if you improve on it? Are we encouraged to submit multiple scores? Or is it just one submission so make it count? Score of 3074 with 4 screen clears, nearly a 5th. This may have been mentioned but from what I could gather you receive a multiplier after each screen clear equal to your current life. So if youo're on your last (5th) life you will receive a 5x multiplier until you lose that life. You also receive a bonus life upon each clear.
  14. Yes, the cabinet style is that of a Tempest but Atari never released a conversion kit for those who wanted to switch a Tempest to a Centipede. Anyone who actually converted them did it on their own creativity and talent. (Goodluck ever finding a reproduction or even a picture of the original Top Art, Ive yet to) Atari produced 25 of these cabinets in the Offset Tempest style cabinet and each one included a plaque with the centipede model # and a serial number #s 1-25. This was not a conversion as the picture of the plaque clearly indicates, this was an original.
  15. Here's a pretty rare Centipede cocktail. Only ever saw this in the original flyer. With only 25 produced it's pretty hard to even see one of these much less get an opportunity to own one. Check it out. http://www.ebay.com/itm/291776269240?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1558.l2649
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