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Everything posted by bocianu
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ANN: FujiTalk - Fujinet chat client.
bocianu replied to bocianu's topic in #FujiNet SIO Network Adapter
I've checked db and no sign of your activity. I will put some debug output to logs, and will try to catch some unathorization errors. Please, try to register again in... 30 minutes? But in the meantime can you check your #fujinet device log when my program is started and on /register command? -
ANN: FujiTalk - Fujinet chat client.
bocianu replied to bocianu's topic in #FujiNet SIO Network Adapter
wait wait wait, do you have an SD card? -
ANN: FujiTalk - Fujinet chat client.
bocianu replied to bocianu's topic in #FujiNet SIO Network Adapter
all alphanumerical characters and common symbols are allowed, but I do not escape quotation marks and they can break sql query try to not use them. -
ANN: FujiTalk - Fujinet chat client.
bocianu replied to bocianu's topic in #FujiNet SIO Network Adapter
How did you check it? Sorry for asking, but I had several cases that someone checked version with obsolete fujinet-flasher, and it says you are up to date, but you are not Just to be sure. -
ANN: FujiTalk - Fujinet chat client.
bocianu replied to bocianu's topic in #FujiNet SIO Network Adapter
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ANN: FujiTalk - Fujinet chat client.
bocianu replied to bocianu's topic in #FujiNet SIO Network Adapter
Yup! I had to ask about it. Fujitalk requires LATEST firmware due to http authorization problem in previous version -
ANN: FujiTalk - Fujinet chat client.
bocianu replied to bocianu's topic in #FujiNet SIO Network Adapter
Server is standalone. It uses local database and in-memory cache to lower stress for the DB. It would be difficult to make it a node and synchronize data "on the fly" with other instances. It would be easier using common database for every instance. But let's start with something. There is still a lot of work to be done to make this version fully functional, comfortable and stable. -
ANN: FujiTalk - Fujinet chat client.
bocianu replied to bocianu's topic in #FujiNet SIO Network Adapter
You are right. It is not storing credentials, but authorization token generated by server. And then when you type /auth, the token is used to authorize you instead of login and password. Still not perfectly safe, but safer than storing raw password. The application settings, server address are also stored in fn_cookies. This is very cool functionality. Thanks for your kind words about my software I am very pleased that you appreciate my niche hobby and I have to mention, that it would not be possible without the wonderful people who made FujiNet (and Fujinet-pc). they are very helpful and supportive all the time. And for @tebe who is still developing and extending his amazing Mad-Pascal compiler!! Thank you guys for your patience, and listening to my complains -
ANN: FujiTalk - Fujinet chat client.
bocianu replied to bocianu's topic in #FujiNet SIO Network Adapter
Yes. The server is written in node.js, and uses sqlite3 as an data storage. It provides http REST API interface for communication, and I will publish it soon. I just need to finish some functionalities and clean it up a little bit. But for sure - you will be able to run your own server too -
Finally it arrived I'd like to present you my lastest child - FujiTalk chat client. It is somehow similar to IRC, but a bit simplier. You can find latest binaries on TNFS fujinet.pl server, in folder networking. https://fujinet.pl/tnfs/networking/fujitalk.xex This is still an early version and probably many functionalities will be added. I encourage you to test it and make your comments. There is a list of all Keyboard Shortcuts and Commands: You have to start your journey with /register command, and then... start experimenting
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ANN: FujiNews, a #FujiNet news reader!
bocianu replied to tschak909's topic in #FujiNet SIO Network Adapter
Application was updated and it has all planned functionality right now. - joystick controls - help screen - paging on headers screen - loading screen - scrollbar - colour themes If you have any ideas what else can be improved, just let me know.- 13 replies
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It's not actually a game, but it looks a bit like one and it's written in Mad-Pascal, so I'll throw in the sources and maybe someone will find it useful: https://gitlab.com/bocianu/gravity/ gravity.xex
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SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
SprEd 1.1.4 Fixes: - Added "Image Offset" option for the background. Allows you to freely move the image in the background of the sprite. - fixed bug preventing entering keyboard shortcut letters in the options textfield. - fixed bug in storing/loading "common palette" option - fixed rare palette error during export to gif file -
SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
probably I am not loading "common palette" option. just switch it and it should solve the problem. thanks, I will fix it in next version. EDIT: already fixed. But you have to save this file again to store "common palette" option properly. -
SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
New version of the SprEd editor 1.1.2 New features (mostly proposed by @pajero_pn) : - the prefix to the labels in the export has been added (set in the options) - it is possible now to insert a sprite background as a picture (format *.mic, any size up to 64KB, assuming that the data is 2 bits per pixel and the last 4 bytes are colours) - in the options you can set the width of the loaded background (in bytes), or give 0 - then the line width adapts to the width of the image (with one byte precision) - the options now include vertical and horizontal offset of the sprite on the background (max 8 bits) - various bug fixes These modifications required quite a lot of changes, so probably you can expect some new errors For help in finding them I sincerely thank you and promise to correct them. -
SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
The next version of the editor SprEd 1.1.0 A lot of new features: - library sorting - animated previews in the library - added ability to move and clone a selected range of frames - optional linking of colours c0-c2 and c1-c3 when drawing on 4 sprites - a new "Frame Delay" mode that allows you to set the duration of an individual animation frame - export of animation to GIF file- 74 replies
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SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
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SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
SprEd 1.0.3 is out What is new: - You can search in the library from now on, for now only by name and author, but I will add some more filters - I added option that you can draw during animation. The idea by pajero was brilliant. Drawing explosions and flames, has never been easier! (Option: Draw on Animation) - The ability to edit multiple frames simultaneously. Select a range with the shift at the bottom and all operations work over the entire frame range (option: Edit Frame Range)- 74 replies
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SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
No. Unfortunately it is impossible for now. I have checked this in several places and it cannot be done from the browser. Yes, the library will get updated soon. Search bar and some filters. This will happen sooner rather than later. For single sprite it is not a bad idea, but I cannot imagine that for 4 players with missiles That would be a mess on the screen. And if you want to type your sprite bytes manualy, then probably you do not need an editior for your work, because you already have your data It like reversed editor function. Or maybe I do not get it I see no scenario where it can be useful. It's always easier do to one click with the mouse to set a bit than type whole byte for the row. -
SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
do not hesitiate to fix it, and upload new version. I will remove old one -
SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
quite possibly. I stole this animation from deviantart -
SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
What is new in 1.0.1: - selecting multiple DLI lines within one frame already works. With the right mouse or with shift. You can change the selected colours for the whole range. - similarly it is possible to select multiple frames (shift or right mouse). then the animation works on that range. - for now, operations work as they did - only on one selected frame, not on the whole range - bug fixes and minor improvements -
There is one MrHoppe
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SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
A running cat in its natural habitat catrun.xex -
SprEd - New Atari Sprite Editor
bocianu replied to bocianu's topic in Atari 5200 / 8-bit Programming
SprEd 1.0.0 has been released New features: - possibility to activate the DLI mode, where we can change colours in individual rows - possibility to swap pairs of sprites - new keyboard shortcuts - bug fixes The fact that this is version 1.0.0 does not mean that the work stops. I have some more ideas. Any feedback would be appreciated. I am really happy that the library is starting to grow!- 74 replies
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