Could the Lynx have been a console? in Atari Lynx Posted December 31, 2016 · Edited December 31, 2016 by Appadeia ASCII Express. It was the software that everybody used to share games on Apple II in those days. It was sort of like a dial-up ftp server. These would mostly operate in the shadows, and occasionally they'd get shut down. But new ones were always popping up, and you just had to know the right people to give you the always-unlisted phone numbers. Some of my floppy disk jackets are covered with phone numbers and passwords for various AE's. With almost any two systems, there will be individual things that you can pick out that one does better than the other. As you say, 4,096 colors doesn't mean a whole lot when you can only display 16 at once compared to the Genesis' 64. Games on the Genesis will always appear more colorful. Scaling is something SNES fans used to poke the Genesis about also, but there are actually plenty of Genesis games with scaling, it's just done in software. That means the CPU's going to be working harder, but the 68000 in the Genesis is quite a bit faster than the 6502 in the Lynx. (It is literally like comparing an Amiga 1000 to an Apple IIc Plus - same CPUs running at basically the same clock speeds as the Genesis and Lynx.) I know the Lynx (and Genesis) had custom chips to handle graphics and sound so just comparing CPUs isn't normally all that fruitful, but I'm just talking about a particular feature that the Genesis would likely have to do on its CPU, but it certainly could do it without breaking much of a sweat. See: Sonic: The Next Level.It sets the golden standard for any homebrew/hack. Period. What it does: Pushes everything to the limit. Occasional Voiceover, no CD. Suck on that Super Metroid. ;P Polygons Scaling Pixel Manipulation Fluid Animations Rotation More than just 64 colors. Music that is not distinct to the Yamaha chip inside Just play it, ok?