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Posts posted by SlidellMan
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Wayler, I think Konami should put you in charge of an Axelay sequel.
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It's nice to see Vengeance Hunters nearing completion.
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Baseball Stars and that Cancelled Magician Lord sequel are good starts.
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One of Chris Huelsbeck's best:
Here's something from Stefan Kramer and Paul-Jesper Olsen:
And one of the Boss battle themes:
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@ColecoGamer I'd wish SNK--and for that matter, Ark System Works--would do more than fighting game and Metal Slug sequels and spinoffs. They have proven in the past that they were excellent at Sports, Platformers, RPGs, Shmups, and even Racing games.
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The PC-Engine version is also playable when compared to the Amiga Original. However, I prefer the Amiga version's music.
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I think a platform game in the vein of Shadow of the Beast and its sequels would be more than doable on the Neo Geo.
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One thing I noticed with both Golden Axe Warrior and Phantasy Star: both games have separate sprites for facing right and left. I always appreciate that kind of detailing, even if it eats away at ROM space.
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The latest from Kaze Emanuar:
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Thanks for the heads up, Albert.
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Chase, I wanted to say thank you for starting this. To tell you the truth, I actually wanted to get into Super NES homebrew and even wrote some Assembly code of my own. However, the tutorials didn't have any advice as to which lines of code go where, etc.
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Actually, it was released for Mac, DOS, and the Super NES. I also told one of my friends who owns a Jaguar collection about this too.
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Riqa feels like a 3D Contra game that was better than what Konami commissioned Appaloosa for.
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Speaking of horror games, have you checked out Sony's [Forbidden] Siren series? Spooky, Scary, and extremely difficult to beat. If you are tired of unscary horror games, or titles that are too facile, try those games.
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I have to admit, you have something good. Did you also take inspiration from Spectre by any chance?
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The only problem with the CDZ is that it needed better ventilation.
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I'm glad that Rafael Daniel was still working on Super NES homebrew. The only criticism I can levy at it would be that Mysterious Song will be unfairly compared to other Super NES RPGs. (Unavoidable)
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I just discovered that there is a PPU swap mod that adds RGB support and 31kHz PPU for eliminating the flicker.
Granted, it does not work on the Front-loader NES or PAL/SECAM units, but for those with a Twin Famicom or a Top-Loader unit and excellent soldering skills: have at it!
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Two more soundtracks I like:
Even if the SNES/Genesis Lawnmower Man game isn't good, Alistair Brimble brought his A-game to the soundtrack.
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I'll just leave this here, and I'm glad that Wayforward decided to release this.
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Fun fact about Shien's Revenge: It was one of three games that Go Nagai was directly involved in. The other two being Mazin Saga: Mutant Fighter and CB Chara World Ushiwareta Gag.
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Also known as Gran Chaser, and the Japanese version has a much more fitting soundtrack.
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Great news, someone just released a Long Play of Xeno Crisis!
Enjoy!
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Wow, your latest videos are amazing. I bet that @CyranoJ Would be impressed with your Jaguar demos.
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Did you know this was released? Games that no one misses or remembers
in Super Nintendo Entertainment System (SNES) / Super Famicom
Posted
The Brainies, one game from Titus that was originally going to be released in '92, but didn't until 1996.