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chue

+AtariAge Subscriber
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Everything posted by chue

  1. Also "hanger" is pronounced differently than "danger".
  2. I haven't seen that, but I haven't made it very far and also I'm playing on Classic99. We'll have to see if anyone else is having the same problem.
  3. Ok, I'll start it off... 1620 on Borzork The bin is attached and I renamed it to work on Classic 99. I grabbed the original file from here: http://atariage.com/forums/topic/283561-borzork/?p=4198985 borzorkc_8.bin
  4. I don't own a CD32, but if it's anything like an A1200, it'll probably need to be recapped. You may want to consider a modern accelerator, such as the TF330. It gives you 64 MB of memory + an 030. The accelerator plugs into some kind of backplane, like the SX1, but I'm unsure if it will work with the SX1.
  5. Doesn't look good for full backwards compatibility: https://www.techradar.com/news/ps5-wont-arrive-this-year-and-it-will-play-discs
  6. The Gremlin version of the game is probably decent, if it's anything like TI Blasto. However, the audio in the Gremlin version has got to be the worst of any game I've ever heard. Nails scratching on a chalkboard is more pleasant.
  7. Played this week for the AA TI High Score competition: TI-99/4A Blasto - 60 mins
  8. Maybe Schmitzi, to go along with his 40 TIs http://atariage.com/forums/topic/218727-ti-99-photos-thread-post-your-systems-here/?p=4255559
  9. For that reason, I picked up an Afterglow controller. It takes either AA or AAA batteries. I must confess though that I haven't tried it yet, so I don't know how well it performs. I've read the same thing. Most of my cables have worked, but I've had one or two that haven't.
  10. Oh yes! I talked to a guy a while back who found thousands of those in a landfill somewhere out west. I'll have to give the guy a call. Duly noted. Thanks for the work on the cart!
  11. I like the game choice! Any particular settings on this game for: Game Speed, Density, Tank Trails? Attempt 1: 6800
  12. Just got mine, which is a bare PCB version. I was about to try it out, but am unsure which side to insert "up" into the TI.
  13. Just a thought - for testing, perhaps you can have two identical subprograms, just named differently. Instead of one function recursively calling itself, it just calls the other one.
  14. Looks like you have him exactly where you want him Omega
  15. You could try the no-builtin compiler flag. I've got a note in one of my makefiles that says: # -fno-builtin # Do not substitute (optimize) other functions for printf, e.g. puts or putchar etc.
  16. looks like the same one from a few weeks ago: http://atariage.com/forums/topic/215689-ti-related-ebay-heads-up-notice/?p=4226197
  17. I'm sure it's possible to link in a "naked" assembly function, but I offer an alternative - write a wrapper method in C that calls your assembly function. The function would contain inline assembly to conform to your assembly function's calling convention. Or inline your assembly function inside of an "empty" wrapper C call. That way you don't have to worry about calling convention.
  18. Some guy named the "Curmudgeon Gamer" tested his library of 90 games on both the 60GB PS3 and 80 GB PS3: https://www.hardcoreware.net/playstation-3-80gbs-ps2-backwards-compatibility-sucks/
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