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Bakasama

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Everything posted by Bakasama

  1. I think he's talking about the size of a game level in pixels.
  2. I believe that is the fundamental flaw in your gamemaking philosophy. You have not clearly stated how the game plays nor provided any mock ups to help sell your idea. Your biggest selling point is making a quick buck from "this crappy game" and getting a great grade for your class? Get out, you uncultured heathen!
  3. If you want the nudge feature, you might as well add the tilt feature. If you're going to add that without the tilt, it's going to make the game a bit too easy.
  4. I have hit million once, the game flashes alot more when you hit million. It's very different from extra ball. It is very hard to get there but it's possible. Getting there is mainly how lucky one is. I think I rather have a hack that changes the playfield.
  5. What is a kanji? 1018806[/snapback] They're Chinese characters used in the Japanese writing system.
  6. Eh, it looks like very KAWAII game. Many Japanese games tend to have huge scoops of cute in many games. I believe those games are generally marketed towards little kids or girls. On the other hand I think you might be suprised if grown women like that game. The game seems to remind me of Yoshi's World. Like the other guy said, if you're a grown man. I think most ppl would think you're buying for your kid or such not for yourself.
  7. Where's the kanji? That just makes it harder to translate. The only parts I get are "ninjakun"=Mr. Ninja. Majou might mean Demon woman.
  8. I don't think such a thing exists. I've seen Tempest, Pac-Man, Ms. Pac-Man, Neo Geo, and Bubble Bobble hacks. I don't think anyone has even thought about doing that kind of hack.
  9. This is just great, I've been waiting for the rev Cs to come out and this happens. I guess I gotta go to the store and get the rev Bs before the hammer falls.
  10. If that uses a Pokey, I'm sold. I can't imagine Bubble Bobble without the music.
  11. You think Capcom should've made Guile's bugged moves official?! Hell, they did use some moves from the hacked bootlegs of SFII:CE.
  12. I do remember seeing the fake pic. I think it was shotokan character with a stereotypical kung-fu master head. Even today, there are some who still believe there's a Sheng Long in Street Fighter. As I said, Ryuu's master is Gouken. Gouken's brother is Gouki (Akuma). The master who taught those brothers was Goutetsu.
  13. Ah "Sheng Long", it's the Chinese way of saying "Shouryuuken" or it's more known bastardzied name, "Dragon Punch". It's a little known fact the Japanese have a hell of a time with Chinese words. I still don't have a clue why the Japanese words were translated in Chinese. Ryuu's master's name is Gouken. Early versions of Street Fighter had alot of bugs. My favorite one was the Guile's "magic" throw.
  14. You better hope the stuff gets to your house in "fair" condition. I used to work for USPS and a typical parcel will get it's ass kicked sevral times in the course of processing parcels.
  15. Honestly the game was fun, but what killed it was that you had to form parties to do ANYTHING past level 10. Not that being in a party isn't a cool thing, but having to sit ther for hours looking for a party that was your level, wanted to do what you wanted to do, and needed your job was annoying. I got sick of wasting half a day waiting to play the game and I quit. Being in a link shell with some friends can help, but it still can be a pain to form a party. Also, I got to the point where I had seen just about everything in the game (minus one ultra high level area), and had pretty much done everything I wanted to do. The problem with the high level content is that it's locked up by some ultra uber link shells. It's not like WoW where dungeons and monsters are instanced, the whole server shares everything. When I found out that all the best monsters were camped 24/7 by groups of people who took turns waiting for them to spawn, I gave up. It just wasn't worth the hassel. 1000598[/snapback] I knew some players in WoW that used to play FFXI. Their complants mirrored yours. That it was hard to get a party in later levels. Another was Japanese, American, and European players were in same server. Now that sounds cool at first. The problem was the language barrier. That just made getting a party bit harder.
  16. I guess if you throw in running over gofers and avoiding rocks as part of the gameplay I guess you might have something there.
  17. Did anyone check the current bid on that machine?
  18. http://www.atariage.com/forums/index.php?showtopic=74592 A motherboard replacement? I think that's just too radical as compared to replacing a few parts on the board. I know Bruce is working on two but that's going to take a while before that's considered finished. 989970[/snapback] It's not a mother board replacement. It's just a small board that goes into the Maria chip slot. Allan 989975[/snapback] Uh I goofed, I meant using the prototype 16k board to replace the 7800 board was too radical as compared to Xboard upgrade.
  19. http://www.atariage.com/forums/index.php?showtopic=74592 A motherboard replacement? I think that's just too radical as compared to replacing a few parts on the board. I know Bruce is working on two but that's going to take a while before that's considered finished.
  20. Ah this makes me wish I posted my "Cheech and Chong's Up in Smoke label".
  21. Since Mega Man has always been a one player game, why not use the other joystick?
  22. Well, I always liked the fact you can shoot the walls and the walls won't kill the player. Here's a mockup pic on what Frenzy might look like on the 7800.
  23. Berzerk you say. I rather have Frenzy, the little known sequal to Berzerk.
  24. Finally after bouts of WoW and figuring out what the blasted images are. I present more graphics for Ugg and Wrong Way. The animation, based what I can get from the arcade game, is 12342342341 as they are jumping from cube to cube. After reading about the history of the 7800 and finding out that it's possible to give a character the illusion of having 12 colors in Joust. I wonder if it possible to use that same trick on Q*Bert. The reason I ask is because if you're going to work on Faster, Harder, More Challenging, Q*Bert, Q*Bertha is going to be a bit of a problem since she uses red in addtion to two shades of violet, white, and black.
  25. Uh, this may sound odd but do you have a pokey chip?
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