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About steve-vx

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    Star Raider

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  1. Incredible!!!!!!!!!! You are so fantastic!
  2. Hi there, as a long time collector and researcher of everything Arcadia I would also like to drop in some questions but I need some more days as I am dead busy. Is the any date set when you want to talk to Mr. Scott? I need to read through all this anyways. Cheers Stefan
  3. Check whether you need the PAL or NTSC-version
  4. Awesome vid. But honestly guys, even as rookies or non-programmers aren´t you aware that porting a game is much more than simply recompiling code? Come on. Would you expect a NFL player to compete in a soccer world cup just because "it´s about balls and running"? Be reflected. Or why can´t you turn a Porsche into a Lambo in your own garage? It is so easy. Both have wheels and an engine. No offence intended, but really. You don´t have to be a programmer to qualify as a true lover of retro games, but one should look under the bonnet of the different machines to understand what is going on behind the screen. I find this knowledge as cool as the games themselves. It must drain CJ´s brain to answer these questions again and again.
  5. Bought Escape and Alice´s Mom. Thanks mate for selling the Roms. Now I have the physical and digital versions and I am proud on owning them.
  6. @LordKraken: Orion is doing just that: nd I will be a proud buyer of the Roms even though I own the official cart versions. How can I spend money better than on supporting people who support me in providing fun games? Any creative soul knows the feeling when sales (aka appreciation) occur, and if only one a day. A
  7. Indeed, what a f*. I am expecting my GD this week. But why would I want to sell any games from my complete Jag collection incl. originally purchased Phobx, Orion, Reboot or Songbird releases? The GD will sit in my second Jag and saves cart swapping, the CD-firmware update will help keeping my CD drive/Jag-combo alive that wasn't separated since 1997. But why would any enthusiast (and who else is playing the Jag today) sell anything that was well kept for almost 30 years? I dont know about Kong, but the Wormhole cart from a distance looks like the one I bought from Alexander himself by the way. Same goes for Spacewars and Phase Zero which I bought from either Carl or MyAtari (don´t remember).
  8. I didn´t know that this game is now in the hands of CJ. However, is there any way to playtest the current version, even without FMV or CD sound?
  9. I doubt so. I am afraid to believe that this is or was rather wishful thinking. Maybe someone wants to finish it and his will is stronger than actual capabilities. Which is sad. Or the person involved is too busy with life. Which is understandable. But time moves on and there are people around who could provide help. One only needs to ask.
  10. Where did you get your GD drive? I have ordered mine many moons ago from SainT and never get any updates. Also AA doesn´t have it in stock. Any hint would be highly appreciated. Cheers
  11. Is he not taking orders anymore? I would also like to order some stuff.
  12. What I find most interesting is that many of the whitebeards of the early industry are still with us - and they are willing to talk. I have interviewed quite a few of them already and can only recommend to browse and search and make contacts as long as they are with us. As to where the Arcadia Maxit comes from... I assume that they packed some early tech demos together to have yet another cart to sell. And board games like checkers or games like hangman were easy to identify and to connect with for non-gamers. We must not forget that the medium was new for most and familiar games helped to lower the entry barrier of understanding and acceptance. Stefan
  13. Dear colleagues, Harry Saal replied and here is his original message. I must admit that he replied relatively quick, but I was so busy finalizing two books that I simply had no chance to do anything else. So, have fun: "I'm happy to update you and your colleagues on the history of MAXIT! and the many clones it engendered. Feel free to post the following notes, in full and unedited. Here's the backstory about a computer game which I developed over 40 years ago. I was introduced to the Orda (Israel) board game MATTIX in about 1974; from materials posted on the web, it appears that MATTIX was introduced by Orda in 1968. I was developing multi-player gaming software for the original 4K Commodore PET which I acquired early in 1977, thanks to the help of Sam Bernstein, VP of Marketing at Commodore. As one of several 2 players games being developed for a future online gaming system ("GameNet", which never came to pass), I wrote a very close implementation of the Orda game and called it MAXIT! (note the exclamation mark at the end of the official name). It was written entirely in Commodore BASIC and with full instructions just fit into the 4K RAM memory of the PET. As an active member of our local PUG ("PET User Group"), I contributed a cassette of the game (V3.0) to the club in 1978. I also sold cassettes of the game in the US , Germany and the UK for $3.95 via club newsletters and distributors. Probably less than 50 copies were ever sold while many many more were passed around. (Much more successful was the "BASIC Programmer's Toolkit", a ROM-based collection of programming utilities, such as RENUMBER, that I introduced in 1979). I was not involved in ANY of the many versions and variants of MAXIT! that you have traced but I'm proud to have sired so many children and grandchildren. Thanks for the excellent detective work! Looking at the actual code of those version would be like genetically tracing the lineage more closely than just the general game play and user interface. I am somewhat saddened that there does not appear to be any cognizance of what I consider by far to be the best part of my original MAXIT! program. MATTIX was a two person board game, but MAXIT! allowed one user to play against the computer, by entering "1" as the number of players. In the minimal 4K memory, I was able to craft a really powerful computer opponent, which used a 2 or 3 half-ply look-ahead to select its move quite rapidly. Of course, the starting board being random and the human player having varied skills, the PET didn't always win, but it usually whupped the human with some very sharp moves, especially in the end game (when the search space was small.) I'd love to know if any of that code ended up in the successor implementations which would be a very clear marker of the evolution of my code. P.S. The name MAXIT! was coined to embody the program's skill in maximizing its score when looking ahead. -- ================================================================= Dr. Harry J. Saal Chairman, Retrotope, Inc."
  14. I dropped Mr. Saal a line. Let´s see if he replies. I will keep you posted.
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