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AtariWarlord

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Posts posted by AtariWarlord

  1. On 7/15/2021 at 11:38 AM, VectorGamer said:

    Was just playing this. Won't be submitting a score because I can't see the enemies bullets on the first screen.

    I had the exact same problem with Star Castle (either mine or the enemy's shots were invisible). Never figured out if it was a game problem or an emulator problem -- had never played the machine before.

  2. On 5/11/2021 at 7:09 PM, roadrunner said:

    Let's try a one off round or two, first up is the arcade classic Road Runner


     

    The player portrays the Road Runner who must outmaneuver and outsmart Wile E. Coyote while eating seed along the way in order to stay alive.
    It also has full-stereo music scores from Road Runner and other Looney Tunes.

     



     

    Game Information:
     

    Game Name: Road Runner (Rev 2)

    Released By: Atari, 1985

    Game Mode: Factory Default settings

    MAME ROMset: roadrunner




    Deadline to post scores is - May 25th 2021 at 12PM EST





    Current high scores -


    none yet -







    Link to arcade manual here -



    https://archive.org/details/ArcadeGameManualTm-285_roadrunneropman



    Manual pdf attached below


    Any corrections please post

    downloadroad 1.png

    downloadroad2.png

    manual-285_roadrunner.pdf 3.91 MB · 2 downloads

    Good to see the group going again, even for a one-off. Do you have the ROM?

     

  3. I have to say something here.

     

    Bonus challenges used to be really good for less-competent players to redeem a few points. I've noticed a recent trend where bonuses have been tied to the player's competency at the main challenge. Personally speaking, I would prefer if bonuses would revert to the older approach. Subterranea is a very hard game -- at one time I was able to figure out the patterns of the tunnel-dwellers and the entryways but this time I've been lost. If any game qualified as a two-weeker, it would be this one. 

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