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Karl G

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About Karl G

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  • Birthday 09/17/1973

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    Indianapolis, IN

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  1. It's definitely a slick engine. I'll be interested in seeing where this one goes.
  2. Demo 13 has been added to the first post. Changes since the last demo include: New outdoor exploration music courtesy of @mvo Visual fix for cancelled menus in combat (issue found by @ZeroPage Homebrew) Fix for chest looting after bumping into a wall (issue found by @ZeroPage Homebrew) Dragon healing shows new total on fey dragon's statusbar right away New characters now start with 100 gold instead of 25 Characters restored to life get (100 x level) gold as a merit-based boon from the queen Characters restored to life are at max hitpoints, not 1 hitpoint The gold from the queen is a temporary fix to ease the pain of character death while I figure out how I want to handle that in the final game.
  3. Thank you @ZeroPage Homebrew for giving Penult another playthrough, and to everyone who gave feedback. It seems like everyone who has played it agrees that the death penalty is too harsh, so I will do some thinking on that. I've also written down the other suggestions I got, and I'll see what I can incorporate.
  4. Thanks! Yours is pretty awesome, too. I definitely wasn't able to finish mine if 30 days!
  5. Is there any way to setup your timer to end at zero, or when you reach a positive value to eliminate the cpy at the end of the loop?
  6. Oh - it was so quick I assumed it didn't actually build anything. Yes, it works, and yes, it appears the audio lag bug is gone. 🙂
  7. I'm not able to build this version for some reason: Karls-MBP:Gopher2600-0.3.3 kdgarris$ make release go build -gcflags '-c 3 -B -wb=false' -ldflags="-s -w" -tags="release" # github.com/inkyblackness/imgui-go/v2 warning: unknown warning option '-Wno-subobject-linkage' [-Wunknown-warning-option] Karls-MBP:Gopher2600-0.3.3 kdgarris$
  8. Thanks! The ROM is actually the NTSC release version that I made available in this post: Sound lag seems to vary, but seems to increase the longer I play. On the title screen, the title music loops continuously until you hit fire to start the game. At that point, it should immediately stop playing the title music and display the wave screen. The first game I play I don't notice the lag much, but if I play a full game, then go back to the title screen, I am still hearing the title music on the wave screen for a little bit. That's the best way I can come up with to have the lag be obvious.
  9. Doing that seems to run the ROM for 5 seconds, then exits. I hear the audio during that time, but I don't see a visible display window. Here's the output I get: Karls-MBP:Gopher2600-0.3.2 kdgarris$ go run ./gopher2600.go performance -display ~/Downloads/SpaceGame-Final-NTSC.bin # github.com/inkyblackness/imgui-go/v2 warning: unknown warning option '-Wno-subobject-linkage' [-Wunknown-warning-option] 60.20 fps (301 frames in 5.00 seconds) 100.3%
  10. Okay, I finally gave into peer pressure and installed Homebrew on my Macbook. Yes, once I installed Homebrew, and installed SDL via Homebrew, Gopher compiled and ran just fine. For me, video performance looked good, but audio lagged a bit behind. I imagine building on Windows would be done via Cygwin. If I get a chance, I'll try it on my Windows VM to confirm build steps.
  11. Huh. What is the origin of this video? I haven't really been following this topic.
  12. What happens when you try? Did you get the correct version (NTSC or PAL60) to match your console?
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