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Boojakascha

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Posts posted by Boojakascha


  1. Salü kind folks

    Here I send a list of what each dip switch connects: (always pin connection controlled / bank-letter and number of switch)

    3 - 5        A1

    reads "Bank A, switch 1 establishes a connection between pins 3 and 5 if set to on"

    5 - 9        A2
    5 - 7        A3

    6 - 24        A4

    8 - 6        A5
    8 - 10        A6
    8 - 12        A7
    8 - 14        A8
    8 - 18        A9
    8 - 20        A10
    8 - 22        B1

    9 - 11        B2
    9 - 13        B3

    12 - 14        B4
    13 - 27        B5
    14 - 16        B6
    15 - 17        B7

    21 - 23        B8

    23 - 25        B9

    26 - 28        B10

    28 - 38        C1

    30 - 34        C2
    31 - 39        C3

    33 - 39        C4
    34 - 36        C5
    35 - 37        C6

    37 - 39        C7
    38 - 40        C8

    42 - 44        C9

     

    C10 is left blank to fulfill your wildest dreams (solder pads for all pins are available on the bottom of the card)

     

    Hope this helps you to make flip instructions for your home brews.

     

    with kind regards

    Ben
     

    • Thanks 1

  2. 7 hours ago, Video said:

    Not saying there can't be better options, just that on the console side of things, there aren't currently better options.

    Oh, there were. PS3 had the GunCon 3, Top Shot Elite and the Top Shot Fearmaster. And no, the Move is in most cases just a gyro controller and the systems pays very little attention to the tracked light bulb (for most gun games that is). The Switch gun game/cradles use the gyro functionality.


  3. 2 hours ago, Video said:

    With modern tech, you could put a camera in the gun, and detect colors and shapes easily on the blank screen, but as of yet, I've seen no attempt by anyone to do this. It would allow for true aiming, and allow (potentially) dozens of even hundreds of objects on screen at once.

    As for cameras inside the gun: This has been done!
     


    Also there is the upcoming Sinden light gun, which sees the screen as a trapezoid. Monitoring a trapezoid is of course more reliable than just seeing two dots. But the Wii is not the be all and end all of IR light reference guns... there were plenty of systems that used trapezoids too and thus were more reliable than the Wii. The Wii is a very unfair benchmark for two dot IR light reference guns by the way...


  4. 58 minutes ago, OscarGungan said:

    It's a pipe dream but I've wanted zapper guns in the Switch Online NES app. Not sure it's worth it for them financial to create a HD compatible zapper. I kind of think they'd sell a ton but I don't see it happening.

     


    Well, there are HD TV compatible Zappers... Also Alexsey used one to play on a Raspberry Pi. So I would guess on a rooted Switch running Android this should be possible (not in the official online NES app of course).


  5. 5 minutes ago, GoldenWheels said:

    I have PSVR...just not that big a fan (though DOOM VR is....f'ing amazing). I don't want to put a helmet with cords on to shooty-shoot....I just want the damn gun.

     

    As previously mentioned, I'm baffled that in this nostalgia flooded market, somehow no one (Namco???) has come up with a "plug and play" light gun that includes all their old gun games and works on a modern TV via HDMI.

    ^^ well they did but it sank unfortunately. It is/was called "Sure Shot HD" but sadly almost no major companies supported it, and just few games were released. It's really good actually.


  6. 3 minutes ago, Flojomojo said:

    @Boojakascha Oculus Quest is self contained (no PC, no wires), starts at $400, and looks awesome. I was skeptical but am now a believer. It's still too expensive for mainstream but hopefully the price will come down with time. 

    The display is still grainy and the tracking is not as precise as anything using light house technology.


  7. 4 hours ago, Skarrj said:

    Have you played PSVR?  The move controllers are about as perfect for light gun gaming as you can get.  Traditional light guns will never be anything close. 

     

    I haven't yet! Honestly I am skeptical^^ I guess time will tell, but I don't see anything ever going to be as precise/accurate as raster based scanning.

     

    3 hours ago, Flojomojo said:

    Not sure about the "future" of lightgun gaming, but yeah, the present is VR. For example:

     

    Superhot

     

    Pistol Whip

     

    Space Pirate

     

    House of the Dead or Virtua Cop would be neat in this environment. 

     

    I indeed play the latter two. I guess with a setup < 2K USD it doesn't challenge classical light gun gaming as it's freaking hard to see the sights on older/cheaper goggles. 


  8. 4 hours ago, bluejay said:

    The future was, is, and will always be the NES Zapper.

    You mean that ironic, but joking aside if Jakks Pacific ever recognizes the truth that this technology is still relevant today and would make some light gun plug and plays based on it they would earn a pile of money.

    • Like 2

  9. 1 hour ago, Greg2600 said:

    I don't think there is a future, at least for me personally.  I prefer to play on original hardware, and none of these solutions work with the old systems, only emulators.  HDTV's have been manufactured in various ways, between Plasma, LCD, OLED, etc, and run on different frequencies, unlike the old days of NTSC CRT's. 

    While I understand your desire, your are not 100 % correct, Sir. There are IR reference light system based light guns (Wii like) for Xbox and PS2. Furthermore NES games can be patched to account for the screen lag of LCD displays which allows them to work with cheap guns which lack a frequency filter.

    • Like 1

  10. Salut

    Mid December I finally received the PDP Mars light gun system and I played it a lot since then. I even released a full review:


    Very unfortunately the system wasn't able to hold it's promises. I write here because I would love to hear what you think will be the future of light gun gaming?

    I guess laser assisted systems will never make the cut, because they are too expensive and too sophisticated. As PDP showed us low price versions of it will lack the necessary quality.

     

    I have high hopes for Andy's Sinden light gun, but I don't know anybody (besides Andy) with first hand experiences...

    Personally I would love to see IR reference light system guns gaining back some attention. The Guncon 3 was great and the Ultimarc products still are. But their reputation was permanently damaged by shitty products (to which I count the Nintendo Wii).


  11. You could take a look at Seeed Studio. They are cheap but don't have a terrible working condition reputation. And then you could try to make a shout out for other interest people. Making 5 of these is approximately equally expensive as making one. Therefore the cost of a single cart, would be five times cheaper if you managed to distribute the remaining four.


  12. On 5/24/2019 at 10:22 AM, Space Friend said:

    Is there really much of a difference in accuracy/response between these and the motion plus wiimotes?


    Yes. Yes, there is a mind blowing difference. But the difference isn't due to the motion plus functionality. The motion plus devices happen to be more accurate outside motion plus mode...

    I made a video about it:

     


  13. 7 hours ago, matt2d2 said:

    To set aside some confusion, the Mars gun is definitely not Xbox 360 exclusive, and according to the company propaganda, they are planning on XB1, PS4 and PC.

    The wrote otherwise on Facebook!

    There they told it was Xbox one (I am sorry no clue how I wrote 360...) exclusive! Let alone the lack of information of their terrible website...


  14. Hello


    I was looking very forward to the PDP Mars gun. Sadly they stated recently that they won’t release Mars for PC. As of now MARS seems Xbox 360 exclusive and even worse: exclusive to North America...


    This disappointment made me looking again for alternatives and now finally I found a laser shot to mouse translator which is suited for gaming!


    I made a short video in which I show which emulators I got working! So far it’s NES, SNES, Saturn, Master System, Atari 8 bit computers family and 2600 console and the C64.




    Please let me know what you think! Can you see yourself playing on a projector?


    • Like 1

  15. I recently picked up an Odyssey that was missing its game cards. At first I was trying to design a PCB where I would add solder bridges to create a permanent version of each game card. Then I saw this thread and realized I'd missed the obvious: dip switches. So I took a shot at making my own and it works!

     

    Awesome idea!

     

     

    looks lovely! Great job! Looks far less convoluted than mine^^

    • Like 1

  16. Dear AtariAge forum

     

    Recently I found out interesting 3DO stuff.

     

    - In some Japanese 3DO FZ-1 theres is a single SOP44 ROM chip which does contain BIOS and Kanji fonts on the same package. The second ROM slot on the board is left blank.

    - SOP44 3DO ROM chips can be read as if they were 29LV160 chips (eg. AM29LV160**, MBM29LV**, MX29LV160**, ES29LV160**, HY29LV160**, the asterices being any letter)

    - BIOSes can be written on to AM29LV160DB and AM29LV160BB. Probably on the rest of the afore mentioned chips too.

    - The RSA check can be removed from the BIOS by changing the two occurrences of 000313A0000111A0 into 000313A0000011A0. It is important to leave the 000213A0000111A0 as it is.

    - Without RSA check all arcade games and unlicensed games will run on home console 3DOs

    - M2 games did not run on such systems yet and probably won't

     

    Member Tajigamer was a invaluable help during these explorations!

     

    Keep on preserving stuff, kind community!
    Ben

    • Like 2
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