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Coolcrab

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Everything posted by Coolcrab

  1. Maybe we should go back to topic. Still no news about the software unfortunately.
  2. Looks like a decent deal, but I can't find it in any EU shops yet. Not even for preorder. https://www.atari.com/games/atari-flashback-classics-switch/
  3. They have lead in the lid I think, or something else that smells very metallic at any rate. I was surprised at how heavy and not-cheap the console felt, but this explained that. So if its back in stock, did they fix anything?
  4. Would this also support 2600 paddles? It starting to look more and more like a good r77. I'm getting very tempted if it will play 2600 carts and basically supports everything on it.
  5. Strange it worked when I uploaded it, but I was in a rush so maybe I messed up :S I'm stuck on a mountaintop on a island until the end of the month (looking at the Sun, or trying at least), but maybe I can get bB to work on my Mac. All my saves are on my home PC though, so I can't access them. I'm hoping that its just the .asm files that are wrong. I'll get back to you asap. Thanks for the upgrades also, this should shave off quite some bits again.
  6. did anyone get info at PRGE?
  7. Today the boxed version of Astronomer came out in conjunction with the Orionid Meteor Shower (Take a look outside if you can!), to celebrate this we have released a patch that anyone can win. If you have the cart or the boxed edition then shipping is free otherwise you need to pay a small fee for shipping. The patch comes with a special letter. To win you need to get a score of 20 in any game mode and send in a screenshot to the email in the flyer. Feel free to post them here too! To buy the game go to ‘packratvg.com’ and use the Order Form, for the rom go to the astronomer thread.
  8. The astronomer boxed edition came out today! Get yours here for 35$ boxed or 18$ for cart only. packratvg.com
  9. https://www.etsy.com/listing/525220914/atari-2600-the-texas-chainsaw-massacre I asked them for a custom box and they made it. There is more of them out there
  10. Added small update to fix a game glitch. Other then that Packrat got 40 boxes for the game and we got a special patch that can be won by getting 20 points on the game! The world record at the moment is 22 (by me) so lots of space for improvement.
  11. Big Update! Added new powerup and fixed the framerate. However there seem to be sound glitches. I'll work on those when I'm back from travel. New manual also up in main thread!
  12. Just came across this and I was wondering how doable that would be on Atari. It's not doable in bB thats for sure. https://geekologie.com/2018/10/game-developer-developing-snetris-a-snak.php
  13. There are etsy pages that print one off boxes if you give them a template. For the ones that don't have a box you could ask the creator and see if one can be made for people who really want them. The place that I used to get an Astronomer box is decent but there were jpeg artifacts on it and the resolution was not the best. But unless you watch it very closely it looks great. IdK how Al feels about printing sold out AA boxes, so I'll warn against that unless he says yes.
  14. Try the icing on a cake effect http://atariage.com/forums/topic/283446-simple-horizontal-shooter-wip/
  15. You can probably hack it in with assembly somehow depending on how the game looks. Like if you have a space invaders like setting you could set NUSIZ0 to different values above scanline X and to something else below it. But that would limit the move space of your character. (Not sure if you can change something like that after like half a scanline if you want the game to be flipped 90 deg.) I'm not an assembly wizard like others here, so they can probably call out my BS or give a magical script. But I think any possible fix will be very specific so explaining your game might help.
  16. I stumbled across a strange effect with this .asm. If you move the font to be all the way on the left. e.g. .byte %00000000 ; TINY .byte %11100000 ; TINY .byte %10100000 ; TINY .byte %10100000 ; TINY .byte %10100000 ; TINY .byte %11100000 ; TINY .byte %00000000 ; TINY .byte %00000000 ; TINY Then it will give a strange error for the most right score digit, inserting an always active row of pixels. I'm using this in conjunction with KarlG's player_score kernel and he also thinks its probably some kind of glitch with the lefter most pixel not getting erased. Is this a known issue? I could really use the extra pixel to align my fonts with. score_graphics_broken.asm
  17. And updated software I hope
  18. This is awesome! We need more MP games for Atari and Tetris would be great. Would this work on a supercharger? Then I can try it on real hardware.
  19. I followed this game on the zero page home-brew channel, very fun. Did you make it in batari Basic? if so would you be open to sharing the code? I'm curious as to how you did some of the things. Also if its bB then it should be in that forum.
  20. I tried to reach out again but nothing unfortunately. I hope that you guys get some answers during the PRGE! I really like this console TBF but it should play everything..especially new home-brews.
  21. Yes that is true, the other kernel brings in the digit placement.
  22. If I get it correctly this doesn't change the color but the shape right? You just get a messy block of stuff. Right now I changed the color to a random number.
  23. Is there a simple way to get the yars revenge safe zone effect into the player sprite? I tried pointing the color to some random adres Banks, but most don't do anything interesting and don't give a psychadellic number. The best I found was playfieldpos as it loops between 1-8. In my current code it also colours the entire player in one solid colour. I imagine that a better way is possible where every row has its own color?
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