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zzip last won the day on September 13 2020

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  1. exactly. Problem was after 1984 Atari shifted from a game company that also sold computers to a computer company that also sold games. Games stopped being the primary focus under new management, but they still brought enough revenue each year that they did the minimum to service the market. But at some point it became clear that the proprietary computers were a dead-end in a world where clones were taking over and the video game side became much more important to them. But by that point they had already fallen so far behind, they didn't have the resources to catch up. That's because Lynx was designed by Epyx, and Epyx also made some of the slickest games for it. It fell into Atari's lap. It had the best mobile tech at the time, but it would never be sufficiently marketed to compete.
  2. I wouldn't respond to interview request either. For one Vice is click-bait central, but also my experience with journalists is they aren't actually looking for your perspective. Their story is already written by the time they contact you and they are just looking for quotes to add to it, and whatever you tell them, they are likely to just take part of what you said and paste it in the story somewhat out of context.
  3. I don't think it's completely randomized because I see some items become hot a lot, and others almost never.
  4. This is why I believe the 7800 was a mistake from the start. Atari should have put effort into addressing the shortcomings of the 5200 and improving its software library rather cancel it and replace it in less than 2 years, in such a bad market. However, had the old Atari management released the 7800 in 84 as planned, with the planned marketing campaign, I believe it would have stood a better chance, and possibly held off Nintendo's entrance in the NA market. For all its faults, the Warner Atari was infinitely better at marketing video games than the Tramiel Atari was. Jack literally believed that all you had to do was price it cheap and you would outsell the competition. So launch a 1984 console with an already-dated 1984 games lineup in 1986? No problem! It's not hard to see why Nintendo had such an easy time winning the videogame market away from this guy. He definitely believed that. In fact he helped spread that idea. His company told parents they should buy a Commodore 64 instead of a videogame console and many listened. By the end of 83, most of the industry seemed to believe that. When he bought Atari it was clear that his attitude was the ST was the future and got priority, and while he was happy to sell the existing stock of games and game consoles to make a buck in the meantime, he put minimal investment into them. Eventually videogame revenues were eclipsing computer revenue, but by then they were well behind the competition and trying to play catch up.
  5. I'm also sure that Sony & Microsoft are high priorities for AMD when deciding which orders to fill also. Atari doesn't have that kind of clout.
  6. What determines what becomes a hot item? I used to see "shell arch" be a hot item semi-regularly. But it seems like once I realized I could start collecting shells and make a lot of bells selling them, they stopped showing up at hot items. Does what you have in inventory affect this?
  7. An anonymous internet poster posted something years ago that contradicts one of the GCC guys involved in the 7800 project? Silly me, I guess I'll have to believe the anonymous forum poster then.
  8. They couldn't use the Star Wars license for the first 10 years because George licensed it to other developers, so that forced them to come up with new ideas. But not long after they got the SW license back, they pretty much stopped making anything that wasn't a SW game
  9. zzip

    PCem is no longer.

    A lot of times it does stop working.. OSes move on, soon you have to hunt down old DLLs and other artifacts to get it to still run, doesn't support the latest features, code stops compiling on newest compilers and nobody can be bothered to fix it. There's a bunch of old emulators that were greate BITD, but are a PIA to get running on modern hardware. But sometimes people will take over or fork the project and keep it going. Like Dosbox-X is actively developed while the original DOSbox has barely been updated for years.
  10. Yeah they put so much care into the intro, when it came to the game itself the graphics were disappointing. The "City" looks more like a maze where every building looks the same. The "Knight" looks as generic as possible. They mask the weak artwork through generous use of DLIs Compare that to a game from the same era with similar gameplay style, like Bard's Tale. There the towns looks like towns with building with different exteriors, and stylized enemies that don't look quite so generic. You can see this even on Apple II with its primitive graphics. I agree AR Dungeon looks better. The Dungeon feels like a dungeon, it relies more on better graphics and less on just splashing DLIs all over the place.
  11. I think Alternate Reality pushed production values for games with the intro. The graphics inside the game itself were really not that special.
  12. In a normal world, sure. But in this world where it is so hard to get a PS5, Xbox Series X, or even a Switch at times, VCS availability is par for the course. At least you can order a VCS from some sites for when they become available. The only way to get a PS5 is to be there right when new stock drops and get your purchase in fast. Nobody is taking orders for them.
  13. People forget that of course a limited run device is going to be more expensive than a mass-market device like PS5/Xbox One, but those consoles get huge volume discounts and are likely sold at a loss on top of that. If you want to build a PC that matches PS5 spec for spec, it will still cost well over $1000, maybe even $2000 if you want to pay the currently over-inflated price for the GPU equivalent. The global chip shortage has impacted everything, other mini-PCs have gone up in price too, so the $299 for the VCS is looking less and less crazy
  14. What do you think an exclusive is? It's keeping a game off another system! Atari had plenty of exclusives and the pre-crash marketing battles were over which system had the hottest exclusive arcade games. Atari may not have ever abused exclusive access to the extent that Nintendo is accused of doing, but all I said is they had the power to do so at one time If it's low compared to Nintendo, then it isn't competitive! Here from the horses mouth is one of the GCC guys talking about the history of the 7800. He said Jack came in, wanted to sell the 7800 for close-out prices in 84 and not pay GCC any royalties which lead to 'negotiations' for 2 years. Jack-related stuff around the 57 minute mark: I'm talking about burned bridges with developers, but I think they probably burned some with retailers too. Before 1984, just about every retail that carried toys or videogames carried Atari. After 84, there was only a handful of retailers that carried the full product line. I had to mail order peripherals and games for my ST because no retailers locally would carry the stuff I was looking for. It doesn't matter what developers preference is for development. If a sales person strikes a deal to develop for something you didn't want to develop for, you do it anyway because that's what you are getting paid for. I work in software development and see this all the time. Money talks.
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