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zzip last won the day on September 13 2020

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About zzip

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  1. I've always found the Mobygames database far from complete too, so the real number is likely even higher.
  2. The Just In Time inventory philosophy we've had for the past 30-40 years plus the outsource as much as you can philosophy maybe work well in good times, when everything functions smoothly. But times like this show just how vulnerable it can leave us. Hopefully that isn't too political a statement for this thread?
  3. I don't see how this is going to improve the pipeline in the short-term, the investigation will probably find what everyone else knew all along, shutdowns and economic disruption made it harder to source parts, having a ripple effect throughout supply chains.
  4. This happens to me on my PC too. rEFInd is my bootloader, but every few months, the built-in system bootloader becomes primary and I have to reinstall rEFInd
  5. I think the bigger issue is the electronic medium has so much potential to create vastly different experiences, but anything that's interactive and not strictly productivity, gets labeled a "game" and put in the same box as Pac Man, Pong and Call of Duty. There have long been these more artistic pieces that are a stretch to call "games". Even back in the 80s this was recognized. I remember "Electronic Games magazine" renamed itself "Video Games and Computer Entertainment" to recognize that there was entertainment software that wasn't strictly a game, and there was a movement to call text adventures 'interactive fiction', for instance. Even today we see articles written "Do games need to be fun?" These types of articles get under gamers skin, 'yes games need to be fun or what's the point?' But I think what the author has in mind when they ask such a question is experiences that probably shouldn't be labeled as games in the first place. They are something else, not necessarily meant to entertain, but to provoke. Putting everything in the "game" box causes them to be taken less seriously critically IMO
  6. Gamers do get studios to change things, but the problem is that gamers collectively lack imagination and will demand more of the same. They won't know they want something different until someone actually puts out something innovative and cool, then they will start demanding more of that EDIT: For example, gamers constantly demand more/longer content. AAA studios end up padding the games with mostly pointless side quests to get the game lengths gamers say they want.
  7. Yeah, I'm so sick of post-apocalyptic games and games with zombie uprisings. One problem is the big AAA studios have too much money on the line to take risks, so they all copy the game elements from each other that worked. The innovative games of today come from smaller studios, and there are good games being made that aren't like this.
  8. Did Commodore wage their price war as much in Europe too or mostly North America? Supposedly Texas Instruments was their target. I do remember that after Tramiel took over Atari, he did the Tramiel thing and cut the prices of 800XLs... that was late 84 or early 85, because that's when we upgraded from a 600XL with failing keyboard to an 800XL
  9. Looking back at old magazines, in 1983 you can see that nearly every computer game of note was on Atari systems. 1984 was a turning point where C64 came into it's own, PCs/PCjr were starting to become notable platforms for gaming, but Atari was still fairly strong. 1985 was when everything was on C64 first with Apple + PC second. If you were lucky you got an Atari port. I think a lot of this was due to publishers uncertainty of the future of the platform under Tramiel, the situation did improve a bit after. So I think saying Atari had the best games is a reasonable statement through at least the first half of 84
  10. Yeah, It's also possible that Atari sent the press pre-release models for review too
  11. According the wikipedia, Atari didn't produce enough 800XLs to meet demand, so it was hard to get in 1983 Edit: If a magazine had a cover date of January 1984, then it would have been on newsstands in December 83, and written by October
  12. It still is.. depends on the scale of your manufacturing.
  13. The 600/800XL's definitely came out in 1983, at least in the US. I got one for Christmas that year I don't know how much of a real problem it was, I think sometimes regulatory agencies look at what other regulatory agencies do, and copy them. the FCC eventually relaxed those rules, making the C64/XL line possible
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