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OriginalJohn

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  1. Outstanding - this is awesome news! @Tony Cruise Would it be possible to add a button to the Screen Layouts tab that will remove any unused chars from the character set list? Thanks
  2. Thanks for the suggestion, what's odd, is that if I add CVB in front of SPRITE_PATTERNS_DEFAULT_PL, It adds an extra CVB, the error will read CVB_CVB_SPRITE_PATTERNS_DEFAULT_PL. If I add it to the ASM label in the file, it does the same thing. If added to both, same error appears. It would be really cool to have CVBasic specific support in the Sprite Editor with an ASM save option along with a CVBasic format option. If anyone gets this to work, please share!
  3. I was curious of anyone had success in importing the saved .asm file from the MSX/Coleco sprite editor? I was trying different settings and using the ASM INCLUDE statement, the DEFINE ... PLETTER statement can't find the label. Thanks!
  4. In the cv basic code, is there any way to code something that resembles a timer, like counting frame iterations? Also, in another thread if I'm not mistaken, someone made mention of collision detection which is native to the bios. Is there a better way than using the players x,y coordinates vs sprite x,y coordinates? Last one, if one were to program something like a donkey kong clone, what would you think would be the best way to give points when the player jumps over the sprite?? Aside from the questions, I've been having a whole lot of fun experimenting with CVBasic and am working steadily towards a making a game Thanks for this!
  5. I don't know if this is the appropriate place to ask, but here goes. If I define two sprites each with their own label, DEFINE SPRITE 0,1,sprite1 DEFINE SPRITE 1,1,sprite2 Executing the code and attempting to display one in the upper left and one in the middle of the screen. SPRITE 0, 0, 0, 0, 2 SPRITE 1, 80, 120, 0, 2 Results in the same sprite appearing in each location instead of the one which is defined as sprite2. What am I doing wrong?
  6. I was looking at the color options for chars and sprites. Chars (8x8) you can define a color for the each of the rows. For sprites (16x16) if seems you can only define one color. Is there a way to create a sprite with multiple colors (define each pixel color)?
  7. Coleco Temple of Apshai was one of my favorite games when it came out. Nothing like trying to be very careful at the later levels and you get jump scared when a vampire pops up and... like lightning, tracks over to you in a millisecond and you die. Fun times.... never did figure out what some of the items do... Did someone ever decompile this or come up with a better manual to describe each item, etc?
  8. I've been playing around with this - I'm pretty excited to see what the next iterations might bring! Also, I'm looking forward to enhanced documentation concerning sprites/bitmap implementation etc as well as memory maps (and if possible links). Learning by tweaking your examples, I found that changing just one minor value causes catastrophic problems and I don't know why. I have sooooo many questions... Thanks for this - great job!
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