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About JeremiahK

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  • Birthday 05/18/1996

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    Indiana, USA
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    I was born in 1996, and played on my dad's Atari 2600 a bit as a kid. I enjoy making 3D graphics, running, working on my custom computer, and programming.
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  1. (I updated my dasm, and it still mentions NO_ILLEGAL_OPCODES as an unresolved symbol, but that's not really a problem. It's better to be informed, while knowing it's not a problem, than to not know if it actually is a problem.)
  2. Technically, I guess you could just edit your copy of macro.h so it says something like "IF NO_ILLEGAL_OPCODES == 1" and "IF NO_ILLEGAL_OPCODES == 0", and then define NO_ILLEGAL_OPCODES as one or the other, but it's not really necessary. From the current dasm manual, page 39, 6.4.1: I have an older version of dasm, but the solution may be as simple as upgrading to the latest version.
  3. Been busy lately and somehow missed this. Saw an early version played on a ZeroPage Homebrew video, and that's how I discovered it. Amazing game! I love how simple yet perfect it is!
  4. Maybe you could have left/right be for rotating left and right, and down+left/down+right be for strafing left and right. So you won't be able to back up without turning around. Just an idea.
  5. Very cool! The fact that this fits in 4K is just amazing, but I agree with Thomas and Karl that you should pull out all the stops, allow yourself 16K or even 32K, and just go wild! As mentioned, some sort of HUD would be nice. Also, maybe moveable sprites / enemies / pickups (I didn't get very far, maybe these are already there!)
  6. Start a fire for a man, and you've warmed him for a day.  Start a man on fire, and you've warmed him for the rest of his life.

  7. I like that doodle, too. It would be cool to have an outer space backdrop with abstract light streaks and colored blocks floating in a formation.
  8. Very impressive! There is already so much going on, and it looks great!
  9. As for the first part of your question, that's usually because you included macro.h, which defines its macros in one of two ways: with illegal opcodes, or without. You can define a variable named NO_ILLEGAL_OPCODES to tell macro.h to use the legal-opcodes-only versions, otherwise it uses the illegal versions. (You can look through the file macro.h to see how this is done.) If you don't define this variable, DASM will complain about it not existing, but everything will still compile just fine.
  10. We hit a setback with the artwork. Our artist gave us a good starting point to work with, but we all know coders aren't artists. Right now I am working on it, but we can always go with a simpler design if we need to.
  11. 45,100 This is my first time playing Atlantis. Fun, tough game! I rely on my center cannon, after it's gone, I try my best, but it ends up being "shoot randomly and hope something happens". A strategy seems to be to intentionally allow slow ships to get pretty low, holding up the faster ships, since they don't seem to pass each other.
  12. Score to come, here's my celestial body entry (surprised nobody used this yet!) Asteroids - asteroid objects are seen: I will let the judges decide how many bodies this counts as.
  13. Better Berzerk score, managed to wrap back to slow bots again for the first time! 6,130
  14. 5,700 Venture 1BB Forgettable game, not bad though. Only thing I would change is death by touching an enemies corpse.
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