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Everything posted by Razzie.P

  1. Rygar on NES was a different sort of thing than Rygar in the arcade and all other home ports, I believe.
  2. My Strider experience was the opposite. 😄 I played it on NES first, and absolutely loved it. Years later, I bought the "sequel," or so my ignorant self believed, on Genesis, and was so disappointed that it was just a linear, super easy game that I bought in the AM and had "mastered" by noon. Once I got over that initial butthurt, I came to love the game, of course, and much later found out that it was the arcade port.
  3. Some here. The only real advantage I had as a kid was much more free time to play, which helped with the memorization needed for a lot of those games
  4. Yeah, pretty much the same here, but I'd lump XMen in there, too. I've never really thought either of those games were "good," but I've always enjoyed them because of A) the IP, and B) mindless button mashing fun with friends.
  5. I've only compared it to the 7800 version, but yep, I'd say the 7800 version is much better.
  6. Can't really think of anything I quit playing "almost immediately." I'm sure there's something, though, but I usually try to give things a proper chance, even playing stuff I don't like for a bit to see if it clicks. This might kind of fit -- when Destiny game out, or was about to be launched, a friend code codes for us to "free play" for a day or 2 to see if we wanted to buy it. He loved it, but I was miserable. To me, all we did was go from point to point on a crappy-controlled bike of some sort, then watch while some other doods ran in, killed our targets in one shot, and he's like "oh... we just wait here until this instance respawns" or something like that. He said it was pretty common in MMOs. I dunno... memories are fuzzy, but I remember thinking "can't wait until this crap is over and I never have to play it again."
  7. That makes sense. But, you know... when did a little thing like "making sense" ever stop us (the internet) from bitching, whining and bickering non-stop over <insert thing here>? 😄
  8. Yoshi and Kirby have been great "go-to" games for me to play with my daughter. They've always been good enough for me to enjoy, but simple enough to play with the kiddos going back to when she was 4 or so.
  9. No, I don't think it'll happen. But I sincerely hope to be proven wrong.
  10. Probably playing Fortnite, PlayerUnknown Battlegrouds, Minecraft, or one of those other "most played games in the world" type of things.
  11. Ah, if that's the reason there's "so much" negativity, then the console itself should be ok once launched. I thought the negativity was caused by something a little more, er... substantial than a bunch of online bickering.
  12. I need to play that, thanks for the reminder! I loved the first one, and have the second, so may queue it up as my next game.
  13. For me, it was probably Mad Max or Narc. Both games for the same reason -- I could get to the final boss, but just couldn't do it. In both cases, I wasn't even sure if I was even doing damage to them and/or on the right path.
  14. Simon's Quest was pretty special to me. I never really felt is was cryptic, though, and had no problem beating it without any hints. I've probably thrown holy water on every single block in the game as a kid, wondering if there might be some hidden secret that I hadn't found yet. For the lake one, I found a clue that literally said "Kneel by the lake with the blue crystal" so that's what I did. 😁 And after the "keel and crap happens" trick, wasn't a hard stretch to think "I should give this kneeling thing a try here..." whenever I got stuck for a moment at other places (like the cliff). The part I couldn't figure out as a kid, was how I got different endings when playing.
  15. Double Dragon was a pretty big disappointment for me, after loving the arcade version so much. Single player, seems like they changed the name to the super cool (to kid me) Spike and Hammer to Billy and Jimmy. You had to learn to fight as you go --- seems like they'd already know those kick ass moves before taking on a gang (like the arcade) since they were martial experts and all. And Narc -- can't remember specifics for why, but just remember being so disappointed after getting that game, likely because I was comparing it to the arcade version as well.
  16. Have a link for that adaptor? I have a few nice Hori sticks too, and would be cool if I could use them on Series X
  17. https://kotaku.com/the-new-gaming-console-thats-become-a-giant-car-crash-1847699027 Well, not favorable at all, really. Always sad to see something like this, whether "warranted" or not (I know we all have our opinions on that part) If it's true that "there's no such thing as bad publicity," well alrighty then. If not, then ouch!
  18. I kind of stumbled into an interesting RPG discussion in another thread, and thought it’d might be kinda cool to have its own thing. What gameplay mechanics, design elements, etc do you feel are absolutely necessary before a game can be considered part of the RPG genre? Some feel that story is 100% essential. Others do not. Some feel that it must have a “level up/stats” kind of mechanic. Others say nope. Someone mentioned that it needs Moral Choice. Personally, I’m thinking back to some of my favorites, and can’t remember having any sort of choice, other than “continue this quest or just stop playing.” What do you guys think? I’ve been giving it some thought and can’t really come up with anything that I personally feel “needs” to be there, other than the vague notion of “the ability to play a role.” But there has to be something, right? Anyways, figured it might make for some interesting thoughts.
  19. That’s actually quite interesting to me, as it seems legit and maybe I’m just thinking of it wrong, but when I think back at some of my favorite RPGs, there doesn’t really seem to be a choice at all, other than the choice to simply not play the game anymore. 😁 Dragon Warrior, for example --- here’s your linear path that the designer's set out for you, now go do it. I can choose which weapons and armor I use (kind of) but that’s about it. I know Bioware worked it in with some of their stuff (Mass Effect comes to mind) and Witcher 3 has some “this choice caused consequence” type of moments, but those seem like exceptions rather than rules. Edit: That path of thought and discussion prompted to create a thread here. I'd love to hear some thoughts on that, but it seems odd to hijack an Amico thread to talk about a game genre that may not even exist on the system.
  20. Was having breakfast this AM, looked at my eggs, and got the inspiration for a totally new, never before thought of video game character.   


    This is gonna be huge!





    1. Clint Thompson

      Clint Thompson

      I'll be over for breakfast tomorrow lol

  21. I love those games! Discworld was the very first game I bought when I got a PC in the 90s ( I had the game in hand before the PC arrived) and I bought the sequel on launch date. Can’t agree they were “impossible without a walkthrough” though. Finished the first game during a simultaneous play through with a friend. We didn’t really have internet at that time, but she may have gotten her info from a guide or something, not sure. I seem to remember us having trouble getting around bug later in the game, though… Part 2 was much easier. Plowed through that one in something like a weekend and the characters/jokes/situations still stick with me. There’s also a 3rd game that’s worth checking out called “Discworld Noir.” Same type of gameplay, but different art style/tone, and focuses on a different part of the Discworld series to recreate the detective/film noir stuff
  22. Sure. A couple that immediately come to mind are Wizardry and Nethack have some pretty hardcore fans who claim they’re the “best games ever,” and stories are pretty minimal. Zelda was already mentioned as a minimal story, but some people refuse to accept it as Role Play because it doesn’t fit the traditional “here’s your stats, level ‘em up” type of mechanic. Knights of Pen and Paper is one of the most badass RPGs in recent times, and it’s about as bare as it gets, but uses a gimmick to feel overly full at the same time. Dark Souls. My personal favorite type of story-telling – it has it both ways. No story at all, if you don’t care to dig one up. Wide open to fill whatever role you’re trying to play. But… if you wanna dig for it, you’ll find some lore and piece together the story. And kind of related, Skyrim. I’m sure there’s a story there for those who want to play the “designer’s campaign,” but tons of people load that thing up, and just go off into the world to Role Play, developing their character however they see fit, making up their own stories as they go. Both. That's one of the better "game design" ideas I've heard in a long time. I think there still is 😄
  23. Nah, “playing a role” is the literal definition regardless of story, or even if one exists. I personally prefer a good story to give me a reason to keep on moving, but the very foundation of it is just playing a role, even if that’s as simple as “this is my character, now let’s go make the rest up as we go.” I know you weren’t talking to me, but since we’re all part of the chat, hope it’s ok to butt in. 😁 But yeah, I AM a big fan of RPGs (Wester, Japanese, pen n’ paper, etc) and I agree with them completely. While I prefer a story, a RPG absolutely can work fine with an ultra-minimalistic story. I’ve seen it work many, many times when a group of friends get together for pen n’ paper. Even in the most popular MMO RPGs, I’ve seen friends just get together to Role Play, ignoring all elements of the game’s story more often than I’ve seen them play to advance the story. Kind of related --- Y’all remember that one where the guy washed up on shore with amnesia and turned out to some prophesized hero? That one was pretty cool.
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