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Razzie.P

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Everything posted by Razzie.P

  1. Yep. All of it. In the spirit of mr_me -- "they said they were." Therefore, we have no reason to doubt it.
  2. Shit, dude, I recently installed SNES dev tools/dev environment and started coding for the damn thing, and I couldn't even figure out how to get this working...
  3. I definitely missed it 🤣 In all fairness to the developers, the tips screen was telling me "you need more controllers" but I thought that meant for extra players, not before it can do anything at all, and I had tunnel vision thinking the touch screen should do something, so I won't entirely rule out suggestion I'm not smart enough for Amico. But even still, this is completely unusable to me, personally, so oh well.
  4. I can't figure out how to get it to start on my Android device. It loads a "tips screen" and nothing is responsive. Definitely not wasting life troubleshooting it. Is it available on Apple? If so I'll try it on the iPad when I get home.
  5. I've not confirmed anything since I got a refund long ago, but on my order email, the very first line, in big font has Order Confirmed # (then it list a 5 digit number) A few lines down it lists the same info.
  6. I can see it! My first reaction was to start rapping "you down with I O P? yeah you know me!"
  7. Congratulations! In one evening, you've managed to officially create more actual, real content for SNES than...er... 🙄
  8. I hate when I'm swiping/scrolling and accidentally click on someone's name and looks like I'm being nosey or doing the stalker thing
  9. Actually, that's pretty impressive. He was able to edit pages of text down to a nice "not with it." Some editors would kill for that kind of concision.
  10. How many is enough. I'll request it. Kirk clearly needs it, so we can request by proxy. That's 2 😁
  11. I wonder how many of those "crazy ones" who changed the world did so by posting youtube videos and crossing fingers hoping someone else will do the work? I'm thinking they learned to play their own guitars, learned to box and fight their own fights, learned to make their own films, learned to fly their own planes, etc. I'd imagine it would have been a lot different if they'd sat around complaining that someone else should come along and make everything so easy that "anybody can do it."
  12. He's doing a little more than that. I mean... He's crossing his fingers, at least.
  13. Yeah, but did your roll up your sleeves and do it yourself WITH CROSSED FINGERS? I imagine that'd make coding pretty hard.
  14. I'm not sure what these are. Looks like just plain ol' playthroughs but that not it? Not seeing what's up with the "slowed down" thing.
  15. Schlepper? I hardly know her! ...ah who am I kidding? I never tout to let that stop me before.
  16. I love those games, but I always found myself confused when trying to figure out what's what regarding Wonderboy, Monster World, and Adventure Island. He hasn't found a youtube video with that one in it yet. We gotta be patient.
  17. This is probably gonna sound so ignorant it seems like I'm trolling, but --- what's the difference between a port and a conversion? I would have thought that any game originally created for one system that's then developed for another system is simply a port.
  18. For your sake, I really hope not. I mean, if it was a super positive discussion and it painted you in a positive "wow, this guy really knows his stuff!" light, then a lot of views would probably be welcome for what you're trying to do. But as it is -- I doubt you'd want 8k unique sets of eyes to see a thread that mostly paints you in a very negative light and includes experts who have actually created content for the system calling attention to how wrong you are. At least with a blog, you can delete any fact checking that you don't like and present whatever info you wanna present, whether wrong or not, and have it portray you in the way you're hoping. But it's definitely not happening here.
  19. I did have quite a few moments in my "Wonder" playthrough where I thought "I see they've been drawing some inspiration from Rayman for this one..."
  20. If I understood the bickering right (it's been a while) I think he got quite a bit butthurt over this, too, since Genesis had quite a bit more posts than SNES -- I dunno... now that I think about it, that seems too ridiculous and petty even for Kirk, so I probably misunderstood. 😁
  21. Yeah, probably would be more complex to code from scratch, but my line of thinking was that, as is common with development today, they may have started with a prebuilt template/engine and just modified it as needed. So from my experience, using things like Game Maker, Unity, etc -- it's very much easier to find a generic Twin Stick shooter and tweak it than to try to make something unique that fits an original vision. I just checked for kicks and see several that be bought with commercial license very, very cheaply. Nah, I didn't mean to imply they did anything shady like that. Just that they likely bought and used something already built. With appropriate licenses of course, I'd imagine. And again, my comments aren't intended to be a knock on that type of development. I use the "build on what's already there" method as a hobbyist as well as in a professional environment at work. This may sound stupid and may not help at all, but I saw this in a review, so sharing in case it helps -- "So, I asked the PR person representing Sneakybox and Atari about it. They told me that it was a problem with the sound levels. In order to hear the voices, you had to turn down the music completely. They had a patch for it out well before launch." So maybe turn down the music and/or make sure you have the patch? Stinks if neither of those steps works.
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