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thegoldenband

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thegoldenband last won the day on January 4 2019

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About thegoldenband

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  1. I just discovered Dugongue's NES Completion Challenge, which is very close to completion, and have added it to the list. He's got 689 games done as of this writing, so there are only a handful yet to go. I'm surprised I overlooked such a successful effort! If anyone knows of any other projects that should be in this thread, please let me know. (P.S. I wonder why there's never been a "Can AtariAge beat every Lynx/Jaguar/Atari 7800 game" effort here? No, I'm not offering to run it, though I would participate.)
  2. My times for the week: Atari 2600: Porky’s - 22 min. NES: Back to the Future - 17 min. Musashi no Bouken - 194 min. Solstice - 4 min. Game Boy: Alfred Chicken - 4 min. Smurfs 2 - 272 min. Teenage Mutant Ninja Turtles: Fall of the Foot Clan - 71 min. SNES: Dig ’n Spike Volleyball - 10 min. Power Piggs of the Dark Age - 6 min. Super Punch-Out - 66 min. Beat TMNT (no-death), Porky's (perfect score), and Smurfs 2 (on Hard).
  3. 7. Quarth (Game Boy) Nothing wrong with the basic mechanics of this game, but I dislike the fact that some sections are essentially impossible to complete with normal gameplay, and have to be cleared with a screen-clearing power-up. That seems cheap to me. Worst of all, to beat the game, you have to beat Level 3-9 to unlock Levels 4-1 through 4-9; play through all of those to unlock Levels 5-1 through 5-9; and finally complete all of those to get the game's ending. No password, no battery, no game-provided code: you just have to marathon the whole thing, on a portable, battery-operated system. That's completely unreasonable, inexcusable, and downright sadistic. But hey, at least I got to play as a flying wang, aka "FICKLE SAVIOR". Somewhere Garry Kasparov is ducking. C-. 8. Teenage Mutant Ninja Turtles: Fall of the Foot Clan (Game Boy) Another one with a weird win condition, as you can select any level you want from power-on, but you have to start at Level 1 and go consecutively to get the real ending. As for the game itself, it's a repetitive beat-'em-up with very little "flow" -- though if I'm correct and Michelangelo is the "right" choice against Shredder, it's cute that the preceding cutscene hints at it. C-. 9. Porky's (Atari 2600) A game where you can't lose -- you just give up. But me, I got a "perfect" score (7402, though it's supposedly possible to get more) by making it unscathed through that opening gauntlet of traffic! Dreadful controls and thin gameplay, but I appreciate that they tried to do something a little different. D+.
  4. My times for the week: NES: The Chessmaster - 6 min. Overlord - 13 min. Palamedes - 197 min. Spot: The Video Game! - 20 min. Game Boy: High Stakes Gambling - 3 min. Nangoku Shounen Papuwa-kun - 36 min. Operation C - 170 min. Outburst - 5 min. Quarth - 510 min. The Simpsons: Bart vs. the Juggernauts - 62 min. SNES: Art of Fighting - 23 min. Family Dog - 3 min. Beat everything I played for more than 5 minutes, with the exception of Nangoku Shounen Papuwa-kun. Thoughts on all of them here, except Chessmaster (since it was on a low level of difficulty) and Quarth (since I only just finished it). BTW Outburst is the Japanese version of Raging Fighter, which I didn't know until after I'd tried it out.
  5. 4. Overlord (NES) 5. Palamedes (NES) 6. Art of Fighting (SNES) I've beaten Overlord and Art of Fighting before (I think this is the fifth year in a row for Overlord!) so no need to talk about those, except to note that both are easily beaten with trivial exploits. Alas. But Palamedes is a nice find -- a dice-shooting action-puzzle game that I'd dismissed in the past because the controls are slightly obscure, and who wants to play a game with dice? But learn the game's ropes, and go head-to-head with the CPU in Tournament mode (which is what I completed), and you'll find a rewarding challenge. Only a few minor complaints, e.g.: I played it in an emulator and my inputs occasionally got eaten, but that might be the emulator's fault. And I think the controls could have been tweaked: B and A to rotate the dice in opposite directions, and Up to fire them, would work fine. Finally, I don't really understand how sending lines to your opponent works: sometimes it seems like you have to have the lines you send, and at other times it doesn't. B+.
  6. Glad to see the new thread is already up and running! Got my first three of the year: 1. Spot: The Video Game (NES) Othello for dummies, and the CPU is one. I've read that it comes with tons of wonderful pre-loaded patterns, but if I can pick the game up, never look at a manual, and beat it 20 minutes later, where's the meat in this sandwich? (Or the carbonation in this soft drink?) D-. 2. The Simpsons: Bart vs. the Juggernauts (Game Boy) The B-minus I gave this back in 2012 was too generous, but it's still a better (i.e. more playable) game than one would normally have a right to expect. The Moe's Tavern stage is pretty wretched, though, and I don't understand the game's scoring: a near-perfect run left me still a few dollars shy of victory, while my sloppy run was the one that got me over the $100,000 mark. Oh, and the skateboarding stage needs clouds! C. 3. Operation C (Game Boy) A higher class of game than I'm accustomed to playing, and it shows, with some thoughtful tweaks for the portable format: getting autofire from the start is a welcome touch. But there are a few annoyances: why can a turret's hitbox be offscreen/inactive, yet the turret itself is still able to shoot at me? Why are the enemies that spawn from pods invincible until they complete their animation? And, in the overhead stages, why does the game make it so difficult to shoot diagonally while standing still? B+.
  7. My time for the week: Switch: Super Smash Bros. Ultimate - 85 min. Family gaming (I don't own a Switch).
  8. My times for the extended, final week of 2019: Atari 2600: I Want My Mommy - 6 min. Genesis: Warrior of Rome - 5 min. Warrior of Rome II - 90 min. Game Boy: Bakuchou Retrieve Master - 2 min. In Your Face - 24 min. SNES: Go Go Ackman - 206 min. N64: GoldenEye 007 - 21 min. Worms Armageddon - 82 min. Family gaming, plus a few wins to round out the year (In Your Face, Go Go Ackman, I Want My Mommy).
  9. 69. In Your Face (Game Boy) Still as terrible as it was in 2016. F. 70. Go Go Ackman (SNES) Competent but overrated platformer that gets a lot of love because of its irreverent subject matter and nice graphics. Those things can't substitute for well-polished stage design, though. C. 71. I Want My Mommy (Atari 2600) I had a harder time figuring out why my character wasn't moving (answer: the opening tune wasn't finished yet, and the sound was muted) than beating this sad excuse for a sad excuse. Did anyone who bought this back in the day explore a class-action lawsuit? They'd have had a case. F.
  10. My times for the week: NES: The Adventures of Rad Gravity - 436 min. Infiltrator - 2 min. Mystery Quest - 1 min. Beat Rad Gravity for the first time since the early 1990s. How did I complete this as a kid? So much of the game is needlessly obscure, including some pretty mission-critical items.
  11. 66. Donald Duck no Mahou no Boushi (Donald Duck and the Magical Hat) (SNES) There's not all that much to this nice-looking, nice-sounding, well-made little diversion, and it's never quite as good as it could have been (see: World of Illusion), but it does pull a nice bait-and-switch: it tricks you into thinking it'll be some sort of sad little minigame collection, only to reveal that it's actually a platformer. C+. 67. Sydney Hunter and the Caverns of Death (SNES) I quite like the aesthetics of this homebrew effort, and its heart is in the right place, but my initial enjoyment was soon sabotaged by issues that should have been addressed in playtesting. These range from the trivial but annoying (why doesn't the cursor wrap in the password screen?), to the troubling but inconsequential (graphical glitches), to the ruinously misguided (the joyless vertically-scrolling lava stages). D+. 68. The Adventures of Rad Gravity (NES) How on earth did I beat this when I was a kid? With lots of calls to the Nintendo counselors, I suppose. Once again I like the chin-centric aesthetics, but man, does this game have one too many obscure things to figure out. And if you want players to explore and try things out, they need better platforming controls and an environment that isn't loaded with one-hit kills. Color Dreams' Captain Comic, with all its wrong notes (literally), is a similar but better game. C-.
  12. My times for the week: SNES: Sydney Hunter and the Caverns of Death - 205 min. Beat this recent homebrew game -- first on Easy difficulty in Original mode, then on Normal difficulty in Extra mode.
  13. In my case, it'd be because I've put dozens of hours into the original game (on various platforms) and would like to see the next intended chapter in the story, even if it's a disappointment. And, like negative1 wisely said, the only person whose judgment I trust about a game is me. There have been too many hyped games I hated, and too many condemned games I enjoyed, to ever rely on anyone else's word about such things. (That doesn't mean I ignore what people have to say. In fact, if a person is open about their biases and a reasonably good writer, sometimes a bad review from them can still make it clear to me that I'd probably enjoy the same game they hated!)
  14. My times for the week: SNES: Donald Duck no Mahou no Boushi (Donald Duck and the Magical Hat) - 56 min. Xandra no Daibouken: Valkyrie to no Deai - 21 min. Whirlo - 37 min. Super A’can: Speedy Dragon (Yin Su Fei Long) - 3 min. Beat Donald Duck on Hard. Meanwhile Xandra and Whirlo are the same game, with the latter being a super-rare English localization that apparently was only released in Spain (!); I'd never heard of it until I put a little time into Xandra and decided to find out why such an obviously polished game hadn't been fan-translated.
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