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rra last won the day on August 2 2017

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About rra

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  1. Here is a quick update to Sokoban 2021 that allows you to push in one direction without re-centering the joystick or your hurting your thumb! Sokoban 2021.xex
  2. Introducing a new free homebrew puzzle game for the Atari 8-bit called Sokoban 2021! This is a full version of Sokoban that includes playable 54 levels. Features include multicolor animated player/missile graphics, fine scrolling, VBIs, DLIs, music, sound effects, and lots of fun! This game is actually 25 years in the making by the team of Anschuetz/Weisgerber/Anschuetz. A little background... The three of us got our Atari 400s in 1982/1983 and immediately started writing BASIC games - three of which were published in Antic and 2 others were purchased by Compute but never published. A couple years ago, we wrote a manuscript that documented the process of writing the games in the 1980s. We also uploaded all the BASIC games we wrote to Atarimania. 1980's Anschuetz/Weisgerber/Anschuetz BASIC Games Release! - Atari 8-Bit Computers - AtariAge Forums The original version of Sokoban was written in BASIC in 1988 and was released on a full disk which included the main game and a level editor. Each level was loaded as a separate file on the disk and it also supported saving high scores. All of this was pretty impressive for an Atari BASIC game in 1988. This game was released through USENET forums and eventually made its way to archive.org and atarimania.com. http://www.atarimania.com/game-atari-400-800-xl-xe-soko-ban_4784.html The new version of Sokoban was written in 6502 Assembly and is now released as a single 48K XEX executable with all of the levels stored within the executable. Sokoban 2021 was developed a PC and cross-compiled to the Atari 8bit using the Eclipse IDE with the excellent WUDSN plugin with the MADS 6502 compiler. It also uses RMT for music and sound effects and the AtariPlayerEditor to animate overlayed multicolor player/missile graphics. Why go back and update a 25-year-old game? Well, one of us (Eric Anschuetz) is nearing retirement (hard to believe, considering we were in high school when we first started with our Atari 400 in 1982!). Eric wanted to get back into programming for the Atari 8-bit in Assembly to see what our games "could have been" had they been written in Assembly instead of BASIC. A couple weeks ago, Eric got his programming development environment setup. The first game he decided to update was Sokoban. The results turned out quite good in only a couple weeks of programming! The Anschuetz/Weisgerber/Anschuetz team will release additional updated Assembly Language versions of our 1980's games over the next weeks and months! Robert Anschuetz Sokoban 2021.xex
  3. The Atari 5200 version of Dig Dug was also better than the official Atari 8 bit version. Another one that Glenn converted. I think Moon Patrol was different, too. Any others? I never knew about CTRL-G for all of these years!
  4. Thank you!!! I just copied the binary replacement and everything works great! I wish your joystick mod could make it into the official Experimental Package build!
  5. I just updated my Retropie installation to 4.7.1 from an older version, so I decided to install the TI-994A emulator. I am using an old Pi Zero, so I don't have the horsepower to run the Mame TI-994A driver, so I am running TI99sim-sdl from the experimental packages build. Everything works fine. The "1" and "2" keys are mapped to fire buttons automatically, so I can select "2" to launch most games. Within each game, the joystick works and the fire button works. So I have been enjoying several games I had only previously played on other 8-bit ports. The problem happens when I try to exit the game. Select-Start doesn't work, so I have to use the keyboard to hit the escape button. This is the only system I have installed on Retroipie where I have to use a keyboard, and it is only for one key! There are workarounds for Intellivision, Colecovision, the Atari 5200, and the Atari 800 where important keys are mapped to the joystick so you don't have to connect a keyboard. I looked at the /opt/retropie/configs/ti99/emulators.cfg file and didn't see where the keyboard keys were mapped to the joystick. Are the "1" and "2" keys mapped to the fire buttons hardcoded in the emulator or is there a .cfg file somewhere that defines the key mappings? Is there any way to configure the "esc" key to map to the select-start functionality of exiting a game? The TI99sim-sdl emulator is so close to being usable with only a joystick through the default installation on Retropie. It is frustrating that it is only one simple esc key away from ditching the keyboard! Any help or guidance is much appreciated!
  6. Kooky's Quest Kooky Klimber Kooky Diver Night Rescue Alien Assault Space Assailants Ramses' Revenge
  7. Thanks for posting. This is a really great postscript to your interview with Suzanne. It is a really catchy 80's song! Do you know if Suzanne was the lead singer on this song?
  8. Necromancer was a great game that fits the theme.
  9. Could be Solid States written by Tom Hudson who went on to create 3D Studio. Tom Hudson wrote some great games in A.N.A.L.O.G. magazine like Livewire (Tempest clone) and Fil Er Up (Qix clone).
  10. I have posted previously about my early Atari programming days along with my twin brother and best friend. See thread linked below: My twin brother and I received our Atari 400 with 48K RAM expansion on Christmas Day 1981 while we were Juniors in High School. Since we weren’t experienced at typing, that very Christmas Day they had their Dad type in a BASIC program called “Shoot” from the September 1981 issue of COMPUTE! Magazine. “Shoot” was similar to Air-Sea Battle on the Atari 2600 VCS, and was actually a machine-language program that used a BASIC listing to call the machine language routines. The first game that I wrote in early 1982 was a game called “Phoenix” written in chunky character graphics. Phoenix was semi-playable and was, of course, modeled after the arcade game Phoenix. My brother, myself, and best friend read Compute!, Antic, ANALOG, Softside, and Creative Computing and got pretty decent at programming. We submitted several games to Compute! and Antic where they paid us between $150 and $400 per game, and a few of them were published in Antic. The best game we wrote, Night Rescue, was bought by Compute! but never published. All of our Anschuetz/Weisgerber/Anschuetz BASIC games that we wrote (except a few that were lost on cassette backup) are now uploaded to Atarimania.com: http://www.atarimania.com/pgelstsoft.awp?system=8&type=G&team=2501&step=25 After High School, all three of us majored in Computer Science. The first couple of classes were really easy because we already were experienced programmers, but we learned FORTRAN, Pascal, C, LISP, FORTH, and Assembly language in collage. After college, all three of us went into programming careers. My brother and I ended up moving to Orlando where the Army and Navy have their centers of excellence for modeling and simulation. We made careers out of programming video training systems for the military, so our Atari BASIC games programming experience led right into our careers. My brother and I were also early MAME developers. I wrote an Arcade Emulator that played Galaxian, Moon Cresta, The End, and other Z80 based games of similar architecture. My Galaxian emulator was rolled into MAME for version 0.5 along with those 10 or so game drivers way back in 1998! My brother also became a MAME developer. I'm still technically a MAME developer but I haven't contributed anything in a very long time! A few years ago, I decided to write a lengthy document covering what it was like to write BASIC games in the 1980's. The thread below has links to that document. My brother and I also sat down and played and discussed all of our old Atari BASIC games a couple years ago and put it on YouTube. We were also interviewed for Kevin Savitz' ANTIC podcast where we discussed writing Atari BASIC games in the 1980's. Those links are also below. Robert Anschuetz
  11. Here is a Christmas-related article and type-in BASIC game from the December 1982 issue of Creative Computing, which was also reprinted in The Creative Atari compliation. The article is called "From Burnout to Born Again" and was written by Witold Urbanowicz. It tells the story of a man who had become burned out from programming computers at work, and who rediscovered his love for computers by creating a Christmas game for his children in BASIC on an Atari 800. I remember reading this article when it was first published and I was about to enter college and major in computer programming and begin a programming career, thinking "what am I getting myself into." Throughout my programming and management career, I have come really close to feeling how the author felt at the time he wrote this! Playing games on the Atari 8-bit always gets me back to the love and wonderment I felt about computers when my brother and I first got our Atari 400 in Christmas 1981. https://www.atariarchives.org/creativeatari/From_BurnOut_to_Born_Again.php
  12. @spooneye: That's great. Be sure to check out the updated document and design notes that I recently uploaded. http://atariage.com/forums/topic/269288-anschuetzweisgerberanschuetz-new-games-updated-document/?hl=%2Banschuetz
  13. ​Last week, Eric dug deep in his attic and found boxes of Atari stuff that has been hidden away for 30 years! Included were hundreds of pages of hand-written A/W/A game notes, more correspondence with Atari 8-bit magazines, and some 5 1/4" floppies that were still usable after all these years. One of the disks was really warped and unreadable, but Eric had to perform disk surgery to extract the media from within the protective disk cover and insert it into another disk that wasn't quite so warped. We had to wait for a serial to USB cable to arrive so we could use our old SIO2PC to dump the games. I have updated the document covering the Anschuetz/Weisgerber/Anschuetz 1980's game development. I have added a change history so you can see what new sections have been added. There is quite a bit of new stuff, some related to the newly discovered games we uncovered in the attic boxes. I have also attached a separate game development notes document that has scans of hundreds of pages of game development notes, code, and bit-mapped graphics. These are organized by game so you can compare the development notes to how the games turned out in the other document. I have also attached a zip file with 3 ATR self-booting BASIC disks with 3 games that were found on Side B of some of the 30 year-old-disks. These games are Phoenix, Piracy, and Ramses' Revenge. Ramses' Revenge is really worth taking a look at. It takes a minute to initialize, and is meant for two players, but it can also be played with one player (you'll just always win!). These three games were some of the very first that we wrote within a couple months after getting our Atari 400 and teaching ourselves BASIC in 1982. Phoenix was literally our first game and was written within a couple weeks of getting our computer while trying to learn to program. Hopefully you'll enjoy taking a look at this peek back into the history of Atari BASIC game development from the 1980's! Robert Anschuetz Eric Anschuetz John Weisgerber Anschuetz-Wesigerber-Anschuetz v3.0 - Atari Age.pdf Anschuetz-Wesigerber-Anschuetz - Development Notes.pdf AWA Disks.zip
  14. Hello Atari 8-Bit Community! We were inspired by the many kind responses about our Atari BASIC game development document, our newly posted 1980's Anschuetz/Weisgerber/Anschuetz Atari BASIC games, and our Antic Atari Podcast. For those that missed it, here are the links: Forum post with Atari BASIC game development document and 1980's Atari BASIC games: http://atariage.com/forums/topic/268424-1980s-anschuetzweisgerberanschuetz-basic-games-release/ Antic Atari Podcast: http://ataripodcast.libsyn.com/antic-interview-297-robert-anschuetz-eric-anschuetz-john-weisgberber-antic-magazine-games In this post, we are uploading version 2.0 of the Atari BASIC game development document. This version enhances the original document in many paragraphs, and also adds some new and very interesting sections to the document. This version includes our original 1980's type-written (we didn't have a printer) instructions and programming notes that were submitted along with our BASIC games to Antic, COMPUTE!, and A.N.A.L.O.G. Perhaps even more interesting, we have also scanned the correspondence letters from these magazines for programs that were accepted and rejected for publication. The table of contents indicates these new sections (Development Notes pages 46-71, and Magazine Correspondence 75-91). These are scans from documents that hadn't seen the light of day since the 1980's! Thanks go out to John Weisgerber for saving all of this information for the past 30 years! We are still trying to dig up the old design notes and the graph paper that we used for character bitmaps! They are probably in the attic, closet, or basement somewhere. We hope you enjoy these new additions. Robert Anschuetz Eric Anschuetz John Weisgerber Anschuetz-Wesigerber-Anschuetz v2.0.pdf
  15. Thanks for all of the downloads and positive comments! We're very happy to share the memories and programs, and are grateful that there is still an active Atari 8-Bit community that we can share them with. @Allan - Thanks so much for posting them to Atarimania. If you play just one game, try Night Rescue. After the long initialization, it is really a nicely playable game that still holds up! @Mathy - We are from the United States, but our grandparents came here from Germany. Wir sprechen ein bisschen Deutsch! @slx - I am also impressed that so little code can produce a full game. But then I look at the 10-line BASIC contest and I can't believe what people can do with far less.
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