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About spacecadet

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  1. Nintendo's promotional videos are getting increasingly weird. They feel like 1980's movie montages, when the filmmakers need to show somebody training to do something quickly. Like when Ralph Macchio gets really good at karate in the Karate Kid or Lane learns how to ski in Better Off Dead. Anyway, I'll probably buy one of these, though now that it's been announced, I'm slightly disappointed. It's not that much smaller than the original and the battery life is only 20-30% better (so like, 4 hours instead of 3?). Those are the two things I was really hoping would be a more dramatic difference vs. the original. It still doesn't seem like that great of a handheld system, which is obviously supposed to be the point, and I feel like the Switch *could* be a great handheld system if it really fixed those two issues. As it is, it's going to be a slightly better handheld system than it previously was. Unless Nintendo's doing the thing Apple does now where every iteration is slightly better but never exactly what everybody wanted, meaning in six months or a year we'll get an "improved" Switch Lite with 5 hours of battery life instead of 4 and a somewhat more streamlined case and we'll all sell our old ones and buy new ones again...
  2. Yes, I think streaming has the potential to kill retro gaming as we know it today, but it'll still exist in a different form. It's all just about companies finding ways to extract more money from you by getting you to either subscribe to a retro gaming channel on a monthly basis, or by selling games to you over and over every time a new service comes out. The fact that you can buy an old system now and purchase used physical copies of old games and own them yourself forever must horrify the game companies. That's a potential sucke... um, "customer" that they don't currently have access to. Obviously the older systems and games that are already out there won't suddenly cease to exist, although their numbers will just naturally dwindle over time. But if the world switches over en masse to streaming services (which I'm not convinced it will, but I guess it's possible), then there just won't really be retro gaming as we now experience from that point forward. You wouldn't be able to go out and buy a console in 2050 that was made in 2030, because there won't be any such thing, and no way to play games on it even if there was. The PC is not a perfect analogy because in most cases you can still play an old game you purchased 20 years ago on a modern PC *somehow*, and without buying it again, but I think it has some parallels to what might happen with game consoles. Nobody really buys physical PC games anymore, it's at least *harder* to play old games on a modern system (to play 16 bit games, for example, you actually need to run an emulator, and anyway many people don't even have physical drives to install them from anymore), and consequently I feel like physical collecting and retro gaming on PC is barely even a thing, despite the PC having a huge back catalog of great, older games. A lot of these are available on Steam or other services, and I think that's how most people play them now, if they play them at all - through some modern service that requires them to buy the game again. I've done this myself - I've got games like Railroad Tycoon II and the whole X-Wing vs. Tie Fighter series sitting in my Steam library right now, even though I bought them on disk when they were new. These aren't improved versions or remakes or anything, just the same exact games that I have now bought twice because the original release will no longer run on my machine. When you do have old games and new games mixed together in your library, and you're playing them all on a modern system, it doesn't even feel like you're "retro" gaming, it's all just gaming. There's no nostalgia to it. So it's a different experience too. And I expect console retro gaming will be something like this in the future as well, although you might not even "own" the games in your own library at all.
  3. So I've adjusted pretty well to the new site, I think, and generally can use it the same way I used the old one. I just use the "Unread Content" activity stream, which is basically just like the "View New Content" feature on the old site. The one thing that's a little annoying, though, is I used to be able to just leave the site and come back a few hours later (not sure what the exact cutoff was) and it'd only show me content since my last visit; just that few hours I was gone. The new site requires me to manually mark all content as "read" or it will just show me everything forever. It's not a huge deal, but it's just a minor annoyance to either realize I'm looking at the same topics I'd seen on my last visit, with no new posts in them, or having to remember to click that "mark all content as read" button at the bottom every time I leave the site. Any way the new site can automatically mark content as read when a session/visit is closed?
  4. The original GameBoy isn't painted; that's the color of the plastic. A lot of modern systems aren't painted either; I'd say it's still the exception, and usually limited to the shiny finish funky color stuff like this. But anything that's basic black, white or beige is usually just dyed plastic. I think the only thing you could do to prevent more damage is to use a skin or a case (one that lets you play while the system's in it). You just have to make sure it covers everything, because this kind of paint has the potential to flake or rub off anywhere it's exposed. Not sure how you could restore the original paint; it would be difficult. You're probably not going to match the original color even if you could do like an automotive-style patch touchup. Only Nintendo probably even knows what that actual color is, and for all anyone knows they had it formulated especially for them. If it's still under warranty, you could try sending it in to Nintendo. They probably can't repair it either, but they'd probably have to replace it in that case. If you want to avoid this in the future, just avoid painted systems like this, or make sure you case them up as soon as you buy them. There are some painted handhelds that also seem to have a super-thick poly finish on them to protect the paint, but then others are like this. You can usually tell even in pics when a system is "naked" and doesn't really have a protective finish on it. Those are likely to have paint that rubs or flakes off.
  5. I'd say it's more like what Super Mario Bros was to the original Mario Bros. I consider PD Orta perfect - it is, IMO, the best rail shooter ever made. The earlier games were good of course, but they were a lot simpler. I am very interested in the Switch remake of the original because it'll at least update the visuals, which were kind of chunky even at the time. I remember choosing between the PS1 and Saturn based on games like Panzer Dragoon vs. WipEout, and graphically at least, PD wasn't really the showcase for the Saturn that Sega wanted it to be. PDO definitely was, though, for the original Xbox (not that many people cared at the time; it was no longer a popular genre), and its HD update makes it one of the best looking games even of the current generation. I'm hoping that the Switch version of the original PD gives it the visuals it always deserved.
  6. Yeah, I'll go along with that for the most part. The transitional era feels really short in that breakdown (basically a single generation) but I've already said why I don't think it makes sense to lump the PlayStation in with the Atari 2600, and on the other hand if you move the end date later, then you get into a weird situation where the original Xbox is in a different era than the Xbox One, and it doesn't feel that way to me. I can buy that systems of 95-99 were kind of their own thing as the industry switched over to 3D, optical disk and more "bits".
  7. The launch certainly did not help. But there are reasons why they continued to lag behind Sony even after they retracted most of the original launch BS and also lowered the price of the system. Remember, the PS3 lagged in the previous generation after a disappointing launch, but eventually caught up to and surpassed the Xbox 360 worldwide, going on to be one of the top selling home systems of all time. So it's not like MS dealt themselves a fatal blow with the Xbox One launch. The problem moving forward was that they didn't have a lot of exclusive games, and most of the games that were exclusive to Xbox One on consoles were also available on PC. So really, there was almost no reason to own an Xbox One, and that's true even today. (I have one as a media streamer and 4K Blu-Ray player, but I own a total of 2 games for it.)
  8. I shouldn't do this because I really can't fit anything more in my apartment, but I almost definitely would be interested in some of that stuff. If any of those LC's have PDS slots, I would take one. And I would *definitely* take the IIc Plus.
  9. Well this is a topic that has come up every now and then since I joined this site in like 1999. But that's fine; it's been long enough now since the last thread. Back then, of course you'd never have just gone back 5 years to the "retro gaming" era. The line was pretty clear - it was pre-crash ("classic") and post-crash ("modern"). That was it. But I agree with Flojomojo that it's kind of like "classic rock"; it's a moving target, and I hear stuff on classic rock stations these days that I feel like just came out! Freakin' Foo Fighters and Nirvana are on classic rock stations now - christ! But that's because I'm getting older and 15 years ago to me at this point feels like no time at all. But of course it would be for someone younger. Anyway, old man yells at cloud and yadda yadda yadda, I still think there's gotta be a distinction between stuff that's *really* retro, stuff that's sort of modern and stuff that's really modern. Because clearly there is a difference between the Intellivision and the original Playstation. So I always suggest just breaking it up into at least three distinct eras. Call them whatever you want, but to me there's the real classic era, the early 3D era and the modern era. It's still somewhat nebulous and at some point you have to just make a decision as to where to draw lines. But if you don't make those decisions, then you end up with stuff like Gran Turismo being considered as part of the same era as Night Driver or Intelllivision Auto Racing, which to me is just ridiculous. So you can argue over the exact point of where to draw the lines, but for me I think there have to be at least three distinct eras so far, and maybe more than that depending on how good of an argument you can make.
  10. I'm actually kind of excited to use the items I got from you. I've always had a love/hate relationship with the Mac but that "snow" design aesthetic era is probably my second favorite after the Apple II era, and I've never owned anything from that era before. I might even buy a new battery for that iBook. It'll just be fun to play around with, as will the iMac and PowerMac (if I can find room to set them up). Thanks again!
  11. Well, this isn't true for any console except the Xbox One, which is probably one reason why it didn't do particularly well this generation.
  12. It's hard to pick between Wipeout Omega Collection, Rez Infinite or Tetris Effect, all in VR.
  13. Haha, nice. I've always been surprised that I don't have a single photo of myself with my IIc from when I first got it in 1985; I spent so much time with that computer and loved it so much, I'd have thought my mom would have documented it. But yeah, I do remember the color looking like that. Of course, now mine (which I still have) is basically New York Taxi orange.
  14. Physical-only on consoles. Digital on PC, but mainly by necessity. I stuck with physical as long as I could. I do like cloud saves and being able to play the same game on multiple PC's, though, not to mention that it's easy to find AAA games that are a year or two old for like $8 on these Steam sales. None of these things really apply to consoles, though. There just aren't enough advantages to digital downloads on consoles.
  15. I think consoles have pretty much always been like PCs and vice versa. Both computers and consoles have changed over the years, but they've changed in largely the same ways. Neither used to come with hard drives or SSDs, for example; now both do. Neither used to be connected to the internet; now both are. Neither used to get games as online downloads through a service; now both do. Consoles have kind of always just been gaming-specialized computers; it's just that what that in itself means has changed over the years as computers have changed. I guess my point is that consoles and computers have both changed a lot in absolute terms, but relative to each other, they have not. Nothing has really changed since the dawn of the industry in relative terms.
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