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About spacecadet

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  1. That is the "Apple PC 5.25" Drive" for Mac. Here you go: https://wiki.preterhuman.net/Apple_PC_5.25_Drive That's a pretty nice example, but it's probably not all that useful today unless you've got a specific need for it.
  2. I wasn't talking about total sales, I was talking about the system being artificially hard to get. The only thing I mentioned about sales was that while Sony's selling every system they make, they *could* be selling a lot more if the system was actually available, and nobody counted on this chip shortage or these bots. Even the link you posted says that bots are a big part of the sales numbers, and the global chip shortage is well known. For a while I was trying to get a system every time it'd be restocked, and it was physically impossible for humans to be buying them as fast as what I saw literally every single time. In most cases, I never even got an "add to cart" button before the stock listing changed from "available at whatever time" to "sold out", despite continuous page refreshing. A lot of those scalped systems are sitting on Ebay, Amazon, Wal-Mart's marketplace and other web sites at inflated prices right now. Obviously scalpers need to be selling *some* of them or they have no financial incentive to keep buying them, but without those scalpers in the mix I'll bet it would be a lot easier for a normal person to get a system. And while it wouldn't be good for Sony, part of me does hope that somewhere, some scalper has a warehouse of 50,000 PS5's that they bought at MSRP thinking they could double the price and is getting no takers. That would be justice. I guess. I guess it depends on what you want out of video games. I know some people want what amounts to a stand-in for reality, with everything interactive and everything open world. I really only want that for hardcore simulators, which aren't generally a game console thing anyway. (I will say that I recently got the newest Densha De Go for PS4, which has a VR mode that's extremely sim-like, and it is pretty unbelievable in that mode.) For most games, though, I'd take fun over realism, and those aren't the same thing and aren't even necessarily linked. I only care if I can do something in a game if it actually is part of the game mechanic. It also still just sounds like you're asking for "more"... a lot of those types of things are already in games like Red Dead Redemption 2. You can't cook on some random stove, but the amount of totally tangential stuff you can do in that game is already kind of too much for me, because it's hard to even know what matters and what doesn't. Some things do affect how people treat you going forward, but other things are just time-wasters. It's a little too close to real life in that way, and I ended up just not doing any of the extra stuff anymore and then just giving up on it after probably 100 hours in the game and feeling like I wasn't getting anywhere. But it sounds like you're wishing for a game like that, only with even more interactive elements. I'm sure that's totally possible on a system like the PS5, but I wouldn't really consider that a "next gen" experience, because it's just more of the same stuff. Don't get me wrong, though - better graphics and performance are good things, but I just wish there was more that was unique to these systems vs. the PC. I mean the Switch is definitely unique, and it has games unique to it too; they're just not usually games that appeal to me. I miss Sega! I want a Sega Switch.
  3. Yeah I think "next generation experiences" are pretty much not happening anymore. What you're looking for is something akin to the leap from 2D to 3D or even SD to HD and that is just not a thing that occurs every generation. The closest thing is VR and at this point I feel like if you're not already into that, you're probably one of those people who's actively resisting it, so there's no point really even talking about it. The best you're probably going to get from this gen is going to be better graphics and frame rates. It's akin to upgrading your graphics card and CPU on your PC. Hate to say it but I'm starting to think this gen might be the last of the traditional game consoles... which some have been predicting for decades, but it's feeling like the day might finally be here. If both modern consoles are basically just walled gardens running non-exclusive games using PC hardware, why not just keep a desktop PC that you can upgrade as you wish and run those same games? I feel like MS is seeing the writing on the wall with trying to turn Xbox into a service rather than a specific hardware platform. Sony seems to want to keep making traditional consoles but they're just not doing a great job of it right now. (Even ignoring the chip shortage that's not really their fault, the whole PS5 design is just kind of lackluster and generic, and of course we're already talking about the lack of exclusives that they've had for every other PS launch.) It's definitely the least exciting new console generation I can remember, and it's ironic that both systems are so hard to get. But that's just artificial because of the global chip shortage brought on by the pandemic.
  4. Well a lot of things are weird over the past year, so I'm willing to cut them a little slack. But I've definitely noticed this myself and it's one reason I've basically stopped looking for a PS5. I managed to get an Xbox Series X already, but I haven't bought a single game for it - I'm using it as a media box. Like my Xbox One S before it, it is my main media player on my TV. But I don't know of any games I really need for it. Games these days take a long time to develop so this is probably just me talking out my ass, but I'll bet that at least the lack of *announced* exclusives so far is partly due to the fact that nobody can buy either of these machines. I mean every single system that gets put out there gets sold, but I have to think the total sales are well below where Sony, MS and the game developers would want them to be. They're certainly less than they *could* be. So absent some sweetheart deal from Sony or MS, why would a developer decide to make an exclusive game for these systems right now? It does make me again lament the days when consoles were basically just platforms for the console manufacturers' games, though. That was the entire reason for their existence. I guess Nintendo is still continuing that, but they're just not really my thing (though I do own two Switches) and I wish they had a real competitor. Sony and MS seem content to just dump a piece of hardware out there and say "you guys figure it out." Sony does have a couple of Final Fantasy exclusives coming, so I do want a system for those.
  5. I just got mine today. Box 1 also arrived for me several days after box 2, and there was no scan in between the FedEx label being created and it being delivered. Hopefully it's just still on the way to you. I think it's pretty cool for what it is. It does not take the place of a real mechanical pinball table, but then it's both a fraction of the price of most pinball tables these days (not counting those needing major repairs), and it lets you play multiple tables. What it does, I think it does well. I do have some nits I could pick but overall I'm happy with my purchase. What I like: * Big play area - I don't have a real pinball machine but it *seems* basically as big as those I've played on in the past. * Obviously a lot of care went into making the cabinet feel authentic. It does not feel much different from playing on a real pinball table other than the sensations of heavy metal balls physically contacting various parts of the playfield. I even enjoy the fake coin door and wish my ALU had that. * The cabinet itself seems pretty well built. The legs are actually thicker than some real pinball tables I've used. * The artwork is a big improvement over the ALU (though I can't help but notice the focus on the women from the original artwork...). * The buttons are a lot more leaf spring-like... I haven't checked to see what they actually are, but they're much lighter and less clicky than those in the ALU. (I like the ALU's buttons for an arcade cabinet, but I also like that AtGames has changed them for a pinball machine.) * Ball physics seem pretty accurate. * Good variety in included tables, and a decent number of them. Multiple eras are represented. Some tables are super old-school, while others are quite modern and multi-leveled. Nitpicks: * Supposedly there's haptic feedback, but either it's not working on my table or I was just expecting too much from it. I don't feel anything when I hit the flippers or when the ball does basically anything. I've looked for a setting for this and can't find it either - someone tell me if I'm just missing it. I did see in the latest firmware that it specifically mentioned improvements to haptic feedback, so I know it's supposed to be there. * The interface is really confusing. There are a lot of buttons for a pinball table, and some of them do different things depending on the situation. For example, the "back" button (or "rewind" as I think it's actually called) can actually be a back button, or it can be a *select* button depending on the menu! This is maddening, and totally opposite behavior. It takes me forever, and multiple tries, to do simple navigation around the various menus. Also, why are the flipper buttons "reversed" by default according to the settings menu? Wouldn't the factory default setting, whatever it is, be the normal setting? There are so many weird things like that. I feel like I'm going to have to go through all the settings and just flip them to figure out what they do, because most of them make no sense. * Some of the graphics are a little cartoony and make it a little hard to suspend disbelief. Rescue 911, for example, has a real plastic helicopter that swoops in when you do certain things. It looks almost hand-drawn on the Legends Pinball. I don't know if this is a limitation of the graphics hardware or just some unrefined textures or lighting effects, but it does occasionally make it painfully obvious that I'm just playing a video game, not real pinball. * I've gotten mostly used to it now, but when I first turned on my machine I felt like the frame rate was a little too low and it was causing some eye strain. The actual game speed is fine, but when the ball's traveling really fast, I can see it jumping in between frames. I know it's supposed to be 60fps but sometimes I have a hard time believing that - I can't normally discern individual frames at 60fps. I also do *occasionally* see frame skips, but that's something different and doesn't happen often. * I'd love a bigger screen than 15.6" for the back glass, but I can live with that for the price. I know it would drive it up to have something bigger. Those are my thoughts so far. I *am* definitely having fun with the machine and I'm sure I will continue to do so into the future. I'm still getting to know all the tables and picking out my favorites.
  6. I'm happy to see DOS continuing to gain popularity in the retro gaming community as a platform. I had an Apple II in the early DOS era but a friend of mine had an IBM 5150 and I was always jealous of it. It later got upgraded to an AT and I was jealous of that too. An old roommate I had started out with Atari machines but he then got a clone PC (an AST or Acer or something) with an early CD-ROM drive that he let me play some games on and I remember being convinced that when I finally replaced my Apple II, it had to be with a DOS machine. I didn't get an IBM compatible machine of my own until the 486 era, and that was a 486SX-25, so like, barely a 486. But it was in the early days of the 486, so I could still tell myself it was faster than a 386. (I think actually that 386DX-40's might have been faster.) It did have a CD-ROM drive, which was still not standard yet at the time. So I felt a little special, and I remember my first-ever game for it was The 7th Guest, which really needed the CD format. I remember buying both PC Gamer and Computer Gaming World every month on the day they'd come out and reading them cover to cover until the next issue. (I'd literally just milk them, reading the stuff I was most interested in first, but going back and eventually reading literally everything else by the date of the next issue. Then repeating the same process.) I'd buy games based on their reviews; usually one or two a month. I miss those magazines. Unfortunately at that time I was not really concerned with having a collection of anything, so I threw all my boxes away basically as soon as I opened them and even all of my pre-1995 or so games themselves once I thought they were just old. About 1995 I did start at least keeping the CD's (in storage binders) and I have most of what I bought 1995 and onward. But unfortunately, still no boxes. I didn't start keeping those until the small box era, but those are all Windows games of course. Over the past few years I've been on kind of a DOS era kick again... I now have an IBM 5150 of my own, as well as an IBM P70 that's a 386 PS/2 "luggable" computer, a Compaq Deskpro XL that's currently got a Pentium 100 in it, and my first home-built machine, which is really an XP machine but I do dual-boot DOS on it. It is a little fast for DOS, though, so it's missing the nostalgia factor in that way, but OTOH it is a direct descendent of my original 486 (I just kept upgrading all the parts until it was a different machine) so it's still special to me. I also have a ThinkPad 600X that's a pretty good DOS gaming laptop now that I've figured out how to get DOS sound working on it, and it's convenient to be able to play that way and not have to reserve a giant part of my desk for it. I've restored and upgraded most of these machines, unless they didn't need it. Anyway, a lot of great games and really interesting hardware too.
  7. They seemed to be fans of the system - it showed up in a few episodes that I remember. I don't know exactly what the deal was but Sega was at least one of the "sponsors" of Evangelion. The movies actually have Sega's logo in the intro credits (so I guess they put up some of the money) and they used to advertise during the show when it was on TV. So this was actually intentional paid product placement.
  8. I hold a grudge against the public, not against Sony *or* Sega. Neither company did anything wrong. The public just made the wrong choice. It happens. Just look at pretty much any modern pop music for another couple hundred examples. Nowadays a lot of people are discovering how good the Dreamcast really was. Too bad they didn't notice it at the time, but that's neither Sony's nor Sega's fault. The truth was out there even at the time.
  9. You'll probably be waiting for a long time. Prices don't really ever go down on stuff like this once they go up to begin with. A lot of stuff is transferring hands now from people who don't want it to people who do. There's no new supply being made. You're making a bet that the people who wanted it enough to pay these prices for it now will somehow not want it anymore and be willing to accept lower prices to sell it later. That's just not a great bet. There was a time when Saturn stuff was cheap. It just isn't anymore. Same is happening with the Dreamcast. Someone earlier said the Dreamcast isn't like the Saturn - it actually is, and in fact sold *less* than the Saturn (both were a little more than 9 million units worldwide). Some Dreamcast games are already through the roof, because they were really rare to begin with and are even rarer now, and a lot of people have figured out posthumously that it is actually a great system. None of that's going to change. In terms of other systems, that could all be happening more or less, but the fact is just that nobody's making more "retro" stuff - whatever's out there is all there is. Reissues, "mini" systems, emulation, multicarts, etc. can all reduce demand a little bit for the real thing, but if someone is a collector (and anyone who's buying 20 year old discs is a collector), they want the real thing. And once it's in the hands of people that want it, it's not going anywhere. (Meanwhile, stuff does just break too. I had a pristine Atari 5200 for many years that I dropped on the floor one day and it physically broke into a bunch of pieces. So that's one less 5200 potentially out there, from a total supply that's only dropping, and another person on the market for a good condition 5200.) Events like Covid have a way of accelerating the inevitable when it comes to stuff in limited supply. This all would have happened with the Dreamcast eventually anyway; it's just happening faster with people stuck at home. But it's probably not going to reverse itself, for the Dreamcast or any other system.
  10. Member since: Sep 06, 1998 Funnily enough, my first purchase there was either an Atari VCS or my heavy sixer Sears Video Arcade. I just don't remember which I bought first, but they were my first two. That was back when you could get an Atari VCS in really nice condition with some games for like $5-$10. I don't remember what I paid for my actual VCS, but I do remember that my Sears heavy sixer, in the box and complete, was $13. I resold the heavy sixer a while ago - I just had too many Atari 2600 variants. But I still have that original Atari VCS. Obviously got more than $13 for the heavy sixer.
  11. My school had a computer lab with Apple II's. Originally II+'s and then later they added in some IIe's. That was definitely a big reason why I became an Apple II guy early on, and got interested in computers in general. I took a comp-sci class, used the Apple II's, asked my mom for an Apple II so I could do my work at home. Synergy! Apple's marketing worked.
  12. I remember really wanting one of those early dual CPU motherboards at the time when they first came out. Something like the Tyan S1562D. I don't remember if it was exactly that one that I was lusting after but it basically fits the bill of what I thought was cool at the time; a late 90's system supporting two high-end retail CPU's for TWICE the power! (Not really.) Plus, it just *looked* so badass, with two CPU's and all those slots... *eight* memory slots, four PCI and five ISA slots. That was a lot by the standards of any era. I've never owned a dual CPU system because of cost. In fact I pretty early on became an AMD guy so I rode their wave into many, many cores instead of having to have multiple Intel CPU's (that was the main reason to have dual Intel CPU's). But thinking about it again now, I suppose this would be a good candidate for something "new" to look for and tinker with. Stuff from the Pentium era on up doesn't yet seem to have the retro tax, although I'm sure that'll change.
  13. I generally prefer the XL although with a couple caveats: 1) If you get an "ingot" power supply, don't even turn the system on. Replace it immediately before you do. You can fry your computer. It almost happened to me. 2) There are something like seven different keyboards in different production runs of these. There's a thread here about it. Some of them are good, some are pretty bad. I've had both myself. (I don't remember which keyboard my current XL has, but it's not one of the better ones.) That said, the XE's keyboard seems to be bad no matter what. But an XL's keyboard only may or may not be better. It's not guaranteed. If I knew exactly what I was getting with the XL, it was all good stuff and the price was the same or lower than the XE, then I'd get the XL. If it was a crapshoot, then I might actually just get the XE, which is at least a known quantity and should be in "new" condition.
  14. They basically all break. That's the objectively bad thing about them. But they break in predictable ways that are easy and cheap to fix. I replaced both of my flex circuits because they were 100% dead - contact cleaner didn't even partially bring them back. These were controllers that had barely ever been used. $2 each and about 15 minutes total and both controllers are good as new. The non-centering stick... eh, I don't much like it, but I can see it being something you'd get used to if you owned the system at the time and played it a lot. Most people don't like the Intellivision controllers either, but that's what I grew up with so I don't have any problem with them. The keypad, fire buttons and overall feel of the stick I think are actually pretty good. I also like that they can use overlays like the Intellivision, although I don't know what games really took advantage of that well. Atari obviously had plans for the 5200 beyond the library it ended up with. So my answer to the original question is yes and no. There are both good and bad things about the 5200 controllers. But they're not unusable... unless they're broken, which they will be unless you fix them.
  15. I didn't even realize Sinistar used a 49 way stick. But yeah, in the 90's I guess there was kind of a resurgence of these, and a bunch of more modern games used them. I was grossly estimating at the "50" number I posted and I almost changed that to something else, but that's kind of my guess. It may be less than that. But somewhere I do remember seeing a list of 49-way games and it was about long enough to fit one page of my browser screen. I don't know where I saw that list and am not able to find it now. I think it was on a site that actually sells sticks, and they say what games used the stick you're on their selling page for.
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