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azure

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About azure

  • Birthday 01/02/1972

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  • Custom Status
    🌈
  • Location
    Seattle, WA
  • Interests
    Classic computers, game programming, sci-fi, piano
  • Currently Playing
    Vim vs Emacs
  • Playing Next
    Knight Rider 2600

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  1. I'm currently working on a Rampart style 2600 game. I have the UI almost working, but I haven't figured out the game rules given the limit of 2 sprites in a row. I'm okay with 30Hz flicker with 4 sprites in a row, but will not settle for less than that. I'm not settled on the data structures, because I'm making up the game rules as I go. I've allocated 64 bytes for 32 sprites, but I'm not yet sure if this is tenable once everything else is hashed out. The screen is currently a 16x16 grid of cells. Computer and player have 16 sprites each.

     

    I don't have a good idea how much RAM I need for the remaining functions. I'm not going to release a demo for a while, because I don't want to promise features I will probably have to remove later. I'm determined to keep this one at 4K. I'm aiming for 128 bytes RAM, but not promising it. It may need more RAM.

     

    I'll be getting back to finishing Black Jack Theta VIII in a few weeks. My Proton demo is on pause, because I'm finding this game more interesting. I went on some major tangents for a couple months that were educational but non-productive. I was doing Atari 2600 coding the entire time, but little of it was that useful. I'm back on track now.

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