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Everything posted by MagicMarc-er
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HSC17 Round 15: CONGO BONGO & JAVA JIM
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 15: CONGO BONGO & JAVA JIM
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
OK first go. Java Jim - 7280 Congo Bongo - 6200 Yeah, I had higher hopes for it. It was one of those arcade games that people tended to grumble about because of that attempted 3D but I always liked it. This version? Not so much. -
HSC17 Round 14: CAPTAIN BEEBLE & JET BOY
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 14: CAPTAIN BEEBLE & JET BOY
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 14: CAPTAIN BEEBLE & JET BOY
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
I have no idea how you guys are getting so far into Beeble. I've made it through level two a grand total of once and there is no way I'm making it through level three. Beeble - 4500 -
HSC17 Round 14: CAPTAIN BEEBLE & JET BOY
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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I remember Zenji being very heavily advertised but I've never played it. Looks fun and puzzle-y.
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HSC17 Round 13: QUASIMODO & ORC ATTACK
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
Sorry to be a complainer. I think what I find the most frustrating about Quasimodo is that some jumps are so easy and other jumps that appear to be the exact same distance are very difficult. Anyway. Here's my final score on it. 14,600. -
HSC17 Round 13: QUASIMODO & ORC ATTACK
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
OK, I've played Quasimodo for close to an hour now and have yet to be able to jump from a one bell to another. Not exactly like Jungle Hunt here. So what's the trick, hang low, hang high, what? Even jumping from the first bell to the first platform is not a guarantee. -
HSC17 Round 13: QUASIMODO & ORC ATTACK
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
I'm with you. The jump physics is driving me nuts. Anyway here are my scores: Quasimodo 7700 Orc Attack 1625 -
Broke it.
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HSC 17 Round 11: 2020 ReVision
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC 17 Round 11: 2020 ReVision
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC 17 Round 11: 2020 ReVision
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 10: THE GOONIES + TAPPER
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
Goonies. Made it to level 4 But not sure I'll make it any farther. Did they really need to add the bats? I'm not sure I'd make it through even without the bats. -
HSC17 Round 10: THE GOONIES + TAPPER
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 10: THE GOONIES + TAPPER
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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Since poll is locked, I vote for Goonies/Tapper. Never played Goonies but played Tapper a lot.
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HSC17 Round 9: GYRUSS + BLOCK ON LEGS:FIRST STEPS
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 9: GYRUSS + BLOCK ON LEGS:FIRST STEPS
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 9: GYRUSS + BLOCK ON LEGS:FIRST STEPS
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
One game of Gyruss and I'm reminded that my thumb will agree to play 1x per day. Gyruss 113,950 Block 82 Can you tell which game I haven't gotten the hang of yet? -
HSC17 Round 8: LA SWAT + GRIDRUNNER
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 8: LA SWAT + GRIDRUNNER
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 8: LA SWAT + GRIDRUNNER
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club
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HSC17 Round 8: LA SWAT + GRIDRUNNER
MagicMarc-er replied to therealbountybob's topic in 8-bit High Score Club