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MrFish

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Everything posted by MrFish

  1. I thought the collection of disks included on Thumpnugget's Antic DVD's were complete, or at least close to being complete, no? There are 84 disks in the collection, many of them double-sided.
  2. Now if we take our prince and use black, we can get away with a single color for the skin, using P/M's. The only thing is, he's a little short for reaching some of the apparatuses. But if he climbs onto the map table, he can reach the ladder and get to the periscope from there.
  3. Added the black pointer: Silent Service - Blue Conning.atr
  4. Just to be clear, the colors have been changed in the actual game here on the ATR. This is not just a Graph2Font picture or otherwise.
  5. Here's an approximation of the above. [Note: I haven't changed the pointer to black yet.] Interestingly, they're the same colors used in other parts of the game, even though I picked them at random when making the changes. Silent Service - Blue Room.atr
  6. I see; I thought you were talking about two different things. Yeah, actually the whole game has some odd color schemes. I guess because they couldn't use P/M's, they decided they'd just vary the colors throughout the game. It's not a bad idea conceptually, but then you have to make good choices to make it work. Honestly, changing the color on the gauges screen was just something I did to get rid of that stupid purple. I suppose there may be a better overall color scheme for that room too. I may take some time to think it over now that we're getting into the discussion. Well, getting the room to the grays/white/black scheme used by the C64 version is no problem. But a completely gray room would look too dull -- which is why they tried monkeying around with the colors, I'm sure. But, you can take that gray scheme, colorize it, and come up with a decent improvement -- something like what I have below. I actually thought their color scheme for the room wasn't too bad. It was unique and at least didn't look as ridiculous as the purple gauges screen. The main thing for the whole game was the lack of P/M's, but there were other things that could have been done better too. For instance, hi-res text could have been used for all the screens, except the text for labeling the gauges. That would have been another big improvement. They were playing to the market, though, so you can't really blame them for going the 48K machine route.
  7. It looks like it was another case of "make it work on a 48K machine".
  8. I was actually looking at the periscope earlier and wondering if there was anything that could be done for it. The C64 version really isn't anything much, especially with the lack of blues. The main thing is that they made the body of the periscope black, and then they have the small amount of curvature at the bottom. That little bit of curve gives the sense of there being a cylinder. Getting it black probably wouldn't be too much trouble, and then you'd need to turn the text white to offset it.
  9. Alright, got the "9" sitting where it's supposed to be now. Silent Service - Font Improved.atr
  10. Ah, I see something I missed. They have the "9" on one of the gauges sitting 1 pixel too high. I never noticed it before. I'll have to adjust that and repost.
  11. Thanks to Hias and GoodbyteXL (and LuckyBuck for passing information to GBXL), we have a clean copy of StarTexter now. The two separate copies they provided were exact matches. StarTexter.atr
  12. Adjusted the font set and graphics as follows: 1. Slightly smaller and improved font. 2. Characters/Numbers on gauges improved for readability. 3. Colors for gauges adjusted (gauges no longer purple). I also picked a green for NTSC that results in a green color for PAL (rather than yellow, as before).
  13. Adjusted the font set as follows: 1. Slightly smaller and improved font - keeps characters from running up against the sides of the opening selections box, and adds better spacing between lines of characters. 2. Added a full "hash mark" to replace the stunted one. 3. Larger sized numbers for the scoreboard. 4. Other minor adjustments. [Note: I know it's a terrible round of golf. I was playing on "Pro" setting, and I'm not that good yet. ] No editing done to the second disk, but included for completeness. The second disk just contains the additional courses. Leader Board A (Font Improved).atr Leader Board B.atr
  14. Here's the table itself: [spacer] ICAX1 Device Byte Function ------ ---- -------- Screen editor 8 Output to the screen 12 Input from the keyboard and output to screen 13 Forced screen input and output Screen display 8 Screen is cleared; no TW; RD 12 Screen is cleared; no TW; RE 24 Screen is cleared; TW; RD 28 Screen is cleared; TW; RE 40 Screen is not cleared; no TW; RD 44 Screen is not cleared; no TW; RE 56 Screen is not cleared; TW; RD 60 Screen is not cleared; TW; RE Keyboard 4 Read – note: no output is possible Printer 8 Write – note: no input is possible Tape recorder 4 Read 8 Write RS-232 port 5 Concurrent read 8 Block write 9 Concurrent write 13 Concurrent read and write Disk drive 4 Read 6 Read disk directory 8 Write new file 9 Write – append 12 Read and write – update mode
  15. About 1/4 of the way down this page, there are several tables under the heading "Details of the Bytes in an IOCB": Assembly Language Programming for Atari Computers: Chapt. 9 Here's the XIO table you're talking about, Rybags: XIO Command Codes for DOS's.doc
  16. I have no idea where I got this from; maybe it's the disk you uploaded, Doc? Disk003-Games-OSS CPA 1.0 1981.ATR
  17. DOS 1.0 & 2.0S were written by Paul Laughton. DOS 2.5 was just a modified version of 2.0S, so Laughton essentially wrote much of it.
  18. How are the games being "loaded"? SIO2PC, SIDE2 Cart, Actual ROM Carts? Try different loading methods for the same games, if you have different methods available and working.
  19. It could be some problem related to Antic too, since it handles P/M's.
  20. It sounds like it's extra data in the player's (and missile's) memory area that isn't supposed to be there. Why is it there? I have no idea... yet (waiting video). [Edit] Missile data colliding with an enemy should kill him, since any data in the memory area at the correct position should trigger a collision.
  21. Just to add to the conversation... Although people will try to fake anything, something like this is nearly unmistakeable (the particular circumstances make it even more so) and would be very tough, if not impossible, to reproduce. I suppose there could still be a chance this isn't the original seal, as it could have been resealed by a business selling them back in the day. But the chances are slim. [Edit: I'll add, one should always get as much information as possible, especially when the asking price is higher.]
  22. I think you misunderstand me. I'm speaking about FJC's Text User Interface (not the graphical user interface that uses bitmapped graphics, which has now grown into a full multi-tasking operating system). He used it mainly on his flashing programs for various types of hardware and APT tools. I think he also put it to use for the VBXE test/beta version of the Last Word, which uses the 80 column mode particular to that piece of hardware. I believe he went through the trouble of making it fairly abstract, so he could use it easily for new application/utility development. I'm not sure if he ever published any of the sources or information about it publicly. But we spoke about it often while it was in development, and it's quite a complete system/API. Your daughter should be able to do well with some of the modern plug-and-play interfaces, eh? Just fill it full of files, select, push the joystick button, and go.
  23. Well, there are many examples already, including FJC's, which I believe he's already made to be a general purpose library.
  24. Hi 576XE, Seems pretty minimalist -- although not text mode. Don't forget to add the running man. MF
  25. The C64 had quite a few versions and they also made a database on the C64: C64 Versions + StarDatei There was a version on MS-DOS too.
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