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billyj1285

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About billyj1285

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    Space Invader
  1. Can batati basic do 8 x 16 multi color sprites or solid color?
  2. Thank you so much for your help. I really appreciate it. Thanks, Bj
  3. Thanks for the replies. I know this is a dumb question however let’s just take a game like pitfall or something like that. How many pixels width and height are those? Is that the DPC kernel? I am new and just trying to understand the basics. I can see older games being 11 high, however how do the other games get more detail? Thanks, Bj
  4. Good evening everyone. I hope everyone is having a great night. I am working with visual batari basic. In the playfield editor what are the limits. Can the screen be made taller, instead of using the standard 10 or 11 pixels? How can you change the height in visual batari basic? Thank you all for your help. Thanks, Bj
  5. Good afternoon everyone, I hope you are all well. I just wanted to know if anyone knew where to get the app The Internal Magic of Activision Dragster, the one David Crane made. I have looke and cannot seem to find it anywhere and I would like to see it. Thank you, I appreciate all of your help. Thanks, Bj
  6. This is great. Thank you all for helping.
  7. Good afternoon everyone, I this post in Atari 2600 programming too, however it is a batari basic question, so I posted here too. I have a really dumb question. I am sorry. I have looked it up and experimented, however I just cant figure this simple thing out. I have a small start of a game. Its just a sprite going up and down right now. This is Batari basic by the way. I just want to set the console reset switch to reset. I have tried the ifthen and I just cannot get it to work. Here is the listing. I am also having trouble making that bottom row solid. I am sorry. I am new and am just having a little trouble. any help would be apprciated. Thanks, Bj set kernel_options player1colors playercolors pfcolors player0x = 75 player0y = 80 COLUBK=$15 main playfield: ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end f=f+1 rem POSSIBLY INEFFICIENT CODE, SEPARATE COLOR INFO FOR EACH FRAME... if f = 10 then player0: %01100110 %00100100 %00100100 %11111111 %00111100 %00111100 %00111100 %00100100 end if f = 10 then player0color: $FC; $FC; $FC; $F4; $F4; $F2; $F0; $F0; end if f = 20 then player0: %00000110 %01100100 %00100100 %11111111 %00111100 %00111100 %00111100 %00100100 end if f = 20 then player0color: $FC; $FC; $FC; $F4; $F4; $F2; $F0; $F0; end if f = 30 then player0: %01100000 %00100110 %00100100 %11111111 %00111100 %00111100 %00111100 %00100100 end if f = 30 then player0color: $FC; $FC; $FC; $F4; $F4; $F2; $F0; $F0; end drawscreen if joy0up then player0y = player0y - 1 if joy0down then player0y = player0y + 1 goto main
  8. This is one of the coolest things I have ever seen. I am a BIG tron fan and this looks great.
  9. Good afternoon everyone, I have a really dumb question. I am sorry. I have looked it up and experimented, however I just cant figure this simple thing out. I have a small start of a game. Its just a sprite going up and down right now. This is Batari basic by the way. I just want to set the console reset switch to reset. I have tried the ifthen and I just cannot get it to work. Here is the listing. I am also having trouble making that bottom row solid. I am sorry. I am new and am just having a little trouble. any help would be apprciated. Thanks, Bj set kernel_options player1colors playercolors pfcolors player0x = 75 player0y = 80 COLUBK=$15 main playfield: ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end f=f+1 rem POSSIBLY INEFFICIENT CODE, SEPARATE COLOR INFO FOR EACH FRAME... if f = 10 then player0: %01100110 %00100100 %00100100 %11111111 %00111100 %00111100 %00111100 %00100100 end if f = 10 then player0color: $FC; $FC; $FC; $F4; $F4; $F2; $F0; $F0; end if f = 20 then player0: %00000110 %01100100 %00100100 %11111111 %00111100 %00111100 %00111100 %00100100 end if f = 20 then player0color: $FC; $FC; $FC; $F4; $F4; $F2; $F0; $F0; end if f = 30 then player0: %01100000 %00100110 %00100100 %11111111 %00111100 %00111100 %00111100 %00100100 end if f = 30 then player0color: $FC; $FC; $FC; $F4; $F4; $F2; $F0; $F0; end drawscreen if joy0up then player0y = player0y - 1 if joy0down then player0y = player0y + 1 goto main
  10. I just want the very top of the screen and the very bottom of the screen right above the score solid.
  11. Goid afternoon. I just needed a little help. I am still learning and have just ran in to a small problem. I have researched and cannot find help. I have a simple game and I just want to make the very top and the very bottom right above the score solid so my sprite stays on the screen. Can anyone help? Thank you all. Bj
  12. Thank you for the info. I will order one this week. Bj
  13. Hello all, I have been away for a little while and just wanted to know if the Harmony SD cart was still avaliable to order? Thank you all so much. Bj
  14. Good afternoon everyone. I just had a question and I needed kind of a fast answer so I apologize for posting a question that has probably been asked. Where do you get carts, boards, and a cart flasher for intellivision carts? Are these things avaliable? Thank you, Bj
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