Jump to content

Mikebloke

Members
  • Posts

    1,317
  • Joined

  • Last visited

Everything posted by Mikebloke

  1. Here's the video I did, all you need to do is pull the switches in each area for the number card you want. Starts with A on left, B in middle and C on right. Ten switches on each. Rotate the card 90 degrees to the right to read the text on the card (pins will then be to your left). Switches will be on if pulled down from this position, and off if left up. If the text on the card itself is hard to read I've wrote here which each needs to be: Card 1: A 5 8 and 10, B 1 and 6, C 2 3 and 6 Card 2: A just 5! Card 3: A 5 6 and 10, B 1, C 2 3 6 and 9 Card 4: A 5 and 9, B 8, C 4 and 7 Card 5: A 5 6 and 10, B 1 8 and 9, C 2 3 4 and 6 Card 6: A 1 and 2, B 10, C 1 Card 7: A 5, 6, 8 and 10, B 1 5 6 and 9, C 2 3 6 and 9 Card 8: A 5 7 8 and 10, B 1 2 3 and 7, C 3 5 and 6 Card 9: A 4 and B 8 Card 10: A 4, 5, 6 and 10,B 1 and 9, C 2 and 6 Card 11: A 5, 7, 8 and 10, B 1 2 3 and 7, C 3 5 6 and 8 Card 12: A 1 3 5 and 9, B 8 and 10, C 4 and 7 I would say test your odyssey with a regular gamecard first to make sure you are definitely getting a signal. Remember you may need to move your controller to position onto the screen. Card 2 is the quickest one to use on the multicard as its just A 5, which controls 2 player display with no collision detection. It will look like this: Insert the multicard just like any other card, it should work straight away. In all my tests, everything is working as intended. I've personally risked switching switches while it's plugged in to test individual switch actions and it's been fine on my odyssey, but to be safe I would recommend removing then changing switches then reinserting. Some different alterations can be observed and I'm documenting the interesting ones which I will share when it's more complete. Somewhere else on atari age there is a circuit diagram for the odyssey which you can follow. Most of the features that is possible relates to switching features for player 1 or 2 in the original gamecards, there might be some uses for these in homebrew games. I'm attempting to make a "human friendly" readable version of what changes with certain switches so you know how it reacts on screen, I'll provide that when it's finished but the general idea can be worked out with the circuit diagram. I've started designing a new homebrew with different switches, but I find there is usually a released card that does a very similar job. In conversations with Boojackasha before, he said he has left the multicard design in a way that additional parts can be added for extra features. Some of the special hardware produced for some of the homebrew can be replicated with these boards with the right knowhow.
  2. I recently started up the gamecube version. The claim is that the random encounter rate is reduced, but even on the world map view it can boot a random encounter as early as every 2 seconds. Someone playing the game for the first time on gamecube wouldn't know that it's reduced, which just means the dreamcast version is even more ridiculous. I suppose really thinking about the nostalgia, the last major rpg on a sega console was probably Panzer Dragoon Saga. Skies of Arcadia doesn't have true voice overs (annoying sound tidbits similar to navi in zelda), but it's a much larger game. It has various side quests too and some secrets, so I think it's worth playing once if people can find/afford it. The soundtrack isn't too bad either, but the battle tunes will drone as it goes on as they are so frequent. Grandia 2 bat's it out the water later on in the dreamcast cycle, but that too got ported (and now has a slightly fixed steam version). Vyse has been used regularly in sega material since, perhaps one day we'll see a pc port too.
  3. I'm assuming the zelda games at least will be highly sought after as randomizers and graphic mods is already a big thing. I imagine this will allow much more modifications.
  4. If it helps 36c had the same bar issue, I don't know about a and b. Also, that box is super bashed up too. But tryers is going to try. I'd pay £5 for it. I don't think I have a single box that bad, even in my old doubles that have now moved on.
  5. Excellent! I'll probably be dropping other users a PM in the next few days just to give a gentle nudge. I'm happy to hold onto everyone who has asked for one as there is plenty to go around, I may look outside of AA to see if others are interested too at some point.
  6. I've changed a thousand things, I've made it go left to right instead of top to bottom... I've set it so it spams the snow pattern across the screen, I've tried to replicate all the changed code for level 2 with level 1 code but no luck changing the x position at all... I've tried calling LFSR at different positions incase its replacing the variable somewhere inbetween, again no luck. I even tried to debug it by displaying the random number generated in the health display but I couldn't even do that. Sorry Its really bugging me because I figured I could at least work this out by trial, error and force, but nothing. If anyone else comes up with a solution I'd be really interested to know how they do it.
  7. I attempted in my inexperienced F8 brain to compare differences between the code in level 1 and level 2. Is this the one you are trying to change? Only things I've noticed so far is this: EraseEnemy_level_2 is essentially the same as EraseEnemy and EraseEnemy2 other than the fact you initially split them, EraseEnemy2 is never referenced so not sure why its split (might have been a reason?). The other thing was that you had EraseEnemy_level_2 commented in reset_snow_f*****_left and right, which I presume is a debug thing you were testing. I tried uncommenting it in case it was something silly, but I don't think it changes anything. When I tested it, it did effect some graphical bugs from touching the enemy. In this one (the file you uploaded) the graphical glitch happens immediately from collision from top or bottom (but not going right into it) and seems to immediately effect the graphics in the area around the enemy. In this one which has the commented ; removed, it seems to detect top and bottom collisions properly and the graphical bug didn't appear until I moved away (so I could live long enough to take a screenshot!) and wasn't in the area occupied by the enemy. This analysis is probably completely useless, but on the off chance it contains anything useful I thought I'd post it. Edit: I think I've mistaken which bit it is, Its the snowflakes on the next screen isn't it. I'll take another look...
  8. Weird and wonderful hardware! I chanced on a second console awhile ago, the back controller holders were all fixed on properly with nothing broken and gave a really clear picture - but the state of the shell was terrible. My original on the other hand leaves dead pixels now and then until that pixel is refreshed - which is not often to save time processing. I'd found a buyer but was stuck which to sell, in the end I kept the one with the dead pixels, it will probably be the wrong choice one day. Is it 1k or IK? Yes feels like a game right there! Just needs finishing. Snow could have a yeti, or a guy on a snowmobile.
  9. I had a fake nandos yesterday, that's a bit like a taco right just without the wrap. I'm kidding, but it was still nice, and still the closest to a taco I've had in awhile.
  10. As a indie game developer I can tell you now there wouldn't be any point me specifically tailoring games for the ataribox. I don't hate the concept of it, but put it this way, the Amstrad Gx4000 sold more consoles in 1990 and it was redundant at launch where people could buy a sega mega drive, and it equally shared the features that it's cartridges could be used on Amstrads computer line of 6128+s, there's ironically a lot of similarities between the two once you cut out the difference of technology from the two ages, the ps5 and xbox4 might not be direct competition for ataribox in terms of functionality but consumers will decide which of the two to buy because they aren't going to buy both. Even with 10,000 units, any indie developer would struggle to secure a decent % of that market. They might hope to shift 200-500 games, where they might sell 50 to ataribox owners even without advertising it as such. Its really sad to say because I don't want to keep mentioning it but the amico project is really everything atari 2014 is getting wrong done right. Amico isn't kidding themselves, they know what market they are aiming for, they are having tailor made Multiplayer games developed for their system, and quite frankly their only real advertisement is about them having fun making it - and it works! Atari could have had this but they flopped hard. On a personal note, I literally have to put my laptop next to the TV and there is a spare hdmi cable I can plug in straight away, it's really no trouble at all. I don't even need to put the charger in to watch a film or play a game. I appreciate you are playing the atari party line really hard, and might even be involved with the project, and that's fine, in fact it would be really cool if you were involved in the project because right now any kind of reasonable contact with someone involved in it would give it some degree of credibility. This forum and this website is dedicated completely to the legacy of atari as a brand, culture and machines. This is the one community that SHOULD be behind the Ataribox 100%, but they've seen the failed and cancelled products of atari 2014 and will need to see a viable product on the shelves before they take any real notice of it. This thread is venomous against ataribox, because Atari has ensured every action they do is counterproductive to the name Atari. Tacos is merely their release.
  11. A number of us signed up curious about potentially developing for the system. As far as I know, partly due to the fact that there is no genuine attempt to make any games unique to the system and windows environment essentially being the default there is no good reason for anyone to develop specifically for the Ataribox, atari themselves seemed to fizzle out of being that interested in having developers work on it, and couldn't even be bothered to pay their own workers on the project. There is no doubt a number of users on this thread / forum who are backers, but I doubt any of them at this point expect to see a device for sure. Every now and again there is some glimmer of hope but it quickly fizzles out. Personally, I did not back it. I expect a hardware project that isn't 'homebrew' to be able to ship with initial funds and not rely on pre orders to stumble through development. I've never backed a fundraising project outside of one friends PC game, who had a demo available prior to raising funds and updated as time went on. From what I've researched, that's probably a good thing as most projects appear to be money holes and few reach a finalised product.
  12. The beauty of the con, Seal it in plastic in a way people don't open it, reseal the original sticker like its never been opened. As a consumer you just hope that WATA actually tried to assume whats in it when they grade it, because for all you know it could have a worn labelled cartridge with the metal stripped off the pins - with a coffee stained instruction manual that survived a washing machine cycle in it, and nobody would be none the wiser.
  13. I did try and watch all of this video but it was just tempest on repeat. Anyway, if it wasn't for everything the video in the previous post being highlighted, the failed projects for 6 years, the money begging but no product situation, dodgy dealings with their own staff going without pay, the flat out lies about their product... if they just told the truth (and released the box with a reasonable price tag) we would have been extremely neutral about it. As in, it would be a device, that exists, that most of us would probably regard as still too expensive, but would have some role for some people - might have even been a fair attempt at getting some original atari fan's respect for getting a product out with the hopes of something more exciting in the future. But no, everything about the business practice of Atari 2014 - present has been quite possibly the worst thing they can do consistently. The device itself may well work fine when (if) it releases, but Atari 2014 - present has not done itself any favours, it would take an act of Electronic Arts level of magnitude when they did the Command and Conquer Remaster and brought in the fans to repair their broken reputation. Anyway, TACOS.
  14. At the moment its only select things like SMB one of the most common games as jack is a baby name. One day though, this fad will extend far enough that casual collectors like me who just want to buy games to play them (God Forbid someone actually plays these things!) will struggle. I've bought a few games "new old stock" because it was cheaper than buying in worn condition, and I've always immediately opened and plugged it into a real machine. I'm a monster.
  15. Wow, can't believe its been another year... I recently picked up e5frog's multicart for the Channel F, and its really nice seeing the homebrew made for the console on a real machine, and makes me appreciate all the effort that goes into them even more. Last night I picked this up again, since last time I've made an effort to try and learn 2600 assembly, which admittedly as its more documented (and idiot proof for people like me) has helped me a lot in understanding once I got back to F8 assembly. Nothing particularly exciting still, I've managed to slim down the game selection code, and made it so you just press it and not have to hold it down. Its progress for me! More importantly, I've actually managed to use blitGraphic and got it working for the first time - this helps with making boxes or text or whatever. I think my 2600 experience has helped me with some basic issues with assembly (I'm talking really basic, such as where address definitions were beyond the point of the code they were referencing, I'm not particularly good at any of this!). So 1 2 and 3 console buttons now gives you the three different grids, and a side bar appears (I'm aware I called it topbar, it was going to be at the top but I changed my mind ). I think I aimed too high for a first project to do a kind of expanded "tic-tac-toe" game, so I'll probably start a new project with what I've learnt and get something that actually moves on the screen - then I just need to add some form of gameplay. counting2.bin
  16. I made the jump this year of getting rid of boxed pc games I had on steam. This came to about 100 games, which is a good 7-8% of my physical collection. I think the lock down and prices going up has made me question more what I will expand into in the future. I think I'll still aim to get 1st and 2nd gen stuff and selected consoles for 3rd and 4th gen, but I'm being more careful I think from now on. I started collecting video games because it was a cheap hobby a working class kid on minimum wage can afford. Now I'm not technically working class, a kid or on minimum wage but it's becoming a steeper hill to climb to collect than I can catch up on. Phrases like "maybe I'd sell it all for x amount" is starting to pass my lips, its less of a "I can be rich!" sensation but rather "I'm too poor to continue" deflation.
  17. That's OK, I'm looking forward to buying trimerous too. Just had a go at killer heads as well, it's simple but for the fairchild channel F it's still lots of fun.
  18. Just messaging to say I've received mine today! Very cool. Played some checkers and then moved on to some golf and pac man!
  19. Let's have a look what alternative flashcarts there is for the neo geo pocket... Oh yeah there is none. I think other people are used to kritzz and that level of hardware that get much more quantity of customers for much more common consoles, and quite often those too had much slower versions originally before being developed with capital gained from original releases. I'm just glad there is developers showing some love to some of the rarer devices.
  20. Does the person live in Japan? I find eBays automatic attempts to list it under categories is completely useless though, it's obviously not Nintendo lol.
  21. Personally I've kept working my first job, although I was furloughed for my second at a greatly reduced rate. However I think furlough or not, people are just spending money while at home. I've heard a few people buy new tech just because of being at home (I did buy a new laptop, but that's because my old one set on fire).
  22. Sorry if this is a really daft question, I've been eyeing up this for awhile, is Germany the closest place to the UK to buy it from?
  23. Even I'm a little surprised (but glad!) you got it that fast! Good to know it arrived thanks for letting us know! To the next three who have paid, I'll be packaging and posting tomorrow. If anyone pays while I'm asleep, I'll package and send those out too!
×
×
  • Create New...