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Mikebloke

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Everything posted by Mikebloke

  1. I've played it, I've really struggled with it. Got into a few bugs and had to restart levels. Problem is I know this is likely to be 'it' unless sega can be convinced to at least allow developers to patch it. When the dlc dilemma popped up, I thought it might be good chance of further stuff coming up. Perhaps Amy as playable character or something random. Didn't think spin ball, flickies Island or chaotix would be likely (neither are quite as standout as the mainline series).
  2. The original version of the ninja (master system) on the mark III was a female ninja. I think someone has ported this version to the colecovision too.
  3. Looks like someone inverted the colours of a 32x (though I always wondered whether a bit of joined up thinking could have led to a 32x/mega drive compatibility to make proper use of that cartridge slot. Oh well).
  4. I have to admit I only remembered it released yesterday and installed it but still haven't played it. I saw the articles about the bugs and got sad. It's OK to have slightly different mechanics, or to change some things so you can do weird things like knuckles in s1 and rails in scd, but make sure it works! I enjoyed sonic jam even though it had slightly different gameplay and gamemodes for 'easy' and 'hard'. I want to enjoy this game too...
  5. Turn the console on with the cd tray open or with no disk in, this'll bring you to the menu, if you got sent to the space screen then press the top middle icon to access the settings. In the settings the memory manager will let you see, copy and delete game data and its number of blocks, very similar to a ps1. It is much more efficient as instead of dividing a memory card into a number of blocks (15 for a Megabyte in Ps1 meaning 15 saves max) , it's divided into bytes. Game data is dependent on game. For simple highscore games you should only have to use between 4-16 out of the 4000 bytes. Games like Dragon Force and Shining Force 3 which are rpgs will take considerably more at a few hundred. Sim city I think is the only game that required all of the internal memory (0.5 megabytes?) that will eat a lot of it per save. Most people can probably live with just a single memory card and not worry about having to data manage. But if you are looking at 70+ games, you might have to decide on getting a second card or data managing.
  6. Wow! Congratulations! Actually you did say June and we're still in it! I'll send you a PM. Regarding the carts with issues, do you have a list? I'm wondering if we check out the disassembled files if we find anything in common with them given the issue seems the same. The additional issue with hangman, could that be something to do about where the data for custom words go? I've got a couple of other projects started, but not quite ready to show off yet. Although I said I would feature bloat Boxing, I haven't done it yet! To try and get a bit better I've branched out to some CPC coding which I'm testing on a. Gx4000, it's still assembly and it's generalising some of the skills I've used. Some of those skills can then come back to making better channel F games!
  7. Looking good! Would love to play on a console (with a rom at least!).
  8. I would definitely be up for one, happy to pay any surcharge to get to UK too. Edit: box too, if possible, happy to pay.
  9. Thanks for enquiring. I'm starting to build up a new list and hoping to consider ordering another 20+ in the near future. I'll try and keep the price the same but with costs going up and a smaller order, might be looking at a slight increase. If anyone else has been thinking 'I would like one too!' please let me know, the bigger the number the cheaper we can get it! Let's celebrate 50 years of odyssey in style ?
  10. Bullfrog is/was a bit unashamedly British, maybe culturally doesn't transfer well? Terranigma is a bit out there but one of my favourite snes games. Alongside Aerobiz it's my goto game to play on new devices I carry round.
  11. Hydlide. Baaaddd transition to 3D. Super Hydlide was pretty good even if they were too lazy to translate most of the text. Virtual Hydlide though... Oh god!
  12. I hope you get your cash back, but this does highlight why backing projects before anything concrete is made comes with issues. The Ataribox barely made a release, the amico trolled them only to find they are struggling to release themselves, and there being a year long wait for the analogue pocket due to supply issues. Once upon a time they made the goods, stuck it in a shop and you bought it there and there. Wow those were the good old days huh when you received something usable at the point of purchase.
  13. Thanks for the review. I actually bought the RF to HDMI box that @BIGHMWreviewed and cropped up awhile back on a few other threads, and it works pretty well considering once you have converted it to English instructions as per his video! Despite that I'm always one to look for other devices in case there is features that pop up that is useful. This having a physical button for display resolution is really nice because sometimes it's 'automatic' when you don't want it to be. The other of having a switch for two rca devices is also very useful, particularly for those state side (I don't actually own many consoles that are rca only, the NES, a converted videopac and I guess the N64 as svideo is not a common feature in UK tvs). I imagine this is probably something very useful for some people with the above two things in mind, but the need to pass through a VHS still is a bit of a pain for RF
  14. Here in Britain we got quite a few cult classic companies that have been and gone. Sensible Software was one I really looked up to back in the 90s for megalomania and cannon fodder. Sensible soccer was also very well received. In fact, that's pretty much all their main titles XD. As an adult I've seen the documentaries on them and they seemed to be a typical play hard, crap at the last second and hope to push something usable out, barely financially survive type of company. A lot of planned sequels didn't come to be. As a console 90s gamer, I was totally obvious to them essentially being an amiga company that ported to other systems, but I enjoyed most of their games on the mega drive and snes.
  15. It's less refusal and more drawing a line. Hopefully it makes sense that I only try and keep to consoles actually released in my country. However even that can get complicated.
  16. I do hope there is going to be a dumbed down version of all this technical jargony stuff so idiots like me can still make games in this new fantastic orchestrated system ? I'm assuming this would simply be a case of getting an updated version to assemble the file to include these header info into the new type?
  17. I'm considering doing something local to mark 50 years, but don't know of anything happening in the UK. I wouldn't be surprised if someone does do something, but we'll likely find out after.
  18. This. Be extremely careful with any email. In the last couple of months there is a lot more phishing emails. I'm getting about one a day now going through either my personal or work email that isn't automatically sent to spam.
  19. The average price I paid in the 90s was between 50p-£1 because that was the second hand boot sale price. Now the average is closer to £10+ and that is factoring 'cheap' steam games. I don't have a lot of nes games which was my core system first after the 2600. I think both were on about a dozen games for the longest time even with that cheap second hand price. I bought, I played, when I completed or got bored I bought more. I got into a bad habit of buying and not playing, both console and pc. I'm much better with that now.
  20. Same, think I'm about third of the way through now, I haven't noticed any issues yet but I've been trying to avoid spoilers where possible! I might be up for just getting a new copy locally as I bought abroad to get a controller as well.
  21. Excellent work! I've done another two games which are listed here: https://acebloke.wixsite.com/deremakemake/copy-of-items One is Puck man, a pac man game, and the other is submarine which uses the multicard features. There is a couple more games to be found by Sly over at http://odysim.blogspot.com/?m=1 including his own pac man game, and also a recent one called super mario odyssey from another guy. I'm looking into self publishing a book on the odyssey this year, and id love to pick your brains over some stuff to put into it as well if that's OK...
  22. OK I'm up for it, I'll get a complete one too though when it's done! Boxing is still on version 3 download here: Because of the house move I've not touched boxing but did get round to breaking racing the other day might start it again from scratch! Boxing I think has one or two graphic bugs to fix, nothing gameplay effecting, I want to change the title screen to a selection screen, so the current version would be 'arcade' and then add an additional mode with a stamina bar and possibly a knockout countdown. I think the same stamina feature can be used for both features, so there isn't too much on the screen to worry about. The other thing I'm considering is a blocking move, this would also take stamina, but less than being hit. Everything else would also take stamina so: moving would take a little, punching takes a bit more, being hit takes the most. When stamina goes down to 0, you fall to the ground. You got ten seconds to get back up your stamina using a combination, perhaps harder the more you fall down. This feature could then mean additional rounds, playing like a real boxing match, either ending with TKO, KO or a points based win. Perhaps max stamina is limited per round to keep it from going on normally to a full set of rounds? We'll see. The only other feature I'd be keen to add is single player... Wish me luck on that!
  23. It's funny you mention fire emblem, I really liked the gba games and it felt like it was a far more fleshed out story and relationship game than say, shining force 3 was slightly before it. I recommended it to my wife, who played some of the newer one, however it appears to have descended into baby making and making female characters make suggestive sounds. Definitely not the fire emblem I remember! Square enix and Square soft prior had plenty of decent narrative games beyond just the mainline final fantasy games. Vagrant story on ps1 is one of my favourites albeit another example of a game that got significantly cut to hit deadlines. They are also less likely to get butchered when they get translated, games like hydlide series were so bad that they genuinely have npcs that have dialog boxes with '???????????' or even completely blank due to a lack of actual translation, leading to a lack of hints on where to go next. So yeah, some of the true classics is often the ones that either got saved from a butchering, even if it comes with its own liberties (looking at you, English translation of Panzer Dragoon saga! Right mess you caused with the Orta storyline too!) Shining force 3 has some classic scenes, with varied pacing that matches the storyline. Both the long king talk at the beginning and the tybalt 'I'm not a politician' scene later in the game are well done and accurately reflect political intrigue without having to have shock factor elements, someone doing something dramatic, or someone dying or revealing a deep secret.
  24. Pretty sure the tracker cart has something special in it, but as always, better directed at @e5frog@e5frog! I mean, it's up to you about any beta devices and whether its worth it with such a short lead time between beta and full release if you think its possible in such a short amount of time, if its a genuine case of testing with a different machine and putting it through its paces, then absolutely I'm up for trying it and we can try and iron out any bugs. Its sounding good regarding full compatibility with existing carts, this will help of course with designing the best possible homebrew for use on real systems.
  25. A bit like the odyssey, the fairchild channel f started out as something of an amusement device. It's the 2600 that really kicked off what a home video game system should be like, so unfortunately you are left with games like states, Simon says and wipeout for the odyssey, and 'games' like doodle, naughts and crosses, slot machine and others on the channel F. Clearly early 2600 games are capable on the channel F, possibly even mid range ones and the later library features some of what you might say were stereotypical games for the time such as the breakout and space invader clones, but it's failings is mainly its lack of colour to represent more things. It's speed and ram is not a big issue at all really, it's just its initial programmers didn't have that same coin dropping drive that atari formulated. So really there's 3 degrees of 'worst' 1) the hardware is not up for scratch, and it's an abysmal failure due to poor design. 2) the hardware is fine, but it's lacking in light of already released contemporaries. 3) its hardware is probably cutting edge, but programmers were not able to follow through with software design and innovation - but homebrew proves more is possible. This one isn't really a fault of the console hardware itself, but there have been plenty of systems with poor documentation for first hand developers!
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