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Odourman

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Everything posted by Odourman

  1. That seller do not ship to Sweden... Where I am. I’ll look around.
  2. Very interesting! This looks great for NES and SNES. It does have L and R buttons?
  3. Does it still sound bad then?Shame... I would love to get a portable mega drive but I need the sound.
  4. It’s the same for me. The day the sound is fixed I’ll buy one.
  5. This is the latest, if anybody wants to take a look. The Cabin.bas
  6. Sorry, but how do I share my .bas file here?
  7. Thank you! I am a fan of the Evil Dead movies! Not the remake, but Ash vs. The Evil Dead. Happy to see you write that! I really hope I manage to complete this.
  8. Right now I want black tentacles like tentacles in Name this game coming in through the windows, if you touch them you die and you need to hit them. I have no idea on how to do that! And looking through games I found Lady in Wading and I want a score like that. A score that ticks on and stops when you die, the longer you live the higher the score.
  9. I´m kind of stuck right now... I keep reading, but I'm not sure what to do now. Thanks for your words! Lovecraft was inspiration, ocult/mystery horror in general.
  10. Updated my monster. I think I will have a bunch of these rushing in and some kind of thing stretching in through the windows... Not too sure about the colour... if its grey it looks like a machine. Its a creature...
  11. You are too kind! Thank you! Yesterday I got nothing done on the game, but today Im hoping to change that. I got a new idea for the monster to be more abstract, right now it looks like an Alien from Tge Simpsons! It feels like Im doing homework, but I was away when the lessons were and the teacher has gone missing. Now Im searching for comments here and there about the lessons and the teacher. Well, at least its fun! I downloaded batari Basic - commands by Fred Batari Quimby, adopted by Duane Alan Hahn. Im studying that on the bus and before sleep.
  12. And I dreamt that he was a she, so hell be needing a dress. That would look great! Dark blue and short same colour hair. I need to see if that can be done... The eyeball monster should be white and have a two frame animation also.
  13. Today I got the little dude to walk in an animation. I want to give it a second colour… if f=10 then player0: %01000010 %00100100 %00111000 %10111000 %01111111 %00010000 %00111000 %00111000 end if f=20 then player0: %00101000 %00101000 %00111000 %10111000 %01111111 %00010000 %00111000 %00111000 end if f=20 then f=0
  14. Great! Helped a lot! Now I understand a bit more.
  15. Wow! Thank you! I'm downloading and having a look now!
  16. Thank you! I started printing a lot from his site. To try to learn. I saw that he is autistic and has memory problems, just like me. So that made me think that maybe I can make my game work in the end! I was just looking at your The Quest post. Looks good! I was learning from the code posted.
  17. New plan, only one life. So one hit and your gone. No need for a status bar. It’s very hard to find info on how to use batari Basic... I’m going to print the stuff I find to study.
  18. I like this game a lot, but I wish the name of it was different.
  19. Ok, I made the hero hit the walls and move diagonal. I can find info on how to make missiles, but I want an axe! dim p0_x = b dim p0_y = c player0: %01000010 %00100100 %00111000 %10111000 %01111111 %00010000 %00111000 %00111000 end player1: %10010101 %01111110 %00111110 %00010100 %00100010 %00101010 %00100100 %00011000 end COLUBK = $00 COLUPF = 240 player0x=76:player0y=40 player1x=30:player1y=50 main playfield: .XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX. X.XXXXXXXXXXXX....XXXXXXXXXXXX.X XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX XXX..........................XXX XXX..........................XXX XX............................XX XXX..........................XXX XXX..........................XXX XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX X.XXXXXXXXXXXX....XXXXXXXXXXXX.X .XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX. end COLUP0 = $1C COLUP1 = $C2 p0_x = 0 if joy0left then p0_x = 255 if joy0right then p0_x = 1 player0x = player0x + p0_x p0_y = 0 if joy0up then p0_y = 255 if joy0down then p0_y = 1 player0y = player0y + p0_y drawscreen if collision(player0,playfield) then gosub knock_player_back goto main knock_player_back player0x = player0x - p0_x player0y = player0y - p0_y return
  20. Ok, so now I'm going to read up on how to make player0 reverse when moving left. And if possible I want him to have dark blue pants! Then he shall have an axe that is only visible when you press the button, and he can only hit the direction he's facing (left or right) playfield: .XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX. X.XXXXXXXXXXXX....XXXXXXXXXXXX.X XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX XXX..........................XXX XXX..........................XXX XX............................XX XXX..........................XXX XXX..........................XXX XX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XX X.XXXXXXXXXXXX....XXXXXXXXXXXX.X .XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX. end COLUBK = $00 COLUPF = 240 player0x=50:player0y=50 player1x=30:player1y=50 player0: %01000010 %00100100 %00111000 %10111000 %01111111 %00010000 %00111000 %00111000 end player1: %10010101 %01111110 %00111110 %00010100 %00100010 %00101010 %00100100 %00011000 end draw_loop drawscreen COLUP0 = $1C COLUP1 = $C2 if joy0up then player0y = player0y-1: goto jump if joy0down then player0y = player0y+1: goto jump if joy0left then player0x = player0x-1: goto jump if joy0right then player0x = player0x+1: goto jump jump goto draw_loop
  21. Thank you! Right! So that the Atari can loop it! I might have put in a dec instead of a hex value... Still I might be getting ahead of myself, I'm not all happy with the background yet.
  22. Haha, well... That is what I did on my first day. I got a lot to learn! A lot to read... ​I didn´t manage to change the colour of player0... yay!
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