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danwinslow

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Posts posted by danwinslow

  1. I like the idea, I'm impressed by the programming, but the postage stamp size is ridiculous. I understand that it's probably necessary, but that just means it shouldn't be done.

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  2. On 3/13/2022 at 7:20 AM, 8bit-Dude said:

    Of course, but then the game would only work on the XE!

    I think you should go ahead and use 128k. There's plenty of options to upgrade, and nearly everyone has +RAM or, if not, there's always altirra.

    I know you are probably thinking along the lines of a re-usable sprite library for 8Bit Unity, but you could have a 128k version (fast) and a 64k version(slow). Use this game to develop the fast one, and then see if there is really a need for a 64k version.

    • Like 4
  3. One that integrates as a device driver (I:) and runs on either an interrupt or polling. I had gotten one up to handling ICMP,ARP,DHCP, and UDP largely by wrapping/modifying parts of IP65 into extended memory and a relocateable driver handler. Was trying to support 4 channels from anything that could use CIO. Ran out of time and energy on the TCP part of it. My target was the UDP part for games, anyway, and that's easily incorporated into games from IP65, as was done recently.

    If on an interrupt, it would stay up and processing ARP, ICMP, etc., in the background while DOS is being used. I wrote a standalone ping command usable from DOS, etc.

    • Like 2
  4. Yeah, but then what? After the cool factor wears off, how actually useful is it, given the ease of FN's file servers and just the general capability to shoot ATR's back and forth?

     

    That's the problem with a lot of this network connection stuff - yes, you can hit the internet. Congratulations. With a very restricted color system and a screen the relative size of a postage stamp and enough memory to hold maybe the initial headers & some text from your average website, now what? Chat? You bet. Can we do email? Yeah, sort of, an 80 col card would probably make that pretty tolerable. FTP and other file transmissions? Yep. Can we use the web? Not the real web...we might be able to use our own custom sub-web of NEON-style pages, but somebody has to write a shit-ton of code to make it all happen AND people need to generate content that's useful/interesting. Can we play games together over the internet? Yes, although somebody needs to write/adapt them, and playing a fast action game is doubtful with current setups.

     

    There's so many limitations and so much work involved in all of this, that while it's certainly cool and it does have some application, it kind of stops in 1990's-land.

    • Like 2
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