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danwinslow

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Posts posted by danwinslow

  1. I want to reserve some blocks of memory in programs developed with cc65. I want 4 pages, page 6 through page 9 for instance. I am unsure what to do...any one have an idea how to lay down a block of 256 bytes at a specific location in C and have the compiler reserve space? I know how to build a pointer to an arbitrary location, but keeping the memory preserved is the issue.

  2. He may not realize that the HTML standard implicitly sets up local HTML viewing. It's all up to the URL's involved. If a local HTML source contains URL's that are not local, then either you are connected and it works or you aren't and those links don't work. There are no on-line vs. off-line issues as far as the standard goes. A browser that cannot serve up offline ( local ) content is a broken browser. IE does it just fine.

  3. Does this work? Both version 3.1 and 4.0 beta 5 don't seem to work properly. With 4.0 I can't get anything at all. With 3.1 I can see the directory but, using sparta at least, cannot seem to execute things off of the PC directory.

     

    What I am doing is using the Atari->Settings menu to turn on the H: patch, then using the Atari->Hard Disks menu to choose a directory. In that directory I have the output files from some CC65 crosscompiles. I an use 'dir H:' and see the files, but any attempt to execute them results in a 'Error --146'. Any attempt to copy them to my ATR in D1: results in errors too, usually 'file exists' errors. Do these options work, and if they do, what am I missing?

  4. If its played on an emulator, you are keenly aware of the fact that the PC hardware is totally crippled, and yet could still blow the doors off of this poor old emulated machine from sheer power.

     

    If its played on the real hardware, you are keenly aware of the fact that the hardware itself is relatively weak, but the stuff the programmers have made it do despite the limitations is really amazing.

     

    Watching a powerful PC running something like Numen is a real yawner, but watching Numen on an actual 8 bit is *IMPRESSIVE*.

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