danwinslow
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Posts posted by danwinslow
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Well, the controllers on real girls aren't very responsive. They eventually, sometimes, do what I command, if they feel like it, and if it was all their idea in the first place.
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I want to reserve some blocks of memory in programs developed with cc65. I want 4 pages, page 6 through page 9 for instance. I am unsure what to do...any one have an idea how to lay down a block of 256 bytes at a specific location in C and have the compiler reserve space? I know how to build a pointer to an arbitrary location, but keeping the memory preserved is the issue.
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He may not realize that the HTML standard implicitly sets up local HTML viewing. It's all up to the URL's involved. If a local HTML source contains URL's that are not local, then either you are connected and it works or you aren't and those links don't work. There are no on-line vs. off-line issues as far as the standard goes. A browser that cannot serve up offline ( local ) content is a broken browser. IE does it just fine.
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I'd like to use atari800winplus in combination with cc65 to generate atari execuatbles and test them quickly. Is there a way to easily get an executable that cc65 has just created on the pc file system to be visible and runnable inside the emulator? The H: driver option for atari800winplus does not seem to work correctly.
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bump?
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Can I have some?
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Does this work? Both version 3.1 and 4.0 beta 5 don't seem to work properly. With 4.0 I can't get anything at all. With 3.1 I can see the directory but, using sparta at least, cannot seem to execute things off of the PC directory.
What I am doing is using the Atari->Settings menu to turn on the H: patch, then using the Atari->Hard Disks menu to choose a directory. In that directory I have the output files from some CC65 crosscompiles. I an use 'dir H:' and see the files, but any attempt to execute them results in a 'Error --146'. Any attempt to copy them to my ATR in D1: results in errors too, usually 'file exists' errors. Do these options work, and if they do, what am I missing?
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Well, at the least you can save it to a disk image and then just send them the disk image. There's no requirement to be able to store the program specifically as a seperate individual PC disk file.
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ow brane hert
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Steve, there's an internal IDE kit you can get from Mr. Atari. If you send him an email he will direct you to the person who makes and ships them.
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How bout a single blinking dot in one of the bottom corners?
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I just put an internal Compact Flash 512MB in a 1200xl that atarimax stuck an internal MyIDE into. Works great. Also have his 32-in-1 as well, it is superb.
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Yes, you can hook up a hard drive to an 8 bit. There is MyIDE, SIO2IDE, and the black box and MIO interfaces, just to name a few. You can also get prosystem from atarimax and hook up a 1050 to your pc and copy literally anything, including copy protected disks.
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I have no issues with it. You gotta pay the bills.
Just not IGE, please
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I didn't say it was a *good* strategy
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LOL
Thats like the essence of the late 70's early 80's experience! needs boobies, though, for perfection.
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wtf I like boobs a *LOT* better than either coke or pepsi. What kind of dumb ass test is THAT?
You really need to improve your reading comprehension.
And you, my friend, need to get your Humor module tuned up. I was joking.
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The idea is to try and psych out a sniper by making him think you've freaked and bidded it WAY up high.
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wtf I like boobs a *LOT* better than either coke or pepsi. What kind of dumb ass test is THAT?
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Oh you have a reserve...yeah I suppose thats the way to go up to exactly the reserve without going too far over.
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heres the perfect soltion, for sale right now :
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...5212044559&rd=1
No, its not mine, but I do have 2 of them.
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lol @ maibock
touche.
Pun intended
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vga is correct. Its the ebay equivalent of dogs pissing on a tree.
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If its played on an emulator, you are keenly aware of the fact that the PC hardware is totally crippled, and yet could still blow the doors off of this poor old emulated machine from sheer power.
If its played on the real hardware, you are keenly aware of the fact that the hardware itself is relatively weak, but the stuff the programmers have made it do despite the limitations is really amazing.
Watching a powerful PC running something like Numen is a real yawner, but watching Numen on an actual 8 bit is *IMPRESSIVE*.
Help needed from everyone :)
in Atari 8-Bit Computers
Posted · Edited by danwinslow
Like, totally hello and stuff, all you like ATARI dudes and dudettes. Yo, whatever.