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danwinslow

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Everything posted by danwinslow

  1. I don't know what you mean by 'my data'. You mean like a save game or something thats seperate from the disc? I don't really know jack s**t about xbox but if different program discs cause the same crash then yeah, it's something besides the program itself, which I guess leaves 'your data'. Do you have any earlier saves of this data?
  2. Well, I would reccomend explaining what the problem is.
  3. ? I don't think I understand the question.
  4. Non geeks missed what Atari was about. Management especially always missed it. The engineers knew it, but couldn't communicate it to mgmt.
  5. Does anyone know of any soft-font tools or examples? I mean something that does not use the built in font at all, but lays down a bit map font of its own...not to build up pictures but to increase the character count across the screen. I have heard of a 64-char wide font and of course the 80 column fonts. Just wondering if there were any tools or examples in this regard.
  6. How fast does a bank switch of a 16k block on the XE line take place? Is it practically instantaneous, or does it take a few cycles?
  7. I don't know specifically about EPROMS, but my impression is that the radiation level and type does not cause problems with electronics or memory. I have taken many types of electronic devices through, and never had a problem.
  8. Thanks, Ijor, very good info. Also reading up on it in the refernces.
  9. So fill out an IOCB and JSR to $E459?
  10. I would like some advice about the best way to generate custom SIO commands on the bus..ie., device/command/parm1/parm2/checksum. I was thinking that XIO could be used, but I am not really sure about that. I guess I could go find the actual IOCB and fill it out, but can I do that and JSR to some routine without messing things up? The basic thing I want to do is to be able to send custom SIO commands to arbitrary devices. Just looking for advice on the best way to approach. I am using cc65.
  11. A ROM chip is memory. ROM=Read Only Memory. The sound generation hardware is special IC chips. It's not entirely clear what you are trying to do, but what is clear is that you don't have a good understanding of the basics. Without that understanding you don't have much of a chance. So read on on everyhting you can find out about the basics. Try the google mentioned above.
  12. Well, bidders prefer a low start price ( like 99 cents, etc. ) and they prefer no reserve. Another thing that can make a difference is the keyword list. Yours looks OK but you never know what people will filter on.
  13. Any repeated visual motion if stared at for long times will produce this effect. The brain compensates for perceived continuous motion by 'hallucinating' an opposite movement to cancel it. This steadies the image in the visual field and improves perception. It persists for a small amount of time after the continuous motion is removed, so when you look away from the motion you can 'see' the opposite motion that your brain is generating.
  14. The sound chips are controlled by software that writes to registers and memory locations that control the sound output. You can't drive the chips directly by hooking up power to the pins. If you are trying to capture the game sounds from a particular game, you will have to copy or else duplicate the programming code.
  15. Yes, I've seen draco's project, but there is very little information in english, just kind of a high level description.
  16. You need to learn to program these machines. You create sounds by programming registers that control the sound generation hardware.
  17. No. I was talking about copying files back and forth between a PC filesystem and ATR's on the same filesystem.
  18. Anyone have a utility that can import and export between PC file system and ATR disk images handy?
  19. I can't get the 'hard disk' H: option to work...all I get is IO ERROR.
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