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DeathAdderSF

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Everything posted by DeathAdderSF

  1. Well there are quite a few interesting new ISA cards appearing for sale in the supergeek communities these days, for those of us with ancient IBM PCs. Some of them are actually pretty cool, d00d. So while I don't believe "SNES-on-ISA" would sell like hotcakes, at least a few dozen people as weird as I am would certainly scoop 'em up. SO! Someone go find me an engineer who wants to produce a proper schematic, and I'll pay him (a reasonable fee, that is!) for the work + materials + prototype(s). (I won't hold my breath.) The only standalone console I own these days is the Super A'can. (Talk about weird!) Otherwise, it's "on a card" or bust!
  2. Personally, I'm fine with what I have. And I don't care for modern-day classic gaming "solutions" since it's 99% emulation and FPGA nonsense anyway. Buuuuut if I had to suggest one thing, it'd be a SNES-on-a-card, i.e. an ISA card for the PC, kinda like what Amstrad did w/their Mega PC card (which I ripped out of the system, had modified & improved, and installed in my IBM 486). Using authentic SNES components, naturally. Of course this idea is unfeasible and wouldn't sell enough units to justify the engineering investment. But you did open this thread with the word "dreamers." Why SNES ISA? Because I'd like to play a few SNES games a couple times a year, but I don't want any consoles sitting around taking up space. A card installs in your PC, leaving just a controller dangling out. An elegant solution, which is illustrated by other cool gizmos like the 3DO Blaster, PC-FXGA, etc. *burp*
  3. I'll give it this: It looks pretty OK in still screenshots. Once things actually get moving, however... 😬 Journey to the West - Ingame 2 🤮
  4. Hey, y'all. Super Fighter first hit the PC game market in 1993, developed and published by C&E, Inc. Quickly becoming a success in its native Taiwan, the game was soon exported to South Korea and Australia. Super Fighter Team became the legal custodian of Super Fighter in 2001. A special edition of the game for Windows was released as a free download in 2013, to commemorate its 20th anniversary. Today, we are proud to present the official Super Fighter manhua: a comic book that was originally produced to promote sales of Super Fighter, it has been digitally restored, and translated into English for the first time. Please enjoy it with our compliments, in celebration of the game's 30th anniversary. Super Fighter manhua (English) Super Fighter manhua (Chinese)
  5. That's not so much ragging, it's telling the truth. When I was a kid, I wanted for nothing. All the Apple II software I had was great, and I loved trying any new programs. It wasn't until I got older and had experienced several other computers of the same era, that I began to wish the Apple II series had better hardware, particularly in the audio department. Conversions of late '80s arcade games, for example, were often quite disappointing. But as long as you stay with some of the core classics from the earlier days, when programmers really put their passion into what the Apple II offered instead of trying to make it something that it very clearly wasn't, there's still heaps of fun to be had.
  6. Neat. I'll give it a go on my Trackstar Plus this week. As a kid I was intrigued by the original, but I remember dying, like, every 5 seconds, so it really put me off. By comparison, "fair play" sounds like it might be worth taking the game seriously. We'll see...
  7. The FloppyEmu is def triff. I use it with my Trackstar Plus to convert DSK images over to the device's proprietary APP format. It's a huuuuuge time saver. And, hooked up to "Noisy Disk," it lets me know when each conversion is finished, so I don't have to sit and watch the screen!
  8. Probably because it's the only thing you can pan the IIc for! It's an awesome machine, no question, and built to last. But that being said, even I, as an inveterate IIc lover, prefer the freedom of expandability that slots offer. I mean aside from the Mockingboard and its cohorts, there're neat modern-day conveniences like the Booti card, Yellowstone disk controller, and blah blah et Cetera. And those are just the cards that *I* enjoy. The real big time Apple II maniacs could surely list a dozen more. However to put it in basic terms, what are you *really* missing by only having a slotless machine? Nothing that'll keep you from having a super-de-duper-fun time. I grew up with the IIc, and in all my years of enjoyment with it, I never longed for any hardware add-ons: in spite of being aware of plenty! (Though, a second floppy drive would have been fantastic.)
  9. Not a bad idea. In addition to getting expansion slots, you'll get the option to -- if you so desire -- use a USB keyboard and mouse, via the nifty "Wombat" device. I use it and it's great. The IIc will always be my favorite Apple II, but slots really are a must if you want to dive in to the full experience.
  10. Dig Dug, Force 7, and Moon Patrol also have ingame music. I feel that Force 7 and Moon Patrol both sound very good, whilst Dig Dug is a tad rough.
  11. Whatever we call it, that new Tetris game makes excellent use of it. Although I think it's neat how many modern-day game devs are supporting the Mockingboard, there's something to be said for good old-fashioned support of the system's base configuration. And, in my opinion, not enough Apple II games feature ingame music, due to how tricky it is to program. The fact that this here fella put so much effort into it for Tetris is just fab.
  12. I've never been a huge fan of text games, apart from Zork I and The Hobbit: I still think both of those are awesome. And yes, I know The Hobbit has optional graphics for the locations, but at its heart it's a text adventure - and one of the best! But one of the things I'm looking forward to trying out is the new CGA version of Wolfenstein 3D, which no longer requires a 286 to run. I'm sure it'll be unplayable at NEC V30 speed, but I'm curious to try - despite the fact that we already have a native IIgs port of Wolf3d. BTW! While we're on the subject of our Apple II to-do lists, make sure y'all try out the recently released "Game Boy Tetris" for Apple II, which is faaaaantastic: even features ingame music over the beeper!
  13. 🤔 Where are you getting your information? The Magnum Supervision lacks a link port, routing the link port I/O to the cartridge slot to assist with bankswitching. That's why, in its original cart form, "Journey to the West" is only compatible with the Magnum: It's a big beast of a 512kB cart, whereas all the other Poopervision games are a paltry 64kB or less. The "Journey to the West Reborn" cartridge solved this with a hardware workaround. Magnum Supervision = thin, "hip" version of the Supervision with generally better audio output quality than all the other models, but lacking a link port. That's it.
  14. Yes. I don't have an IBM 5160 tank anymore, so this card will be my dedicated CGA (terrible 4-color gfx) machine. Unlike the 5160 however, the PC Transporter is limited to CGA only. Which means it won't get a ton of use, because I hate CGA. But I'll have a little fun with it, anyway.
  15. I plan to convert even more disk images to the Trackstar E & Plus custom format, and finish compiling a custom HDD image of games fully compatible with the Trackstar E & Plus. Also fully explore the capabilities and software (in)compatibility of the PC Transporter newly installed in my IIgs.
  16. Nope. But Earthbound def added to my incentives list for buying a used Pooper Nintendo back in high school.
  17. A very impressive, indepth vid about the Castlevania prototype was upped to PooTube today... https://www.youtube.com/watch?v=6jwtM3EamcQ It's pretty cool, Beavis.
  18. I don't think anyone'll challenge you for said title. Let me ask you this: Are you keeping a list of memory values you've found for certain items, etc., say as hex locations within a save state file? The only values I needed to pick out were for health, and for the player's vertical location on the map: because once or twice I got stuck somewhere with no escape and had to "teleport" upwards. But I imagine you're finding some far more interesting & useful stuffs that may benefit other game.com "spelunkers." It would also be cool if you put your save state files up for download somewhere.
  19. I doubt it would ever happen in modern times, but I'd go ape for a SNES or C=64 on a PC ISA card, using authentic hardware. There are plenty of awesome "systems on a card" from the '80s and '90s that give you an Apple II, 3DO, PC-FX, Spectrum QL, CP/M, Sega Genesis, MSX... but sadly no such products ever released that allow you to install a SNES or "Commie" in your PC. I love these kinds of solutions because they are fascinating, but also because they save a lot of space. My IBM 2168 has a modded Mega PC card inside it, allowing me to play Genesis games w/o having to waste space having a separate console set up. There are some brilliant enthusiasts engineering lots of incredible new ISA cards these days, so anything is possible I s'pose.
  20. It works very well, and there are already quite a few videos on PooTube recorded from it.
  21. Me too. It really came out of left field. And of all the games that could've potentially surfaced as a prototype, I think it's the most important one. I feel the opposite. I honestly wasn't expecting much of a reaction at all, when I plopped a quick 'n' simple snippet about it on my website. I hopped on a plane to Tokyo the next morning, and by the time I'd arrived in the country I was shocked by the swift and far-reaching reaction to said snippet. I mean I know it's Castlevania, but it's also the game.com. Plus, my humble website was previously visited by around 3 people (counting myself). Who knew a 4th person would check it out?! But it's been great. I couldn't stand to play the game for more than a few hours over two nights, so thankfully there's some diehards going through the entire game and making videos and whatnot. For posterity's sake!
  22. I can understand why you would, what with the number of people on teh interwebs who enjoy doing the whole, "Ha ha, pulled your leg!" routine. I'm just not into that kind of nonsense. Easy money. Obviously they were pleased with the payoff of the licensing agreement. And since Tiger developed the game internally, Konami most likely had little to no involvement with that. I doubt they even cared when the game was cancelled.
  23. Then feel welcome to bog this thread down, instead. I figured I may as well make a separate thread about the prototype here anyway, just so the news reaches more people who may be interested. And I'm sure some of them would like to read about your spelunking into the game binary.
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