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trevorjay

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  1. I am enjoying! This is already a really smooth experience. I can't wait to see this develop further. Thanks for integrating Bride into the early development. It's a gas to see it on the GBA.
  2. Oh wow! I'll have to get reflash my New Game & Watch sometime this week. I'll try to take some video or at least pictures. Thanks for this and double for sharing.
  3. For perhaps obvious reasons, the shrinker doesn't officially provide a config for "Squeeze". It'll be some time before I can circle back to this project enough to write one, but I'll see what I can do.
  4. The attached zip file should contain the pre-shrunken "Bride.gw". For anyone else that might run into the same issue: 1) Download `bride.zip` from the OP as per usual. 2) Extract it and find the two `gnw_dkjr.zip` files inside `bride/art` and `bride/roms` respectively. 3) Copy each of these to the shrinker's `input/artwork` and `input/rom` folders as appropriate. 4) Rename both `.zip`s `gnw_bride.zip`. 4) Run 'shrink_it.py' as usual. Good luck! Let me know how it goes. Bride.zip
  5. We’d be super happy for you to use “Bride” as an example/illustration in your tutorial and you can copy it to your GitHub. That is probably the easiest option for people following along. We’re happy to provide high res “clean” art and with the tutorial itself if you need beta users/readers. If you could mention https://montrose.is and maybe this thread somewhere that would be great, but mentioning it in any licensing info is all you really need to do. _Trevor
  6. Both sites definitely played a role in developing this obsession. : ) If you haven’t been to the simulator site in awhile, you should definitely check out Ryan Claytor’s excellent Game and Cast podcast. He interviews MADrigal among several other devs and collectors and has some truly excellent reviews.
  7. SLYT: Bride on the New Game & Watch It took me awhile to get together everything I needed to unlock and flash my 2020 Game & Watch but I have to say that this is just incredible work. Every game I've tried has worked flawlessly with the ported emulator. The practically instant on experience is fantastic and something really is recaptured by playing these games at their original size and form factor. The shrinker is especially impressive, including major tweaks and optimisations for practically every game it recognises (including "Bride")! @brice the community truly owes you for such amazing preservation efforts. I can't say how much I appreciate you for adding "Bride" to the list of titles supported by the shrinker. To see it nestled between "Balloon Fight" and "Crab Grab" is surreal in the best way. If there's anything we can do to support what you're doing, please let us know!
  8. This looks fantastic! I’m super interested in seeing the technical details of your approach.
  9. Of course! We'd be super excited to see "Bride" in more places. Inside the .zip linked above you can find the raw ROM as well as the actual assembly and raw SVG's. If you need any other assets (the cover art etc.) or help just let us know. You can always DM me here or reach Kittyhawk via the email at the website. I know you already dropped by our chat, but--timezones willing--that's always a good place to reach us as well. The code is LGPL, so I don't think there should be any licensing conflicts regardless of how you're handling your tutorial, but again: just let us know. We can always dual license it some other way. If you would give a link back to https://montrose.is in your tutorial/credits/etc. that would be awesome. We totally understand if it needs a disclaimer (depending on the audience for your tutorial). And it goes without saying that we'd love to see how things progress. Super happy to see others catching the GnW bug. An STM32 based emulator sounds awesome. Any place we can check it out?
  10. Thanks @retro_fan! The Game & Watch just doesn’t get nearly enough love. Apologies for not staying on top of the links. I just added new links to the post and some new redirects to the site. The web versions are both back online and all the links in the manuals should work again. If you’re still interested in our brief behind the scenes writeup it’s archived here: https://montrose.is/sketching/201808260123.html I had *not* seen that Cuphead game nor that debugger. The “score for time alive” mechanic in the gsmr is interesting in that it fits both the Cuphead and G&W ethos. It kind of reminds me of "Egg" except that the score increments continuously, which kind of feels more modern. I will have to spend some time with that debugger. For what it's worth, I found the MAME debugger and disassembler pretty damn awesome. Seeing the screen at the same time is also super nice. As to an intro, yeah I should probably get around to writing *something* :). Are you interested in the SM510? If nothing else I highly recommend the info in the “ Sharp Microcomputers Data Book” (page 158 in the PDF, 149 in the book): https://archive.org/details/bitsavers_sharpdataBomputersDataBook_31076011 MAME itself is also invaluable in terms of documenting opcodes: https://github.com/mamedev/mame/blob/master/src/devices/cpu/sm510/sm510core.cpp I know most people are happy with simulation, but it’s good to get in there and get low level every once in a while.
  11. I have to admit, I was totally unaware of this core. Just taking a cursory look it seems that gw-libretro's mgw format is a way to embed simulators (after converting them to Lua) as apposed to a ROM format for G&W *emulation*. But... maybe I could embed just enough of an emulator as a simulator (or something else equally unholy). I won't promise anything quickly, but I'll definitely take a deeper dive and see if we might can do something. We'd love to have these games playable more places.
  12. Realized I never linked to this behind the scenes post. We're working on something larger as an introduction to coding for the SM510.
  13. @zapiy Whoa. Just realized you're that zapiy. Homebrew Legends and RVG are awesome! You especially should feel free to post wherever and however you want. #7
  14. Thanks! Obviously, we can't speak for anyone else but in terms of us: please post however and wherever you'd like. The love of these machines needs to be spread.
  15. Ha! I see. So more DP than just plain DS. Maybe if we continue the series on a beefier platform. Squeeze on NES ("Now You're Playing With Power!") or... of course... Super Squeeze.
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