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R_Leo_1

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Everything posted by R_Leo_1

  1. I've create a screen fade-out function for use in my LadyLady Demo, but I'm having an issue where part of the screen will be a frame ahead of the other. In other words, part of the screen is fading at a faster rate than the rest of the screen, and the section of the screen that is lighter than the other will "catch up" on the next frame. My assumption is that this is a screen tearing issue but I'm not 100% sure, and even if it is I've tried everything I could possibly think of to correct it, to no avail. I have included screenshots of the problem in action and my code as an attachment, just look for the fadeout function, it should be labeled as such. Any help would be appreciated, thank you. LadyLadyDemo.zip
  2. Wow! Awesome, I'll definitely be making use of this feature! Thank you
  3. Would it ever be possible to add a feature to pause and advance frame by frame, similar to what FCEUX has?
  4. Wow, I'm really glad that it works! Thanks for picking it to try out
  5. Won't be allowed on my campus for a full two weeks, which is a real bummer because I have a really hard time completing my classes online 😕

    1. R_Leo_1

      R_Leo_1

      Yeah, I couldn't imagine trying to deal with something like that. Thank God for Skype I guess lol.

    2. jaybird3rd

      jaybird3rd

      Well, I just got word that my university will also be cancelling all in-person classes until further notice, which means that I'll be transitioning all of my classes to 100% online instruction.  It's not ideal, but at least we had the chance to meet for most of the semester in person.

    3. R_Leo_1

      R_Leo_1

      My school has yet to announce if the rest of the semester will be affected, but most people are betting that there wont be any further on-campus interaction for the remainder of the semester 😕

    4. Show next comments  6 more
  6. Spring break! Now I can finally get some more work done on the LadyLady graphics demo for 7800 :)

    1. SlidellMan

      SlidellMan

      I would love to see what you continue.

  7. Curse you midterms, and your innate ability to delay any projects I have planned!

  8. Oh wow this is perfect! I was wondering if basic had a way of doing this, guess I needed to read up on it more lol. I'll give this a try for sure
  9. Since Maria just splits the screen into horizontal zones, you can scroll specific zones of the screen to simulate parallax (Or all of them for just regular scrolling), it's actually way easier than any other console I've heard of, with other systems you usually have to use horizontal interrupts to segment the screen. Oh, and the game would be a 2d Arcade style action-platformer, think Shinobi or Rolling Thunder But this is always subject to change of course lol.
  10. Thanks again guys! I appreciate it very much! Thank you! That is a good idea, I actually plan to change the mountains from 320A to 320B, so giving more color to add depth is a great idea! Unfortunately, Kangaroo mode is on for this screen, so I couldn't overlap the peaks, unless I was to change the mode mid-frame, which I'm not sure exactly how to go about doing that lol. However, if I can learn how, I'd be a great addition
  11. Thanks for the kind words guys! I'm happy everyone is liking it so far
  12. Finally made some time to work on this more, and decided it should be in it's own topic so I can post any updates to here, instead of on the old-unrelated topic. I managed to get some screen transitions and nice fade in/out, however keep in mind this is unfinished so things may not always be perfect lol. The demo will consist of the title screen, and an introduction that tells the plot of the hypothetical game, with lots of nice art and text to read Always open to suggestions and feedback, thanks! Here's the ROM LadyLady.a78
  13. Does anyone know where I can find a music tracker for the Yamaha YM2413?

    1. carlsson

      carlsson

      For the chip itself or for a system using it? I understand the MSX-Music expansion was based on the YM2413, as well as some add-on to the Mark III and built into the Japanese SMS. Is your application either of these or similar?

       

      Here is more about MSX-Music and various packages involved with it: https://www.msx.org/wiki/MSX-MUSIC

    2. R_Leo_1

      R_Leo_1

      It would just be for the chip itself, like Famitracker or Deflemask, for use on modern PCs. Also thank you for the link!

  14. That's a sight for sore eyes, massive improvement. I hope to see this get all fixed up!
  15. I second this since a sequel would allow for certain things to be improved over the first game.
  16. Had just about finished a 7800 graphics demo, but then school just HAD to start again... 

  17. Oh okay, this will work great! Thanks for the help
  18. In the 7800basic guide it says that modulus can be performed on variables using "//" but I have been unable to get it to work, it doesn't seem to have any effect on the variable at all. I've tried to write the code in different ways but no such luck. I would appreciate any help with this, thanks. Here's a snippet of the code: scrollskip2 count1 = count1+1 if ((count1 // 4)=0) then count2 = count2+1 if count2 = 255 then goto introduction goto TitleScreenLoop ...and the entire bas file if needed LL.bas
  19. All my finals for this semester are finally over. Now I can get back to programming 🤙

    1. Jinroh

      Jinroh

      Righteous!

       

      Mine just ended Monday too!

       

      So I am back to coding as well. :)

       

  20. Big fan! Been reading and watching his work since I was a kid
  21. Thanks! I had a lot of fun making those, especially the last one, I tried something different with the lighting.
  22. Just finished my final for Computer Networking, hoping for the best lol.

    1. jd_1138

      jd_1138

      Good luck -- hope you did well on it.  It's probably a relief that it's over.

    2. R_Leo_1

      R_Leo_1

      Thanks! I'm definitely glad it's done, but tbh I really enjoyed the material so it wasn't too bad.

    3. VectorGamer

      VectorGamer

      spanning-tree topology change

  23. Got this other introduction graphic for you guys! I'm excited for winter break so I can get all of these implemented
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